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Published: 2011-04-03 01:56:55 +0000 UTC; Views: 57394; Favourites: 300; Downloads: 271
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Description
Too many posts on demonstrations and work in progress on videos of ARToolkit_MMD (Augmented Reality Toolkit MikuMikuDance), but no instruction manual on how to use it.demonstration videos, because if a picture is a thousand words, then a video must be a novel
just miku singing secret garden www.youtube.com/watch?v=yLaPU1…
she now has friends - www.youtube.com/watch?v=6BERaG…
VMDSpectrum - addestorionvayanis.deviantart.… MMDAgent - addestorionvayanis.deviantart.…
Description:
ARToolkit is a program used to display models or images on a webcam video by detecting a marker (similar technology: facial recognition). By calculating how the marker image is deformed, the program will know how the marker is oriented in real life. Using that information, it inserts a 3D model with the right orientation into the video using the marker as the center point.
Since MikuMikuDance is a free and powerful 3D modeling software, it can be used to insert a 3d model, motion data, and wave file data stored in the usual .pmm files in augmented reality.
TUTORIAL
1. download MikuMikuDance (mine is directx9 version) from www.geocities.jp/higuchuu4/ind… [note: it will work up until v803, but not with the new v9 MMD pmm files, find a backdated version if required]
2. to download ARToolkit_MMD, first go to com.nicovideo.jp/community/co3…
3. go to this link www1.axfc.net/uploader/Sc/so/1… . Click the obvious button, then on the next screen, click the one that says in english 'download now'
4. extract the files.
5. open the ARToolkit/Data folder, then print out the .pdf named pattSample1 on a piece of paper. for best results, you want to attach it to a hard surface.
6. Back on your computer, open the ARToolkit folder, open up the .ini file named setting.
7. change the #MMDDataFolderName to where you extracted your MikuMikuDance Data folder.
8. change the PMMFileName to the path where the .pmm file you want to use is located
9. you can change the scale to get a larger or smaller scaled model.
10. save and exit the .ini file.
11. run ARToolkit_MMD.exe
12. if you have a 64 bit computer, it should be screwing up saying : msvcp71 is missing. If so, copy and paste the msvcp71 and msvcr71 .dll files in the ARToolkit folder into Windows SysWOW64 folder (not system 32). run ARToolkit_MMD.exe to confirm that its fixed.
13. a windows blackscreen appears with a window named 'Property Sheet Properties.
14. Frame rate should be as high as you can, check the flip horizontal if youre using a laptop webcam, uncheck if you somehow have your webcam attached to your head. color space, i dont really care. Output size... 640 x 480 have not been giving me problems. larger than that tends to lagg. The default 640 x 400 somehow messes some stuff up a bit
15. if you run into an error, it means some models arent loading up or you didnt change the path earlier properly. if so, open MikuMikuDance, open up that .pmm file and just delete the models it cant load.
16. if you can run it, a webcam output now appears.
17. bring your printed pattern into full view of the webcam window. The whole pattern should be visible.
18. the program detects a transformation of the pattern 'matrix' to calculate a viewing orientation.
19. the files in the .pmm file should appear, but not move just yet.
20. these buttons on your keyboard have specific functions: a - toggles opacity of the AR model. s - begins/pauses the dance routine. r - resets the dance routine
21. feel free to move the marker to different orientations to get different views of the whole thing.
22. if your .pmm file has a .wav sound file loaded, this version will play the .wav file as well, provided that its title is in a simple form (no jap, no special characters. A pure english title works best.
23. to play other .pmm files, you need to open the .ini file and change the path to where the new .pmm file you want to load is loaded.
extra info - 10/4/2011
if the webcam has trouble sensing the marker because the marker is not appearing very 'black', then open up the setting.ini file, and search for something named MarkerGrayScaleThreshold. Setting it to a high value (255 maximum number) will make your marker detectable even when its not appearing as 'black' as it should be.
if the surroundings are too black, then setting the number to a lower value will help detect the marker in lower light conditions.
Its default setting is 128.
