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Published: 2015-08-12 13:54:51 +0000 UTC; Views: 29735; Favourites: 198; Downloads: 355
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Description
This is a mod for XnaLara Posing Studio. You can find the program in the journals of this group.
Version 1.0 (12 Augost 2015).
UploadShares: uploadshares.com/95T
Yandex: yadi.sk/d/oOGSwLGEiV4Yx
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
/--------------------------------------------/
No, this is not a huge work, this is that yesterday I felt too lazy to rename the bones of the models, so I wrote a maxscript to do it by itself, so I didn't had to rename any bone from this pack. The rest... is the result of my excitement XD
This pack apart of the Racoon City models, I also have included all the poses that you can see in the picture, I though that maybe they could be reused for when you don't wish to pose every enemy.
Index of the poses:
Credits:
These zombes are enemies from Resident Evil Darkside Chronicles, property of Capcom.
Ported by Adngel.
Tools
BRRES 4.0
PSK. ActorImporter
3ds Max 2011
Mariokart64n's maxscript "Xnalaraconverter".
XPS 10.9.8.7.6.5.4.3.2
Photoshop CS6.
Related content
Comments: 29
KIZZBYE [2026-03-06 00:29:03 +0000 UTC]
👍: 0 ⏩: 0
Y--project [2025-04-03 18:20:16 +0000 UTC]
👍: 0 ⏩: 0
Steven-CodeBlack [2019-09-06 16:01:42 +0000 UTC]
👍: 0 ⏩: 1
Adngel In reply to Steven-CodeBlack [2020-04-10 16:56:50 +0000 UTC]
With this models in particular no in that way, the original models in DSC have a extra mesh of the neck without head, but I didscarded them in the conversion process, also I made in purpose a combination of the meshs combining for their material (all of them are using same materials, maybe some extra if there are hair or glasses, etc...)
If you need discard 1 part in particular, you have to take it into Blender or 3ds max, and create a new material and apply it to the part that you want separate (the head for example) and then reconvert it in XPS.
Another approach could be move or scale the head bone, (if you make the scale size 0.1, the head will be very tiny, you can put later a blood splat there to solve it, something like Neil does in the last frames of this comic:
👍: 0 ⏩: 0
Steven-CodeBlack [2019-09-06 15:49:10 +0000 UTC]
👍: 0 ⏩: 0
HarryCash [2015-11-12 03:45:48 +0000 UTC]
Do you have clean textures of these models. Or do you have both clean and zombiefied textured models, these or some other. Just need models and textures, bones not needed.
👍: 0 ⏩: 1
Adngel In reply to HarryCash [2015-11-18 21:35:25 +0000 UTC]
Hello Harry.
No I haven't got more textures of this models. What is a pitty because some of them could be certainly reusable.
👍: 0 ⏩: 1
HarryCash In reply to Adngel [2015-11-19 03:21:46 +0000 UTC]
Need many Zombies for personal game Project.
👍: 0 ⏩: 0
Adngel In reply to HarryCash [2015-10-07 21:11:13 +0000 UTC]
Hello Harry.
I'm sorry but I haven't got plans to keep distributing in other formats. Not just because it would by duplicity, but also because other formats like max are more volatile, they may give problems with the version, the scene doesn't show properly in other computers (materials unlinked, pieces hided ), and I find .mesh for XPS more accessible to the people who don't know too much about 3ds max.
If even though, you still want to open the XPS models in 3ds max, you can do as I do, use the MarioKart64n converter to open the .mesh directly on 3dsmax.
Xnalaraconverter: www.tombraiderforums.com/showt…
👍: 0 ⏩: 1
HarryCash In reply to Adngel [2015-10-08 07:12:54 +0000 UTC]
Thanks.
If you have these on a Biped rig then please send, or else I will use the converter.
👍: 0 ⏩: 1
Adngel In reply to HarryCash [2015-10-08 10:45:36 +0000 UTC]
No I haven't them with the 3ds max biped, the rig of these zombies were extracted directly from the game, I renamed the bones, but I have not changed their structure.
👍: 0 ⏩: 1
Krevnek [2015-09-05 19:06:33 +0000 UTC]
You have no idea of how long I've been searching for these models... Thank you!
👍: 0 ⏩: 0
BastionCon [2015-08-13 14:35:25 +0000 UTC]
This is exactly what I've been looking for, thanks a million!
👍: 0 ⏩: 0
972oTeV [2015-08-12 21:16:15 +0000 UTC]
Reaparecio Adngel, y a lo grande!!!!
