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AS-Dimension-Z — NGS3 Coloring Balance - SSS Differences

#daz3d #iray #ngs3
Published: 2017-01-17 16:56:34 +0000 UTC; Views: 4144; Favourites: 7; Downloads: 127
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Description This is how NGS3 keeps Original Figure's Color and fixes SSS
One Diffuse Map!

Thnx for watching!
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Comments: 8

GIOVANNI-PALUMBO [2017-01-17 20:20:35 +0000 UTC]

love the fine pores and wet look on this render.
super job

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AS-Dimension-Z In reply to GIOVANNI-PALUMBO [2017-01-17 20:47:46 +0000 UTC]

Thnx a lot!

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Cybersox-XIII [2017-01-17 17:25:49 +0000 UTC]

Very nice.  I think the only thing that takes it down are the eyes, particularly the hard line at the base of the lashes.  

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AS-Dimension-Z In reply to Cybersox-XIII [2017-01-17 17:27:58 +0000 UTC]

Eyes are not my shader my friend! It's default! Thank you very much!
I have to think a lot if this package will include eyes...eyes is another chapter!

P.S
There are also a lot of eyes products on the store...! I believe it's useless for a skin shader!

👍: 0 ⏩: 0

elianeck [2017-01-17 17:16:05 +0000 UTC]

 

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AS-Dimension-Z In reply to elianeck [2017-01-17 17:17:01 +0000 UTC]

Thnx a lot Eli!

👍: 0 ⏩: 0

Chemicq [2017-01-17 17:15:08 +0000 UTC]

Perfect! The ear realism really shows the magic

👍: 0 ⏩: 1

AS-Dimension-Z In reply to Chemicq [2017-01-17 17:16:26 +0000 UTC]

Thnx a lot my friend! Too much study!

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