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Published: 2014-01-05 10:34:34 +0000 UTC; Views: 1609; Favourites: 7; Downloads: 10
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Description
Marble shader attempt in Blender/CyclesRelated content
Comments: 16
kobaltkween [2014-01-06 14:11:25 +0000 UTC]
Is this purely procedural?Β If so, could you share more about your technique for making veins?
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4Vector In reply to kobaltkween [2014-01-06 16:22:22 +0000 UTC]
I'm sorry it's not procedural. The texture are made by myself with Gimp, you could find them here . However I will upload the node setup for this shader sometimes this week.
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kobaltkween In reply to 4Vector [2014-01-07 13:34:48 +0000 UTC]
Well, I figured it was worth asking.Β That's a very nice texture you made.Β I look forward to seeing more about your shader.
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4Vector In reply to kobaltkween [2014-01-11 19:25:14 +0000 UTC]
Hi, screenshot of node setup uploaded: fav.me/d71rpds
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6Thereaper [2014-01-05 20:12:05 +0000 UTC]
not bad. not bad at all.Β
how does it work with sun light.
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4Vector In reply to 6Thereaper [2014-01-06 09:06:02 +0000 UTC]
Hi, in every frame there is a strong light in the opposite direction respect the watcher and a less strong area light on the left side; I think that the result is not so bad even if the material may be improved.
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6Thereaper In reply to 4Vector [2014-01-06 19:19:56 +0000 UTC]
I don't see how is that relative to my question.Β
you just described your own setting. what I'm asking is how does the shader
reacts to a strong outdoors sunlight.
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4Vector In reply to 6Thereaper [2014-01-07 18:47:09 +0000 UTC]
Hi, here you will find the test in a outdoor enviroment with a strong sun light positioned to the left respect the statue
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4Vector In reply to NinjawolfX [2014-01-05 14:41:02 +0000 UTC]
Yes it's true and thanks for your suggestion. I need to find a good reference where the translucent component is enhanced.
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