This dance routine is modified from the pre-existing Sample(Allstar).pmm already included in MikuMikuDance. I deleted the two Dummy bone models and the entire stage.
Credits where credits are due
Animasa, m2, crypton future media - the dance routine and all .pmd models used
Project Diva Miku performing the Secret Garden
ARToolkit_MMD's creators at the abovementioned website
some random youtube vids using the same tech
Go my way miku, neru, haku - www.youtube.com/watch?v=wD6NgW…
caramelldansen - www.youtube.com/watch?v=nQxzum…
Interstellar flight with some um.... 'cool features' which i dont know how to do in MMD - www.youtube.com/watch?v=W-gBRb…
ARToolkit has been known to either NOT work or malfunction with this Rin Append XS mqdl model
mqdl.jpn.org/public/rinApXSb.z…
this LAT Rin Append model will work somewhat, but the ribbon IK bones will start going crazy once a dance routine begins. I suspect a physics problem (download via cococity's link)
cococity.deviantart.com/art/Pr…
full credits and tested models deviation: addestorionvayanis.deviantart.…
update 3/6/2011 I have edited the deviation to show something which will make your augmented reality life a lot easier.
I printed a smaller marker logo and pasted it onto a magnetic bookmark. Now its possible for me to go hands free.
top left: magnetic bookmark attached to shoulder epaulet strap.
middle left, handheld
bottom left, magnetic bookmark attached to sleeve
bottom right, handheld
Also, this works on other surfaces, such as gloves, or drawn on your hand with a permanent marker of sorts. It still needs to be drawn using the proper dimensions and ratios, and must still be straight enough for a proper detection.
update 24/7/2011 Dummy bone will load in ARToolkit_MMD, but some attachments and effects may not load or cause the program to crash. If so, deleting the faulty attachments may work.
update 20/8/2011 Mikumikueffects wont work in ARToolkit.
Also, did a video, and edited the deviation to include one cutscreen from the video. The cutscreen is from the part near the end.
www.youtube.com/watch?v=yLaPU1…
TROUBLESHOOTER updated 9th May 2014
---------------------------------------------------------------------------------------------
If you are unable to select the checkbox which allows you to flip the image (so that the image looks like a mirrored image of you), you can force the horizontal flip by opening
ARToolkitFolder>Data>WDM_camera_flipV.xml
using notepad.
You will be greeted with some lines of text blablablablabla.
Find and change the following line:
to
and then click save.
this will force all future webcam outputs from artoolkit_mmd to be horizontally flipped. If you want it back, then just play around with the settings "true" and "false".
TROUBLESHOOTER updated 5th February 2014
-----------------------------------------------------------
The following is a list of errors which can appear, and the google translate of what they mean.
This should be able to give you a hint of what kind of problem you have.
From ARWrapper.cpp ------------------------------------------------------------------
If it stops after "Load Setting File : %sn"
"設定ファイル(setting.ini)が開けませんでした"
"設定ファイル(setting.ini)のMarkerDetectModeの値が不正です。0 or 1の値を指定してください"
"設定ファイル(setting.ini)のMarkerGrayScaleThresholdの値が不正です。0 ~ 255の値を指定してください"
"ARtoolKit : カメラデバイスファイル(*.xml)の読み込みに失敗したか、または、カメラデバイスの初期化に失敗しました"
