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Published: 2008-10-14 22:58:23 +0000 UTC; Views: 349; Favourites: 3; Downloads: 20
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Comments: 8

casteeld [2008-10-14 23:07:44 +0000 UTC]

I like the overall look and feel, but your mesh is too coarse, try at least one more level of subdivision smoothing

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abstract-deviant In reply to casteeld [2008-10-14 23:24:45 +0000 UTC]

yea i can see what you mean. you can see it on the left

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casteeld In reply to abstract-deviant [2008-10-15 12:23:59 +0000 UTC]

You can see it along almost the enitre profile of the individual shapes. Your anti-aliasing looks good, I don't see any jagged edges, and smooth normals are covering up the rough mesh across the surface, but there is no other way to cleanup the profile curves of a poly-mesh since they are not actually curves, but rather a collection of straight line segments. (nurbs rendering doesn't have this problem)

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abstract-deviant In reply to casteeld [2008-10-15 19:15:07 +0000 UTC]

huh i see well ill just have to use different software then

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casteeld In reply to abstract-deviant [2008-10-15 23:11:19 +0000 UTC]

You shouldn't need new software, most polymesh software will have a smoothing operation. It may be called something else, but if you check the documentation surely it's there.

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abstract-deviant In reply to casteeld [2008-10-16 07:04:44 +0000 UTC]

well the smoothing in bryce wasnt enough even though i set it to max 360 degree

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casteeld In reply to abstract-deviant [2008-10-16 09:57:52 +0000 UTC]

That sounds like vertex normal smoothing. The angle you set it at should define the maximum angle for vertex normal blending. The angle between any two faces if greater than the setting will not blend their normal vectors so the edge will appear sharp, if the angle is less than the setting the normals will average making the edge appear rounded.

It will not change the tesellation, you need to subdivide the faces so there are more faces in total. This will be an operation not a setting.

I've never used Bryce, but have heard of it, and know a lot of people love it, although I think it may be more of a terrain editor than a modeler. I'm sure it has a subdivision smoothing operation in it somewhere. If you want to try another modeling software check out Blender, it's very powerful, free, and there are a lot of on-line resources and forums.

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abstract-deviant In reply to casteeld [2008-10-17 03:47:16 +0000 UTC]

thanks dude. yea ive heard of blender before, might give it a try.

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