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Binbinn — Bull Mantis Colony Creatures

Published: 2013-09-29 19:53:16 +0000 UTC; Views: 7955; Favourites: 78; Downloads: 0
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Description I made these guys for the creature of the week's 300th round. It was a gigantic task where people were required to come up with 9-17 creature designs in one month. I wanted to combine features from insects and mammals and I'm pretty happy with my final entry as a whole. This round almost killed me but I learned a lot from it.

The entire brief as copy pasted from ca.org:

"
Biodiverse Colony Creatures!!

When it comes to the organization of a civilization, labor is divided among the citizens, often splitting people into groups specializing in a specific task. With humans, since we are all anatomically the same animal, we have to develop tools to accomplish these specialized tasks. What if, however, a creature had evolved such that its anatomy was completely different based on what its role in their society was. Think about the Zerg, from Starcraft: the zerg assimilate other species' and incorporate genes they find useful into their own code. They are anatomically very diverse, but are clearly of the same origin. This kind of unified biodiversity is your task for the next month.

A list of different roles for the colony of creatures will be available for you to choose from. Your job is to take those different roles and create creatures which feel unified as a whole, but which have anatomy specialized to the task for which they are responsible. Bear in mind that these creatures should not use tools or accessories, they should rely solely on their own anatomical adaptations to take on their assigned roles within the colony.

Requirements:

-Each creature is equipped with the necessary tools (anatomically, no accessories please) for it's assigned tasks within their society
-All of your creatures are of the same species, however their appearances vary from one another based on their specific roles and tasks, but include common elements within your designs that can help link their familiarity with one another.
-Below is the list of creatures you will need to design with a short brief to go with each of them. You will need to design creatures for each category, giving you a minimum of 9 creatures out of 9 categories, and a maximum of 17 creatures if you decide to do all of the optional creatures.

The Monarch
-An organized society usually needs someone to run the show. For our colony you are going to design one creature that is the alpha male/female. Keep in mind, the monarch is fully dependent on the colony in order for it to survive, so it need not have any sort of specialized tools or weaponry within it's anatomy. The appearance of this individual must have a very authoritative look to it, but it also must be visually appealing! Think of human monarchs for example compared to 'commoners'. This is probably the most important creature you will be designing for the month so make it look very significant, not just in its appearance, but also in your final delivery!
-Design 1 creature.

Builders
-These are the architects. They are responsible for creating housing and shelter for the colony. How they build and what they build with is up to you. Remember that they must use their own anatomical tools for building.
-Design 1 creature

Miners
-Diggers and tunnelers that are responislbe for extracting valuable materials and minerals.
-Design 1 creature

Hunters-Gatherers/Farmers
-Any society cannot survive without obtaining sustinence. There are two primary methods for gathering food within any organized society; 1) Foraging: leaving the colony to forage this includes hunting and fishing as well as gathering fruits, nuts, fungi, etc. to bring back to the colony 2)Agricultural: Farming, growing crops and tending to livestock safely within the colony boundaries. You may choose to design just one of the two or you can design both if you so desire.
-design 1 or 2 creatures (Foragers and Farmers)

Warriors
-Civilization rarely comes without conflict, even in the animal kingdom. As a means for both offense and defense the colony has soldiers who either invade other colonies or defend their colony. I will allow the choice to design either one creature that has the capability to defend their hime turf or invade other colonies, or two variants representing both the colonies offense and defense.
-design 1 or 2 creatures

Nursers/Healers
-Even peaceful colonies will run the risk of sickness or injury, these creatures in particular have developed natural aids that helps to treat the sick and injured amoung the colony.
-Design 1 creature

Scouts
-Every society is looking for different ways to expand, through building or territorial domination. For such tasks they need scouts that can view the world outside of the boundaries in order to bring information back to the colony. You only need at least one creature for this specific role. But you can create up to three variants if you wish (ie. land, sea, and air specialized scouts)
-Design 1-3 creatures

Breeders
-These particular colony members are responsible for birthing and/or tending to the infants. They could have similar roles to that of human midwives or they could do all the labour and children's aid themselves. How does this species give birth? Do they give birth themselves? Do they grow them in the ground like plants? Does the monarch give birth and the breeders care for the young? it's up to you guys. You can show us some infants if you wish, but you only need the breeder.
-Design 1 creature
-You may design the infants if you wish

Taskmasters
-Generals, captians, supervisors, managers, whatever you want to call them. They give orders throughout the colony. Think of a unique way they would communicate with the other members of the colony. Pheromones? Telepathy? A swift backhand to the head? Do they take orders from the colony monarch? or do they make all the major decisions in the colony themselves? They must also have some way to show discipline to their peers as sometimes other individuals may be disobidient. Behind the monarch these guys would be second in command, their appearance must reflect this.
-design 1 creature

Optional creatures:
-show some prey or livestock that is used as the primary foodsource for the colony, try to limit it to just 3 creatures
-Colony Infants (Remember all of these creatures belong to the same species)
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Comments: 7

Myrethy [2014-12-01 18:57:39 +0000 UTC]

The warrior's fist concept reminds me of Mantis Shrimps, and I can't help but wonder if those little psychos were part of the inspiration behind this. Because Mantis Shrimps are awesome. So is this!

👍: 0 ⏩: 1

Binbinn In reply to Myrethy [2014-12-02 21:37:26 +0000 UTC]

Thank you!

I did take some inspiration from mantis shrimps. Just mashed one together with a ram.

👍: 0 ⏩: 1

Myrethy In reply to Binbinn [2014-12-02 22:11:53 +0000 UTC]

OH jeebus I don't wanna meet these things, that's the most terrifying combination ever.

👍: 0 ⏩: 0

BassoeG [2014-08-13 00:06:46 +0000 UTC]

I really like the flattened forearms with lots of little claws branching off them on the Miner, they look like they'd be used to anchor the creature in place while it worked. In general, these are really cool designs.

Also, why does the Taskmaster have the pattern it does on its wings? It looks like moth or butterfly eyespots, is there a similar function, to make the entire creature look bigger than it is to intimidate predators, or in the case of the Taskmaster, more likely unruly workers?

👍: 0 ⏩: 0

nicksweetman [2014-03-29 11:32:37 +0000 UTC]

Great work, very creative designs!

👍: 0 ⏩: 0

Wowoweewa [2013-09-30 17:24:20 +0000 UTC]

Marvellous work! I like how Healer seems a bit... Light in the head.

👍: 0 ⏩: 1

Binbinn In reply to Wowoweewa [2013-10-01 20:51:15 +0000 UTC]

He just remembered the mahogany yankee table waiting at home.

👍: 0 ⏩: 0