"ARtoolKit : カメラの解像度の取得の取得に失敗しました"
"ARtoolKit : カメラパラメータファイル(*.dat)の読み込みに失敗しました"
"ARtoolKit : マーカパターンファイル(patt.*)が正常に読み込めませんでした"
"(Setting.ini) did not open configuration file"
"The value of MarkerDetectMode configuration file (setting.ini) is invalid. Please specify a value of 0 or 1"
"The value of MarkerGrayScaleThreshold configuration file (setting.ini) is invalid. Please specify a value of 0-255"
"ARtoolKit:, or failed to read camera device files (. * Xml), but failed to initialize the camera device"
": I failed to get the acquisition of resolution of camera ARtoolKit"
": I failed to read the camera parameter file (* dat.) ARtoolKit"
": (Patt. *) could not be read correctly marker pattern file ARtoolKit"
From Parameter.cpp--------------------------------------------------------------------
If it fails upon setup,
"Scene : 設定ファイル(setting.ini)が開けませんでした"
after "- AntiAliasingtt"
"Scene : 設定ファイル(setting.ini)のAntiAliasingの値が不正です。0~2の値を指定してください"
"Scene:. AntiAliasing the value of the configuration file (setting.ini) is invalid Please specify a value of 0-2"
after "- SelfShadowtt"
"Scene : 設定ファイル(setting.ini)のSelfShadowOnの値が不正です。0か1の値を指定してください"
"Scene:. SelfShadowOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- FloorShadowtt"
"Scene : 設定ファイル(setting.ini)のFloorShadowOnの値が不正です。0か1の値を指定してください"
"Scene:. FloorShadowOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- ShadowMapResolutiont"
"Scene : 設定ファイル(setting.ini)のShadowMapResolutionの値が不正です。0~2の値を指定してください"
"Scene:. ShadowMapResolution the value of the configuration file (setting.ini) is invalid Please specify a value of 0-2"
after "- ShadowMapPrecisiont"
"Scene : 設定ファイル(setting.ini)のShadowMapPrecisionの値が不正です。32か16か8を指定してください"
"Scene:. ShadowMapPrecision the value of the configuration file (setting.ini) is invalid Please specify the 8 or 16 or 32"
after "- ShadowMapRegiont"
"Scene : 設定ファイル(setting.ini)のShadowMapRegionの値が不正です。0か1の値を指定してください"
"Scene:. ShadowMapRegion the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- PhysicsOntt"
"Scene : 設定ファイル(setting.ini)のPhysicsOnの値が不正です。0か1の値を指定してください"
"Scene:. PhysicsOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- BulletModett"
"Scene : 設定ファイル(setting.ini)のBulletModeの値が不正です。1~3の値を指定してください"
"Scene:. BulletMode the value of the configuration file (setting.ini) is invalid Please specify a value of 1-3"
after "- HWSkinningOntt"
"Scene : 設定ファイル(setting.ini)のHWSkinningOnの値が不正です。0~2の値を指定してください"
"Scene:. HWSkinningOn the value of the configuration file (setting.ini) is invalid Please specify a value of 0-2"
after "- ARToolKittt"
"Scene : 設定ファイル(setting.ini)のARToolKitの値が不正です。0か1の値を指定してください"
"Scene:. Value of ARToolKit configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
after "- WindowSize tt"
"Scene : 設定ファイル(setting.ini)のWindowSizeの値が不正です。1~4の値を指定してください"
"Scene:. WindowSize the value of the configuration file (setting.ini) is invalid Please specify a value of 1-4"
after "- ARscreentt"
"Scene : 設定ファイル(setting.ini)のARscreenの値が不正です。0か1の値を指定してください"
"Scene:. ARscreen the value of the configuration file (setting.ini) is invalid Please specify a value of 0 or 1"
From windows.cpp ------------------------------------------------------------------
If it stops after "デバッグモードで起動します。n"
"Window : ウィンドウクラスの登録に失敗しました"
": I failed to register the window class Window"
If it stops after "Load PMM File."
