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Blanke — Supernova page 4

Published: 2009-11-09 02:30:37 +0000 UTC; Views: 548; Favourites: 2; Downloads: 7
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Description The ingredients of The Prosecutioner's design:

1 ton of Goombas from the Super Mario Bros movie.
1 dash of Miles Edgeworth, subtract the frilled, magenta outfit.
1 crate beef jerky
3 playthroughs of God Hand.
scary baldness of Henry Paulson
1 too many episodes of Boston Legal

Denny Crane.

Dras actually envisioned the clerk thinking "I don't think iced tea can do that..." in the second panel. But I think it works better silent. Better contrast to The Prosecutioner's rant.
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Comments: 13

L-kittyboy-chan [2009-11-10 17:18:38 +0000 UTC]

this is great guys

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Draslushee [2009-11-09 04:15:53 +0000 UTC]

Sweet flaming monkey nuggets on a stick this is awesome.

The Prosecutioner looks like a cross between a random Godhand thug and a lawyer mob boss, and I love it. The Doom Tie really brings the look together. It's one thing to be a bald lawyer with absurdly-sized eyebrows, but it's quite another to wear a tie that features flaming skulls as a focal point.

Gawd Jess' look on the second panel is amazing. It's a perfect combination of "WTF?" and "um wat, i just work here...?" Her face shows a sort of beautiful asymmetry that shows just how weird the situation really is. Scott McCloud would be proud. And really, there's no better way to cry for help than to do so Elite Beat Agents-style. Unless you're in Japan and yell "OUENDAAAANNN!!!" instead, but this is AMAIRICA, dangit.

From a technical standpoint, I really like the panel structure here. You go from a tall establishing shot of The Prosecutioner to a midshot of Jess to a close-up to a birds-eye shot. That's some good variety right there. Again, McCloud would be proud.

And in case I haven't caused this poor deceased equine enough grief, I have to say that I love all the little details here. As a reader and as a writer, they draw me into the world so much more. For example, the foodstuffs and SESHMoCola ad behind Jess. Those didn't need to be there. But they're there, and the story as a whole is better for it... especially since the ad contributes to the whole Capitalist Dream-style setting that SESHMoCorp is so intent on making. And the "Raw Law" mug is just plain awesome. That's the sort of thing we could market if Supernova ever makes it big.

To sum things up, I'm lovin' it. And you have another fan of Jess' look on the second panel. Consider it Dras approved.


There are only a couple of potential problems I see. They mostly have to do with The Prosecutioner's identity, and they may or may not be solved in short order. First, we don't yet know who this guy is. We as writers and as people who've read the Artist's Comments know that this is The Prosecutioner, but those viewing this page on its own won't know that. Second, it's not immediately apparent that this guy's the main villain of the story. As intimidating as he is, he doesn't quite have the feel of an antagonist... not YET, at least. The close-up with the veins in the third panel certainly helps the image along, though.

Like I said, these problems could well wind up being addressed on the next page. And really, they're as much my fault as anything else. So I'll wait and see how it turns out.

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Blanke In reply to Draslushee [2009-11-17 01:36:06 +0000 UTC]

Thanks for the review!

My work is hardly detailed though. I just happen to cram in lazy junk somewhere behind the character and call it a background.

As for the questions of The Prosecutioner's identity, check this page again. I gave him a name plate just like I did whenever somebody was introduced in Magna Core. The Captain uses his foe's name on the next page too, but the name plate reminds people that he has a first name, and that first name is "The."

I'm noticing that the story feels really rushed and random when crammed down to 6 pages. But it's not a completely bad thing. If anything, this kinda reminds me of the PSP game Half Minute Hero. Supernova goes through all the hurdles of a regular superhero story without any downtime, without any pointless talk, without any boring "character development."

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Draslushee In reply to Blanke [2009-11-17 02:25:25 +0000 UTC]

Lazy junk in the background, details, who's to know the difference. I consider them bonuses that enhance the reading experience.

And yeah, the story feels rushed, but I kinda expected that going in. After all, we're putting this together in about two months, with about one update per week. Even Dr. McNinja, which moves at a decent clip and updates three times a week, took four months to tell some of its shorter stories. So I'm not terribly surprised by how fast this is moving.

And on the subject of SESHMoJu, I have some notes I need to send you about how we can better develop Sera's character. Gotta remember to give you those.

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Blanke In reply to Draslushee [2009-11-17 03:26:01 +0000 UTC]

Well, there's no shame in it, at any rate. A piece of art isn't any less meaningful if it doesn't speak to "the human condition." Entertainment is art, no matter how little thinking is involved. And entertainment is what SESHMoCORP is all about. So I just want to draw something funny and fun to look at.

I think T.S. Eliot's "The Wasteland" turned me to the true nightmares that occur when you force your reader to think. Just because the ideas may be deep doesn't mean the reader will enjoy it.

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Draslushee In reply to Blanke [2009-11-17 20:44:42 +0000 UTC]

Poetry in general turned me on to the nightmares of having to think while you read. I like being able to think, but I hate HAVING to think.

I typically forget what I'm reading a few lines into a poem. I usually wind up focusing too much on figuring out what silly rhythm I'm supposed to read the darned thing in to actually understand the words. And even if I get past that, poetic imagery makes my head hurt.

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JoQuer [2009-11-09 03:18:11 +0000 UTC]

Hahaha, that is one crazy scary bald man...

I absolutely love Jess' look on second panel, I think it really works that way (without dialogue there)

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Blanke In reply to JoQuer [2009-11-09 03:37:21 +0000 UTC]

Thanks! Glad to hear the second panel works fine. That was my favorite one to draw.

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Dante8411 [2009-11-09 02:46:48 +0000 UTC]

OBJECTION!
The EBA had better show up soon.

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Blanke In reply to Dante8411 [2009-11-09 03:34:49 +0000 UTC]

Good, somebody caught the reference.

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Dante8411 In reply to Blanke [2009-11-09 04:20:44 +0000 UTC]

I wasn't even sure that was the reference, but I can't pass up someone screaming for help.

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Blanke In reply to Dante8411 [2009-11-11 18:07:47 +0000 UTC]

I'm ashamed to say I've actually played EBA. And how every level works is, a character is faced with some sort of impossible scenario. So the person calls for the Elite Beat Agents to cheer them through it. The person will scream "HEEEEEEEEELP!"/"OUENDAAAAAN!" and that's when they roll in. So that last panel is a nod to that.

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Dante8411 In reply to Blanke [2009-11-11 18:49:11 +0000 UTC]

I know that. I beat Ouendan 2 on the equivalent of Hard ROCK.
Survivor is a joke compared to Samurai Blue.

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