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#3dfractal #digital #fractal #mathematic #sierpinski #3dartwork #mandelbulber #mandelbulberv2
Published: 2017-06-07 21:24:43 +0000 UTC; Views: 1477; Favourites: 70; Downloads: 0
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Description
A tweak of my own Phases in were I replaced Mengersmooth with Sierpinski 3D and added a sphere. At least Mandelbulber allows you to place geometric forms in the scene and mapping it individually, so it is not so dependant as in MB3D, were you can use one map for the whole scene.Mandelbulber2 v2.11 sourceforge.net/projects/mandeβ¦ github.com/buddhi1980/mandelbuβ¦
Clouds from clouds pack
# Mandelbulber settings file
# version 2.11
# only modified parameters
[main_parameters]
ambient_occlusion 0,7;
ambient_occlusion_enabled true;
ambient_occlusion_mode 1;
background_brightness 1,1;
background_color_2 7f00 d400 f900;
background_color_3 fc00 af00 3e00;
basic_fog_color fd00 c700 7700;
basic_fog_enabled true;
basic_fog_visibility 75,8578;
camera 2,289000752081872 -4,629916935621912 0,04710624668998015;
camera_distance_to_target 21,14677834863283;
camera_rotation 34,53423789773927 -2,463601401383267 1,017777498068325e-13;
camera_top -0,02436797087611746 0,03541026835638283 0,999075730307923;
DE_factor 0,2;
delta_DE_function 1;
delta_DE_method 1;
detail_level 2;
file_background /home/jorge/Documentos/clouds_pack/Dscf3880.jpg/DSCF4191.JPG;
file_lightmap /home/jorge/Botanical Dimensions.jpg;
flight_last_to_render 0;
fog_color_1 ba00 bd00 b600;
fog_color_2 f500 7900 0000;
formula_1 110;
formula_2 1034;
glow_color_1 2900 7500 9700;
glow_color_2 7f00 d400 f900;
glow_enabled false;
glow_intensity 2,95121;
hdr_blur_intensity 0,8;
hdr_blur_radius 2;
hybrid_fractal_enable true;
image_height 300;
image_width 600;
iteration_fog_opacity 138,038;
keyframe_last_to_render 0;
main_light_alpha -35;
main_light_colour f400 f000 eb00;
main_light_intensity 0,9;
mat1_file_color_texture /home/jorge/Alone.jpg;
mat1_fresnel_reflectance true;
mat1_is_defined true;
mat1_luminosity_color f500 7900 0000;
mat1_reflectance 0,9;
mat1_specular 1,3;
mat1_specular_width 1,9;
mat1_surface_color f900 ec00 d800;
mat1_use_colors_from_palette false;
mat2_fresnel_reflectance true;
mat2_is_defined true;
mat2_reflectance 0,8;
mat2_shading 1,8;
mat2_specular 0,95;
mat2_specular_color f300 f300 f300;
mat2_specular_width 0,2;
mat2_surface_color 2600 2900 2a00;
mat2_use_colors_from_palette false;
primitive_plane_1_enabled true;
primitive_plane_1_material_id 2;
primitive_plane_1_position 1,183901769337004 -1,181215986907123 -1,173645989819089;
primitive_sphere_1_enabled true;
primitive_sphere_1_material_id 2;
primitive_sphere_1_position -3,334635229372337 -1,040167958169276 -0,43;
primitive_sphere_1_radius 0,794328;
raytraced_reflections true;
reflections_max 4;
slow_shading true;
smoothness 6;
target -9,68799815353497 12,77443517510794 -0,861881842776862;
textured_background true;
textured_background_map_type 2;
volumetric_fog_colour_1_distance 0,6103761182545342;
volumetric_fog_colour_2_distance 1,220752236509068;
volumetric_fog_density 0,2;
volumetric_fog_distance_factor 1,220752236509068;
[fractal_1]
alpha_angle_offset 0,9999999999999999;
analyticDE_enabled_false true;
analyticDE_scale_1 0,5;
mandelbulbMulti_acos_or_asin_A 1;
mandelbulbMulti_atan_or_atan2_A 1;
mandelbulbMulti_order_of_xyz_2 3;
power 11;
transf_addCpixel_enabled_false true;
transf_addition_constant -2,775557561562891e-17 -0,8999999999999999 0,5;
transf_addition_constantA_000 0,5 0 0;
transf_beta_angle_offset 0,1;
transf_constant_multiplier_000 -0,5 0,9999999999999999 0,7;
transf_constant_multiplier_221 2,7 2,7 0,5;
transf_function_enabled_false true;
transf_function_enabledAx_false true;
transf_function_enabledAy_false true;
transf_function_enabledAz_false true;
transf_function_enabledBx_false true;
transf_function_enabledF_false true;
transf_function_enabledx_false true;
transf_function_enabledz_false true;
transf_offset -0,2;
transf_offset_111 1 1 0,9;
transf_pwr_8 11;
transf_scale3D_111 1,1 0,7000000000000001 1;
transf_scaleA_1 1,600000000000001;
transf_scaleA_2 1,9;
transf_scaleB_1 1,5;
[fractal_2]
transf_addition_constant_111 0,1 0,1 0,1;
transf_addition_constant_222 0,2 1,4 2;
Related content
Comments: 42
batjorge In reply to Undead-Academy [2017-06-17 01:13:10 +0000 UTC]
Thank you Patty You should try Mandelbulber one of these days
π: 0 β©: 1
Undead-Academy In reply to batjorge [2017-06-17 16:26:11 +0000 UTC]
I think I tried it before a long time ago , never understood it .