" : ERROR : PMM file : %sn", parameter.m_pmmFileName
" : ERROR : PMM file.n"
"ファイルの読み込みに失敗しました。n何かキーを押してください。n"
"音楽ファイルが再生できません。n - %sn", pmm->m_wavFileName
"音楽再生OFFで起動します。n"
"Renderer : レンダラーの初期化に失敗しました"
": ERROR: PMM file:% s n", parameter.m_pmmFileName
": ERROR:. PMM file n"
". N Please Press. N any key failed to read the file"
"You can not play music file n -.% S n", pmm-> m_wavFileName
"Start the music playback OFF. N"
": I failed to initialize renderer Renderer"
From Scene_create.cpp --------------------------------------------------------------
If it stops after "Create Scene...n"
"Scene : Direct3Dデバイスの取得に失敗しました"
" --- シェーダバージョンが2.0未満の為、セルフシャドウOffで起動します。n" -
" --- シェーダバージョンが3.0未満の為、HWスキニングOffで起動します。n"
" --- デバイスがマルチレンダリングターゲット未対応の為、HWスキニングモード1で起動します。n"
"Scene : PMDデータ取り込みで失敗しました"
"Scene : フレームデータ取り込みで失敗しました"
": I failed to get the Direct3D device Scene"
". Because of less than 2.0, --- shader version will start in self-shadowing Off n" -
"For less than 3.0, --- shader version will launch in HW skinning Off. N"
"For multi render target is not supported, --- device starts in HW skinning mode 1. N"
": I failed with PMD data acquisition Scene"
": I failed with frame data acquisition Scene"
If it stops after load accessory
"Scene : アクセサリデータ読み込みで失敗しました"
": I failed with accessory data read Scene"
If it stops after frame data...
"Scene : フレームデータ取り込みで失敗しました"
": I failed with frame data acquisition Scene"
If it stops after Create textures...
"Scene : 背景画像格納用テクスチャの作成に失敗しました"
"Scene : 3Dモデル描画用テクスチャの作成に失敗しました"
"Scene : 3Dモデル描画用テクスチャからのサーフェス取得に失敗しました"
"Scene : 3Dモデル描画用テクスチャの深度バッファの作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(8bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(16bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(32bit)の作成に失敗しました"
": I failed to create a background image for storing texture Scene"
": I failed to create a 3D model drawing texture Scene"
": I failed to get surface from the 3D model drawing texture Scene"
": I failed to create a buffer depth of 3D model drawing texture Scene"
": I failed to create shadow map for floating buffer (8bit) Scene"
": I failed to create shadow map for floating buffer (16bit) Scene"
": I failed to create shadow map for floating buffer (32bit) Scene"
If it stops after "Create Shadow Map : D3DFMT_A32B32G32R32Fn"
"Scene : シャドウマップ用テクスチャからのサーフェス取得に失敗しました"
"Scene : シャドウマップ用テクスチャの深度バッファの作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(8bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(16bit)の作成に失敗しました"
"Scene : シャドウマップ用フローティングバッファ(32bit)の作成に失敗しました"
": I failed to get surface from the shadow map texture for Scene"
": I failed to create a depth buffer of the shadow map texture for Scene"
": I failed to create shadow map for floating buffer (8bit) Scene"
": I failed to create shadow map for floating buffer (16bit) Scene"
": I failed to create shadow map for floating buffer (32bit) Scene"
If it stops after "Create Shadow Map : D3DFMT_A32B32G32R32Fn"
"Scene : シャドウマップ用テクスチャからのサーフェス取得に失敗しました"
"Scene : 背景スクリーン表示用テクスチャの作成に失敗しました"
"Scene : 背景スクリーン表示用テクスチャからのサーフェス取得に失敗しました"
"Scene : 背景スクリーン表示用テクスチャの深度バッファの作成に失敗しました"
": I failed to get surface from the shadow map texture for Scene"
": I failed to create a background screen display for texture Scene"
": I failed to get surface from the background screen display texture Scene"
": I failed to create a depth buffer of the background screen display for texture Scene"
If it stops after "- Create Vertex Buffers... "
"Scene : コピー用頂点バッファ(座標)の作成に失敗しました"
"Scene : コピー用頂点バッファ(テクスチャ座標)の作成に失敗しました"
"Scene : コピー用頂点バッファ(テクスチャ座標)の作成に失敗しました"
"Scene : 背景画像コピー用頂点バッファ(テクスチャ座標)の作成に失敗しました"
": I Failed to create copy for vertex buffer (coordinate) Scene"
": I Failed to create copy for vertex buffer (texture coordinates) Scene"
": I Failed to create copy for vertex buffer (texture coordinates) Scene"
": I failed to create a background image copy the vertex buffer (texture coordinates) Scene"
From Shader.cpp ----------------------------------------------------------------------
If it stops after "- load & compile shader programs.n"
"Scene : シェーダプログラム( copy.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( PMD.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( PMD_simple.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( FloorShadow.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( Skinning.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( Accessory.fx ) の読み込みかコンパイルに失敗しました"
"Scene : シェーダプログラム( Accessory_simple.fx ) の読み込みかコンパイルに失敗しました"
": I failed to compile or read shader programs (copy.fx) Scene"
": I failed to compile or read shader programs (PMD.fx) Scene"
": I failed to compile or read shader programs (PMD_simple.fx) Scene"
": I failed to compile or read shader programs (FloorShadow.fx) Scene"
": I failed to compile or read shader programs (Skinning.fx) Scene"
": I failed to compile or read shader programs (Accessory.fx) Scene"
": I failed to compile or read shader programs (Accessory_simple.fx) Scene"
From MusicPlayer.cpp ---------------------------------------------------------------
"ERROR - Could not initialize COM library"
"ERROR - Could not create the Filter Graph Manager."
