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AD-Dev — Talking with Nina [NSFW]

Published: 2011-03-29 22:32:35 +0000 UTC; Views: 4503; Favourites: 37; Downloads: 183
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Description Still playing with render options. "Smooth polygons" feature is nice, but quite buggy. If it's enabled, you'll see unexpected holes in unexpected places. And you'll see them only in final render. That's unfair.
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Comments: 11

StormyMaid [2011-10-15 03:39:45 +0000 UTC]

odd way to sit...

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jsgumby [2011-06-20 05:26:58 +0000 UTC]

great job!

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AD-Dev In reply to jsgumby [2011-06-21 23:20:50 +0000 UTC]

Thanks!

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EuphoricCreations [2011-05-06 01:45:03 +0000 UTC]

the holes come not from a bug but from the way 3d things have to render. When you smooth a square, it divides the square across the middle, vertically and horizontally so you have 4 squares from 1. When you divide a triangle, you split it like a triforce making 4 triangles out of that 1. If you try to smooth any shape that has more than 4 corners, it has trouble calculating how to divide it to smooth and you end up with holes. Poser models have a ridiculous number of polygons for their models, there's no doubt that if it's a user made model that there may be at least a few quadrilaterals.

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AD-Dev In reply to EuphoricCreations [2011-05-10 05:28:58 +0000 UTC]

That's really interesting info, thank you! I'll research this feature more.

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nknx2005 [2011-03-31 07:01:53 +0000 UTC]

hmm...I just wonder what happened to the device that her foot was trapped in
good image once again

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AD-Dev In reply to nknx2005 [2011-03-31 09:29:22 +0000 UTC]

She just took it out. The device isn't so dangerous, and she is able to remove it by herself. Maybe I should create complete story about her, but it would take too much time. So, until I have enough time I'll create just standalone images from the dungeon with two (or more?) poor girls.

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nknx2005 In reply to AD-Dev [2011-04-01 02:18:52 +0000 UTC]

oh okay. Cool. Looking forward to more!

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PennDreadful [2011-03-30 02:00:49 +0000 UTC]

Hm, now what?

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AD-Dev In reply to PennDreadful [2011-03-30 08:49:00 +0000 UTC]

Next time I want to put them both in some peril situation.

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PennDreadful In reply to AD-Dev [2011-03-30 16:58:55 +0000 UTC]

Good times.

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