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bradwright — Syndicate Concept9

Published: 2012-02-27 14:35:53 +0000 UTC; Views: 6440; Favourites: 102; Downloads: 0
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Description Syndicate_2012_Property of EA
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Comments: 8

R-Tan [2012-02-29 10:19:44 +0000 UTC]

I forgot to ask, I noticed that you have work the covers objects, characters, and environments. Is it usual for a concept artists to be creating work for all three.

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bradwright In reply to R-Tan [2012-02-29 10:26:30 +0000 UTC]

At this company yeah, Although we had an environment specific guy for a short while. Jack of all trades is a good thing!

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R-Tan [2012-02-29 10:14:16 +0000 UTC]

Great work. Honestly I'm looking forward to artwork of the game rather than the game itself. I miss the original isometric syndicate, but I guess that would be a bit out dated by today's standards. Also I noticed the previous comment and I have a link that you might want to check out. Someone created a 3d layer for cs5 that is a perspective grid that can be rotated using the camera rotation for 3d objects. The site is in Korean but google translate was able to convert most of it into english. There's also a video on its use. I've only played around with it so far but I think it'll be a standard tool in my workflow. Here's the link [link]
Looking forward to more.

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bradwright In reply to R-Tan [2012-02-29 10:27:51 +0000 UTC]

Cool thanks for the link, i will check it out.

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SurvivalArtist [2012-02-28 01:23:32 +0000 UTC]

Awesome stuff! Do you use some kind of modeling software before you paint? like sketchup?

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bradwright In reply to SurvivalArtist [2012-02-28 07:47:41 +0000 UTC]

I always start of sketching, like the little grey drawing, its pure photoshop sketching. Then when the general idea is nailed down, i would mock up a basic 3d block model to paint over. I use Maya for that. Thanks!

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Taraakian [2012-02-27 17:59:14 +0000 UTC]

That many right angles makes me twitch just looking at it.

Good job. Couldn't have been easy.

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bradwright In reply to Taraakian [2012-02-27 18:03:14 +0000 UTC]

Thanks! nothing worth doing, is easy!

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