From Renderer.cpp -------------------------------------------------------------------
"Renderer : Direct3D9オブジェクトの作成に失敗しました")
"Renderer : ディスプレイモードの取得に失敗しました"
" -- デバイスがHWアンチエイリアスに未対応なため、モード1で起動します。n"
"Renderer : ディスプレイデバイスの生成に失敗しました"
": I failed to create a Direct3D9 object Renderer")
": I failed to get the display mode Renderer"
"-. Because the device is not support HW anti-aliasing, it will be started in mode 1 n"
": I failed to generate a display device Renderer"
Related content
Comments: 549
badiyanu In reply to ??? [2012-02-11 07:06:00 +0000 UTC]
Ooooh. Well, I just tried a couple from here [link] , but the result was the same...
Maybe there is some other specific prerequisite that I do not know about because I'm so new to this.
👍: 0 ⏩: 1
AddestorionVayanis In reply to badiyanu [2012-02-11 07:13:12 +0000 UTC]
try setting shadowmap resolution to 0 (512x512)
mind showing me your settings.ini file screenshot?
👍: 0 ⏩: 1
badiyanu In reply to AddestorionVayanis [2012-02-11 14:14:45 +0000 UTC]
same result
screengrab: [link]
👍: 0 ⏩: 2
AddestorionVayanis In reply to badiyanu [2012-02-11 15:23:04 +0000 UTC]
checked all the settings... in theory there shouldnt be anything else which would cause a problem....
still... 32 bit system should be able to run it... or else...
have you tried putting the .dll files into the system32 folder and registering them?
👍: 0 ⏩: 1
AddestorionVayanis In reply to badiyanu [2012-02-11 15:43:53 +0000 UTC]
msvcp71.dll and msvcr71.dll
i presumed that for a 32 bit system, the system would be able to locate and run them from its folder, but without anyone actually on a 32 bit system to test it, i still cannot verify anything as of yet
you may have to register the .dlls by [link] and maybe restarting the computer.
In the worst case scenario... MMDAgent may be a slight workaround to the problem...
👍: 0 ⏩: 1
badiyanu In reply to AddestorionVayanis [2012-02-11 21:57:07 +0000 UTC]
So, i've been having a helluva time with this...
I moved them, but when I then try to register them, I get this error:
"The module "c:windows\system32\msvcp71.dll was loaded but the entry-point DllRegisterServer was not found.
Make sure that "c:windows\system32\msvcp71.dll is a valid dll or ocx file and then try again."
I have restarted and tried the registry fixer in CCleaner. This appears to be a common problem without a clear solution.
👍: 0 ⏩: 2
AddestorionVayanis In reply to badiyanu [2012-02-12 04:14:51 +0000 UTC]
well, if this program isnt worth your time, you could try MMDAgent [link] . Essentially its a voice recognition software which also allows you to control the viewpoint easily using the mouse.
