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Published: 2015-03-20 23:45:40 +0000 UTC; Views: 12981; Favourites: 239; Downloads: 0
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Check out other tutorials and tips in my Gallery: betsyillustration.deviantart.c…Such as:
1 + 2 point perspective 2 point perspective intro 1 point grid info
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Comments: 11
primus-art [2015-12-09 07:07:01 +0000 UTC]
Hey, great tutorials!!!!
But one question: If you look up or down, you should see the third VP in my opinion and not a 2 point vertical perspective (third and fourth image on your tut). And a 2 point vertical perspective comes out, if we tilt the cube on the same point of view?
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betsyillustration In reply to primus-art [2015-12-09 19:07:01 +0000 UTC]
Ah, the third vanishing point isn't applicable in this case because we're looking squarely at the broad side/face of an object. In the image of the toaster a little farther down, the red lines don't have vanishing points because it would change the perspective allowing us to see the sides of the toaster.
If we were looking at the edge of the toaster block, you're absolutely right, the red lines would need a vanishing point of their own and it would be 3 point perspective allowing us to see the top, side and front sides.
Does that make sense?
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primus-art In reply to betsyillustration [2015-12-11 11:23:25 +0000 UTC]
Yes, you are right
Hopefully you are continue your perspective tutorials.
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Inuyashaeienni [2015-06-03 20:38:25 +0000 UTC]
OMG!!! 100 points for adding Navi!! Love it!!
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Niflem [2015-03-21 13:34:13 +0000 UTC]
Hey Really helpful tutorial.
But is there a way to apply perspective on people? Or basically more complex shapes, Or would it be better to go right off by simplifying to do the perspective? (you replace the head and the face features by cubes or triangles?) For things like 3 point perspective?
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betsyillustration In reply to Niflem [2015-03-21 16:09:35 +0000 UTC]
Oh, good question! For complex mechanical shapes, (like a train, ship, car, etc) I find it easier to start out with a basic block and add or subtract shapes to it to develop the more complex forms, and add surface detail last.
For human figures, there are different methods for different perspective setups. For 3 point perspective, I start out with "paper doll" or stick figure, to calculate just the height first (using equal repetition with the head as the key unit) and then refine the pose/gesture, and lastly use cylinders or blocks to plot out the thickness of the person. But if I start out with blocks for the person, the pose tends to look really stiff and robotic.
It probably doesn't make much sense in words, I'll definitely do a piece on people in perspective in the near future.
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Niflem In reply to betsyillustration [2015-03-21 16:28:44 +0000 UTC]
Oh wow thanks!! I look forward to it ^^ Going to practice this
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Jinxitor [2015-03-21 12:06:25 +0000 UTC]
Very nice tutorial! The one thing I have always been confused about in 2 point perspective is that since the space between the grid lines gets smaller as they get further away, how can i ensure that they would be consistent measurements if i wanted to draw something as a perfect scale model? Sorry if my explanation is not very good.
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betsyillustration In reply to Jinxitor [2015-03-21 16:44:58 +0000 UTC]
I think I know what you're asking in theory, but it's difficult to answer when I don't know what it is that you want to draw or how far away, or on what kind of 2 point perspective grid.
In general though, you can always draw something's general shapes close up where it's easy to see that it's correct and then use the vanishing points to diminish it farther back in the perspective. Sorry that's such a lame answer.
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Jinxitor In reply to betsyillustration [2015-03-21 17:45:02 +0000 UTC]
nah i appreciate a lot that you responded at all! i have a feeling when i'm looking for an answer to something so technical, i should probably consult euclidean geometry rather than art theory.
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betsyillustration In reply to SookieDook [2015-03-21 16:10:11 +0000 UTC]
Definitely tricky, it makes more sense when you start playing around and doodling perspective on your own.
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