Wow! Muchas gracias, aunque ya todos lo han dicho XD
La verdad muy impresionante, y hasta se ven mas definidos, Muy buen Trabajo!
👍: 0 ⏩: 0
Finlandyashagirl [2015-08-12 17:12:40 +0000 UTC]
Thank you. I have been looking for that girl zombie
👍: 0 ⏩: 0
Mister-Valentine [2015-08-12 14:30:00 +0000 UTC]
Thank you very much !! i never thought to have more zombies models someday
👍: 0 ⏩: 0
Adngel In reply to OoFiLoO [2015-08-12 14:22:31 +0000 UTC]
Sure, but don't expect a huge thing.
/-----------------------/
REDSCnames =#("_00","_01","_02","_03","_04","_05","_06","_07","_08","_09",
"_10","_11","_12","_13","_14","_15","_16","_17","_18","_19",
"_20","_21","_22","_23","_24","_25","_26","_27","_28","_29",
"_30","_31", "N_ALL")
XNALaranames = #("root hips","spine lower","spine upper","head neck lower","head neck upper","arm right shoulder 1","arm right shoulder fix","arm right shoulder 2","arm right elbow","arm right wrist",
"arm left shoulder 1","arm left shoulder fix","arm left shoulder 2","arm left elbow","arm left wrist","pelvis","leg right thigh","leg right knee","leg right ankle","leg right toes",
"leg left thigh","leg left knee","leg left ankle","leg left toes","head jaw","head eyelids","_26","_27","_28","_29",
"head eyeball right","head eyeball left", "root ground")
index = 1
rollout WindowType "REDSC Name Replacer"
(
edittext FndWht "Find what :" text:"" width:210 align:#center
edittext RplcWth "Replace with :" text:"" width:210 align:#center
button replacAllBttn "Replace All" width:78 align:#right tooltip:""
on replacAllBttn pressed do
while index < 34 do
(
FndWht.text = REDSCnames[index]
RplcWth.text = XNALaranames[index]
if FndWht.text!="" and FndWht.text!=RplcWth.text then
(
mthCnt=#()
for i = 1 to objects.count do
(
qualif = matchPattern objects[i].name pattern: ("*"+FndWht.text+"*") ignoreCase:true
if qualif == true then
(
append mthCnt objects[i]
)
)
print ("Find : "+FndWht.text+" Match "+(mthCnt.count as string)+" Object(s)")
print ("Replace with : "+RplcWth.text)
multiMth=#()
for i = 1 to mthCnt.count do
(
nmOld=mthCnt[i].name
mthCnt[i].name=substituteString mthCnt[i].name FndWht.text RplcWth.text
print (nmOld+" renamed to "+mthCnt[i].name)
)
)
index += 1
)
)
WindowTitle = newRolloutFloater "REDSC Name Replacer" 400 150
addRollout WindowType WindowTitle
/-----------------------/
As you see it's very rudimentary, it worked for me here because all the enemies are using the same bones names for the same parts (sometimes some objects are left behind, like the glases or hats, but most of the hard work is done.
I think I could reuse it for other games where happens the same, just changing the first array content to make it fit with the second array, anyway, the idea is that. O.ò
👍: 0 ⏩: 1
OoFiLoO In reply to Adngel [2015-08-13 05:43:57 +0000 UTC]
Thank you very much!
It saves a lot of work!
👍: 0 ⏩: 0
O-Luna-O [2015-08-12 14:03:01 +0000 UTC]
mmmm me parece que rebeca fue usada de modelo aca de zombie
👍: 0 ⏩: 1
Adngel In reply to O-Luna-O [2015-08-12 14:25:24 +0000 UTC]
Nah, tiene un aire por la juventud y el pelo corto y castaño, pero cuando la veas verás que están lejos de ser 2 gotas de agua.
👍: 0 ⏩: 1
O-Luna-O In reply to Adngel [2015-08-12 19:31:47 +0000 UTC]
hahaha oye y como va todo? mucho calor por ahi?
👍: 0 ⏩: 1
Adngel In reply to O-Luna-O [2015-08-12 21:39:22 +0000 UTC]
Que va, 22º, en invierno hará falta mantita pero el verano la verdad es que se está la mar de agradable.
Sigo dándole vueltas al fan game de Unity, tras actualizarlo a la nueva version 5.0, pues se me fastidiaron muchas cosas, la IA de los enemigos entre ellas x_x pero nada, poco a poco voy recuperando lo perdido (al menos pude reutilizar muchas cosas del proyecto anterior).
👍: 0 ⏩: 0

