Without actually paying you a visit, this problem goes beyond what i currently know,
👍: 0 ⏩: 1
badiyanu In reply to AddestorionVayanis [2012-02-12 05:11:50 +0000 UTC]
I will do look into that. Thank you very much for your help. Once I find the root of the problem I'll post it here.
👍: 0 ⏩: 1
badiyanu In reply to badiyanu [2012-02-13 19:19:55 +0000 UTC]
I got it working by re-installing Vista.
Thank you again!
👍: 0 ⏩: 0
badiyanu In reply to ??? [2012-02-11 05:44:51 +0000 UTC]
and i am using absolute paths in the .ini copied straight from the addy bar
👍: 0 ⏩: 0
SunnyVaiprion In reply to ??? [2012-02-09 04:47:13 +0000 UTC]
Can you help me?
When I run ARTtoolkit It doesn't show any errors, but .pmm doesn't appear on that printed Image. I can't do anything with it...
👍: 0 ⏩: 1
AddestorionVayanis In reply to SunnyVaiprion [2012-02-09 07:16:35 +0000 UTC]
if it loaded up properly, this means that the value of MarkerGrayscaleThreshhold may not be properly calibrated yet.
Default value is 128, if your image is very dark, then set the value lower (minimum 1), and if the image is very bright, set it higher (max 255).
Also, the whole marker image should be of the same brightness. So, dont even let the shadow of your fingers get onto your marker.
👍: 0 ⏩: 1
SunnyVaiprion In reply to AddestorionVayanis [2012-02-09 15:12:54 +0000 UTC]
I tried to change all that. But it didn't helped. Shadow is not a problemm as well.
Are there any other problems, than can cause it?
👍: 0 ⏩: 1
AddestorionVayanis In reply to SunnyVaiprion [2012-02-09 16:12:17 +0000 UTC]
so, you have a fully working webcam output, but just nothing is appearing on the ARToolkit card right?
Just to be sure.
It may be the .pmm file itself, so you may want to load up very basic models in new .pmm files and see if they will load up at all.
👍: 0 ⏩: 1
AddestorionVayanis In reply to AddestorionVayanis [2012-02-10 04:07:12 +0000 UTC]
i dunno lol
depends on the camera/video camcorder i guess. Some can, but most cant. I've confirmed that mine cant, so i have to just keep using the webcam. Though i really would want to be able to stick a small webcam to some augmented reality Heads-on-display glasses and have my entire room as my computer screen.
👍: 0 ⏩: 0
ThePatsaRevolution In reply to ??? [2012-02-09 01:48:42 +0000 UTC]
is a webcamera required?
love the tutorial btw
👍: 0 ⏩: 1
AddestorionVayanis In reply to ThePatsaRevolution [2012-02-09 04:41:12 +0000 UTC]
yeah. Youre going to need one. Thats the whole fun of it.
You can try MMDAgent addestorionvayanis.deviantart.com/art/MMDAgent-Tutorial-258950132 if you dont have a webcam, but have a microphone.
If you have a laptop, you should have both.
👍: 0 ⏩: 1
ThePatsaRevolution In reply to AddestorionVayanis [2012-02-10 02:25:05 +0000 UTC]
ok thanks for clearing that up
do you know how to set up a digital camera to make it
a webcam?
👍: 0 ⏩: 1
AddestorionVayanis In reply to ThePatsaRevolution [2012-02-10 04:07:40 +0000 UTC]
i dunno lol
depends on the camera/video camcorder i guess. Some can, but most cant. I've confirmed that mine cant, so i have to just keep using the webcam. Though i really would want to be able to stick a small webcam to some augmented reality Heads-on-display glasses and have my entire room as my computer screen.
👍: 0 ⏩: 1
ThePatsaRevolution In reply to AddestorionVayanis [2012-02-10 22:05:17 +0000 UTC]
lol thanks for the advice and help
much appreciated
👍: 0 ⏩: 0
AiriDumplings In reply to ??? [2012-02-04 07:10:28 +0000 UTC]
For some reason whenever i open it this happens [link]
I tryed adding the msvcp71 and msvcr71.dll files to the windows SysWOW64 folder and it didnt help
👍: 0 ⏩: 1
AddestorionVayanis In reply to AiriDumplings [2012-02-05 04:19:47 +0000 UTC]
the thing that follows is the loading of the .pmm file.
have you tried using both the YUY2 and/or MPJG color space options?
probably also leave the frame rate to its default 30.
