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Published: 2008-03-26 06:40:47 +0000 UTC; Views: 4718; Favourites: 13; Downloads: 47
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Description
This is an old prototype of some simple circle-to-circle collision handling, using springs.Click the left mouse button to create a new ball. The longer you hold down the button, the bigger the ball becomes until you release it.
Press the escape key to delete the last ball.
For slow motion, hold down the space bar.
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Comments: 6
Raffeh [2009-04-28 15:53:58 +0000 UTC]
Nice, but you need a button that clears the whole area, otherwise it gets annoying having to keep pressing the Esc key to clear the area.
👍: 0 ⏩: 0
machinemalfunction [2008-06-03 11:46:13 +0000 UTC]
Good stuff. Ball to ball collisions are easy, but this was executed really well. Nice work
👍: 0 ⏩: 0
ThePen [2008-03-26 09:49:32 +0000 UTC]
Uh, this is cool.
The collision between the balls seems better than if often is when people make ball collision, this is great programming.
👍: 0 ⏩: 1
axcho In reply to ThePen [2008-03-26 19:47:11 +0000 UTC]
Thanks. And the funny thing is, the way I did these collisions is actually really simple! I didn't even think it would work when I first tried it, but it did.
👍: 0 ⏩: 0
DorkQuixote [2008-03-26 06:46:12 +0000 UTC]
Nifty mate... I could do this for hours but seeing as I'd eventually need to go to work...
Thanks for making me smile today.
👍: 0 ⏩: 1
axcho In reply to DorkQuixote [2008-03-26 06:54:00 +0000 UTC]
You're welcome. Try the ragdoll prototype I just submitted [link] you might like that one too.
👍: 0 ⏩: 0