π: 0 β©: 1
batjorge In reply to Undead-Academy [2017-06-17 22:33:52 +0000 UTC]
It has changed a lot. New Interface and much formulas. Of course there's a learning curve, but great results can be done
π: 0 β©: 1
Undead-Academy In reply to batjorge [2017-06-18 15:41:26 +0000 UTC]
Oh you are using the new MB3D I am still using the old one
π: 0 β©: 1
batjorge In reply to Undead-Academy [2017-06-18 16:36:13 +0000 UTC]
No, still with 191, altough Mandelbulb 3D 1.97 was released a few days ago. MB3d Updated
This is Mandelbulber, lol www.mandelbulber.com/download.β¦
π: 0 β©: 1
Undead-Academy In reply to batjorge [2017-06-19 18:11:29 +0000 UTC]
Oh cool , thanks Jorge
π: 0 β©: 0
batjorge In reply to SpiritBoxscape [2017-06-10 20:08:00 +0000 UTC]
It requires some dedication and learning will, like everything
π: 0 β©: 0
batjorge In reply to Sabine62 [2017-06-10 17:31:41 +0000 UTC]
Thank you Sabine Will try my best at it
π: 0 β©: 0
batjorge In reply to tsahel [2017-06-09 16:27:00 +0000 UTC]
Thank you! Your clouds worked well here
π: 0 β©: 1
tsahel In reply to batjorge [2017-06-11 22:37:31 +0000 UTC]
thank you for use it ! I am happy to see it's useful.Β
π: 0 β©: 0
batjorge In reply to marijeberting [2017-06-08 15:38:54 +0000 UTC]
Thank you a lot Marije
π: 0 β©: 1
viperv6 [2017-06-08 11:13:16 +0000 UTC]
very good Jorge , cant wait to see , what u will done in future with Mandelbulber
Β
π: 0 β©: 1
batjorge In reply to viperv6 [2017-06-08 15:38:33 +0000 UTC]
Let's hope that good things, lol Slowly getting a hang on it. Thank you a lot Jens
π: 0 β©: 1
viperv6 In reply to batjorge [2017-06-08 17:35:05 +0000 UTC]
you are very welcome Jorge
π: 0 β©: 0
russellcattle [2017-06-08 02:14:30 +0000 UTC]
I'm not sure what game Sierpinski and companion are playing, but I think it's gasketball.Β
π: 0 β©: 1
batjorge In reply to russellcattle [2017-06-08 15:35:23 +0000 UTC]
Lol, cool imagination Thanks a lot Β
π: 0 β©: 0
LuLupoo [2017-06-08 00:29:23 +0000 UTC]
Awesome work Jorge.Β Β Looks like a bowling ball
π: 0 β©: 1
batjorge In reply to LuLupoo [2017-06-08 00:42:16 +0000 UTC]
Thank you so much LucyΒ Β I admit that the sphere is not so well placedΒ Β so still hoping it will roll a bitΒ Β Β
π: 0 β©: 1
LuLupoo In reply to batjorge [2017-06-08 00:44:37 +0000 UTC]
I like it I think its cool I am sure it will roll! Β
π: 0 β©: 1
mockingbirdontree [2017-06-07 23:48:52 +0000 UTC]
Fabulous work. The 3D effect is fascinating. I love how do you select this awesome objects. It's very impressive.
π: 0 β©: 1
batjorge In reply to mockingbirdontree [2017-06-08 00:39:11 +0000 UTC]
Thank you Pia it was a surprise even to me here. Added a simple transform formula and was lucky with the behavior along with Sierpinski
π: 0 β©: 0
hypex2772 [2017-06-07 23:43:56 +0000 UTC]
Cool to see a Mandelbulber work again. Great atmosphere!
Mandelbulber allows to add primtives and you can also tile them. The plane can be used as HeightMap. Great software.
π: 0 β©: 1
batjorge In reply to hypex2772 [2017-06-08 00:36:28 +0000 UTC]
Thanks very much Yes, still fiddling with all the infinite possibilities there
Β
π: 0 β©: 0
montag451 In reply to batjorge [2017-06-08 02:43:26 +0000 UTC]
You're very welcome Jorge! Β
π: 0 β©: 0