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StephenC-Jones In reply to ??? [2012-01-30 03:14:44 +0000 UTC]
hi
My daughter is having trouble with ARToolkit mmd.
We get it to work as far as showing video but we only get noise - no picture.
Have you any ideas as to what is going on?
Excellent tutorial.
Stephen
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AddestorionVayanis In reply to StephenC-Jones [2012-01-30 06:32:42 +0000 UTC]
there are a few levels of which errors can occur:
Most errors load up at the MS-DOS blackscreen. If a problem occurs here, it usually comes with an error message and japanese text. Usually, i just look through the source code and find out what the error message means [the download links is the axfc 100495 instead of the 100494 link for the compiled software]
If you somehow do get to the stage where the webcam screen loads, it is usually a setting issue in the settings.ini file (some settings like HWSkinning arent compatible with some graphics cards, though i have no idea what it is or does)
A printscreen of what youre encountering would help me identify it (or at the very least make me aware of such a problem], perhaps you can upload it to your scraps section or something.
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EiriYuki1 In reply to ??? [2012-01-29 18:44:11 +0000 UTC]
it loads everything until it gets to something that says Create Textures then that message pops up. i'll take a picture for you.
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zword70 In reply to ??? [2012-01-27 17:37:02 +0000 UTC]
could i get some help? I can't download the ARToolkit_MMD that you had from the first link. Instead i downloaded an alternative.
the PMM file isnt loading and I cant change the route for the PMD file @_@
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AddestorionVayanis In reply to zword70 [2012-01-28 08:14:23 +0000 UTC]
pmd file? So which alternative did you download? i am aware of several alternatives, but so far i didnt get a better package than this one.
you have to copy and paste the axfc 100494 link into your browser to download it. But depending on which country youre from, it may or may not work.
so, describe the problem with more detail. if the error came with a code, it will help too
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DanteStar1800 In reply to ??? [2012-01-14 18:34:03 +0000 UTC]
I have been getting a scene_create.cpp error and I dont know how to fix it .. any ideas? >.<
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AddestorionVayanis In reply to DanteStar1800 [2012-01-15 00:58:09 +0000 UTC]
so according to the code, there are a couple of reasons why scene_create.cpp may have an error.
Most likely:
1. シェーダバージョンが2.0未満の為、セルフシャドウOffで起動します - the HWSkinning value is too high for your computer and graphics card to handle, if so change it to the lowest recommended value in the settings.ini file (start from 0 and work your way upwards)
Other possible error messages:
2. シェーダバージョンが2.0未満の為、セルフシャドウOffで起動します
3. シェーダバージョンが3.0未満の為、HWスキニングOffで起動します
4. デバイスがマルチレンダリングターゲット未対応の為、HWスキニングモード1で起動します
5. Scene : PMDデータ取り込みで失敗しました
6. frame data...
So, if you can tell me whats the error message that comes afterwards, the code can tell whats wrong.
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EiriYuki1 In reply to AddestorionVayanis [2012-01-21 06:28:47 +0000 UTC]
my code says 553 and it says the same thing DanteStar1800 says
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AddestorionVayanis In reply to EiriYuki1 [2012-01-21 07:16:59 +0000 UTC]
so... among the error messages that you see after the scene_create.cpp, which Japanese error message comes afterwards (1 to 6)
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EiriYuki1 In reply to AddestorionVayanis [2012-01-29 05:27:33 +0000 UTC]
i cant really see the japanese it has these weird words that like hard to copy. but i'll take a picture and post it so you can see what it look like
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AddestorionVayanis In reply to EiriYuki1 [2012-01-29 07:03:52 +0000 UTC]
did it match any of the ones i posted above?
i didnt copy all of the possible error messages, but just tell me which of the error messages above looks like it. I labelled them 1 to 6 for convenience.
