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betsyillustration — 1 Point Grid Things

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Published: 2014-10-28 23:07:41 +0000 UTC; Views: 12665; Favourites: 331; Downloads: 0
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Description A supplementary thing for the series on perspective when I was asked a few times about 'how do you know if the grid is truly square?' Now you know.

Some other burning questions:

Do I have to draw a new grid every time?
-No, save it in a separate master file, or on a separate piece of paper you can use with a light box or on a window to see through to your drawing paper.

Do I have to draw a grid at all?
-No, there are some available for download I'm sure, but you run the risk of relying on someone else's work (and mistakes, cause we're only human). Art style is also really important, if the style is heavily stylized with wonky shapes, perfect perspective is going to kill that style and just look weird. Do you think Tim Burton uses a grid? I would think not.

Is there any other way to know that I'm drawing within the cone of vision?
-Yes, I just can't remember it at the moment. I imagine that there's a way to figure out how "squished" the square should be by the diagonal angle, so if someone knows that, tell us about it, please.

Can I draw in correct perspective based on my gut feeling instead of a grid?

-Sure, if you practice enough. Perspective grids are like rulers, or "heads high" in figure drawing, they help us measure things, but after a while you get a feel for how big a person's head should be in relation to their body and stop measuring. The same is true for perspective. I attended a panel with Craig Elliott and he mentioned that after he had drawn a couple hundred backgrounds for "Treasure Planet", then he drew some without the use of Vanishing Points and double checked them after the fact. The perspective was correct even from eye balling it, but read that part again about how he did this after he had drawn hundreds of them.


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Comments: 17

LovexSummerxCat [2015-02-14 15:37:20 +0000 UTC]

I'm really, really grateful for all these tutorials, because perspective is probably one of the biggest challenges an artist has to master, and that really helped!

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betsyillustration In reply to LovexSummerxCat [2015-02-14 16:54:56 +0000 UTC]

I used to think perspective was the most intimidating drawing skill, but it becomes comfortable with time and practice. Good luck on your perspective drawing journey!

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LovexSummerxCat In reply to betsyillustration [2015-02-14 17:12:33 +0000 UTC]

Thank you!

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betsyillustration In reply to LovexSummerxCat [2015-02-14 22:01:54 +0000 UTC]

You're welcome!

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jamuko [2015-02-07 20:21:14 +0000 UTC]

You just blew my mind. Thank you!! And thank you for this whole series in general. It's excellent. Here's to trying not to be so afraid of drawing complex backgrounds

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betsyillustration In reply to jamuko [2015-02-08 01:24:04 +0000 UTC]

Glad to be of service!

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Seiorai [2015-01-18 08:50:48 +0000 UTC]

This series on perspective is one of the most amazing resources of its kind I've ever seen! <3

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betsyillustration In reply to Seiorai [2015-01-18 20:26:46 +0000 UTC]

Thank you! I'll do my best to keep it that way!

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Mangerzz [2014-12-11 07:43:03 +0000 UTC]

everything is cube

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MoonlightCorvus [2014-11-26 09:58:52 +0000 UTC]

I love your tutorials (and this is probably my favorite)
It answers many of my questions!
Thanks a lot!!!!

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preimpression [2014-10-29 04:40:31 +0000 UTC]

This is incredible and a great resource. Thanks so much for creating it!

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betsyillustration In reply to preimpression [2014-10-29 04:41:30 +0000 UTC]

You're welcome, let me know if you have any questions later.

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preimpression In reply to betsyillustration [2014-10-29 04:47:37 +0000 UTC]

Will do!

Also, a little thing I noticed, nice job keeping the file dimensions so clean.

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Sycreon [2014-10-29 03:10:06 +0000 UTC]

I have seen people creating 1-point grid like this before, but I never understood how it works before. EVERYTHING MAKES SENSE NOW. Thank you.

There's something I have been wondering: How would perspective apply to subjects with little to no rigid structure, for example, a scene with the characters out in nature? The characters themselves of course need correct perspective as part of anatomy, and high/low angle needs some 3-point perspective, but in most scenes, would perspective be a concern?

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betsyillustration In reply to Sycreon [2014-10-29 04:12:57 +0000 UTC]

For nature scenes, no, you don't need perspective grids so much because it would look like a farmer planted the trees perfectly spaced apart, and that's obviously opposite to what happens in the chaos of nature. But on the other hand, if you don't have reference, trying to place trees of random sizes in a way that makes it look like they're in perspective is really really difficult. A grid would help you put the bases of the trees at appropriate levels, and Atmospheric Perspective does most of the work for natural scenes. Vanishing points also come in really handy for lighting. Like in this picture:   The shadows are pretty much pointing to the vanishing point, which is cool. 

That was kind of a mixed answer, like yes, you want nature to look like it's in the appropriate perspective, but, no, don't put the trees equally spaced apart, unless you're trying to go for the feeling of a man-made structure. Like Craig Elliott wanted the feeling of a Cathedral for this poster of The Princess and the Frog: www.listal.com/viewimage/47394… so the trees are really symmetrical on purpose.

So I guess it depends on if you're drawing a rigid landscape (Yes! Use a grid for rigid perspective!) or a chaotic, organic landscape (then no grid, atmospheric perspective is your new best friend).
Hopefully that answers your question somehow. xD

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VanillatheNeko [2014-10-28 23:33:56 +0000 UTC]

I must thank you for these tutorials~ I'm actually getting tons better with my backgrounds than how I did them in the past!

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betsyillustration In reply to VanillatheNeko [2014-10-28 23:47:06 +0000 UTC]

You're very welcome!

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