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diga3 In reply to ??? [2012-01-08 01:03:57 +0000 UTC]
hey i have a laptop webcam but i can't seem to check the flip horrizon
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AddestorionVayanis In reply to diga3 [2012-01-08 01:06:19 +0000 UTC]
that setting will only work with YUY2 color space. MJPG wont work.
if that isnt the source of your problem, then i'm not sure what is.
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MewMewToffee In reply to ??? [2012-01-07 02:59:22 +0000 UTC]
I have the MMD Multi-Model Version...It won't let me open any model or anything else because it says it has to be a pmm file but everything i download is pmd
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AddestorionVayanis In reply to MewMewToffee [2012-01-07 05:55:37 +0000 UTC]
the pmd file is the model file.
the pmm file is the file which is saved in mikumikudance. To create a pmm file, open MikuMikudance, and load a model (pmd file) using the 'Model manipulation' load button. You may add motion to this model using the File>load motion data if you like.
When you use file>save, this will save it as the pmm file.
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diga3 In reply to ??? [2012-01-06 03:56:23 +0000 UTC]
hey im getting an error saying "can't open pmd file"
: error: pmm file
(then some stuff in japanese)
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AddestorionVayanis In reply to diga3 [2012-01-06 05:02:23 +0000 UTC]
So there are two possible error messages you could encounter, which are:
: ERROR : PMM file : FILENAME
: ERROR : PMM file.
ファイルの読み込みに失敗しました。 何かキーを押してください。 [failed to read the file, click any key to continue
or
-- Can't find PMM file
or
--- Can't open PMD file
For number 1 - could be that your version of mikumikudance is too old, saving the PMM files in versions that precede ARToolkit_MMD, so update it to the newer version. Its advisable to save your own new PMM file instead of using the Allstars PMM file included.
2 - the path to the PMM file may be incorrect, so you will have to check and make sure its path is keyed in exactly as it should be
3 - the PMD model path inside the PMM file may have been moved. If so, open up the PMM file, correct all the model paths by telling it where they are now, save and it should work.
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diga3 In reply to AddestorionVayanis [2012-01-06 07:23:01 +0000 UTC]
thank you, fixed it
but after it says done, it says "artoolkit_mmd.exe has stopped working"
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dedenAkridana In reply to diga3 [2013-09-11 07:07:42 +0000 UTC]
oi41.tinypic.com/fcmwsg.jpg
why it's not work in my OS Windows 8 32bit ?
but it's work on OS Windows 8 64bit (friends computer)
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AddestorionVayanis In reply to diga3 [2012-01-06 09:24:38 +0000 UTC]
you webcam is functioning properly right?
Usually a problem with the webcam is likely to cause it to fail once it finishes loading and attempts to load up the next screen.
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diga3 In reply to AddestorionVayanis [2012-01-06 16:18:10 +0000 UTC]
yes the webcam is working properly
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AddestorionVayanis In reply to diga3 [2012-01-06 21:32:38 +0000 UTC]
well, that rules out the common stuff, so i will need to delve deeper
windows or mac?
32 or 64 bit operating system?
antivirus installed?
user account controlled on/off?
Guest account or administrator?
any parental blocks active?
computer specifications (place emphasis on CPU and Graphics card speed)
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diga3 In reply to AddestorionVayanis [2012-01-07 00:35:29 +0000 UTC]
windows 7, 64bit, no antivirus, administrator, no parental blocks, not sure about computer specifications
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AddestorionVayanis In reply to diga3 [2012-01-07 05:58:12 +0000 UTC]
if the computer is very old, then it may be that its unable to open the program because it does consume a fair share of CPU.
Either that or its still loading, and you'll have to wait. But i cant comment without actually seeing the error message you get.
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diga3 In reply to AddestorionVayanis [2012-01-07 19:27:48 +0000 UTC]
here's the error message: [link]
and i don't think the computer is that old.
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