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Published: 2004-07-13 17:52:41 +0000 UTC; Views: 440; Favourites: 1; Downloads: 63
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Description
This was a conceptual test render for the completed piece:['self-motivated vegetarian toothworm, from hard to pronounce nebula, gets modelling debut in a major ad campaign']
[link]
I was exploring the possibility of placing the items in scenes, but found that it would probably detract from the subject matter of the whole 'ad style' piece.
I sized it as wallpaper proportions, in case there was a lone person out there that would like a backdrop for their computer so that they would read 'braincode' whenever they cleared their desktop thus brainwashing them into liking me....
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Comments: 18
TDBK [2004-07-18 01:03:44 +0000 UTC]
OOo.. WOW.. This looks soo bright and crisp. Great scene and very cool render.
👍: 0 ⏩: 1
TuKan [2004-07-17 19:45:59 +0000 UTC]
This is very, very good i don't know how you don't have
's
i really like this, you have great talent and ideas
👍: 0 ⏩: 1
BrainCode In reply to TuKan [2004-07-18 02:28:04 +0000 UTC]
Thanks so Much TuKan! You are most kind
👍: 0 ⏩: 0
DeviWarchild [2004-07-16 21:14:05 +0000 UTC]
awesome stuff... i how the entire render turned up. interesting concept, too. hahaha.. MetaMAtter. *lol*
but.. but...
i don't wanna be spat thru wormie's bum...
👍: 0 ⏩: 1
BrainCode In reply to DeviWarchild [2004-07-16 21:21:55 +0000 UTC]
thanks hugwee!
just don't dress up as a carrot and you should be safe from becoming wormie's butt chunks
👍: 0 ⏩: 1
DeviWarchild In reply to BrainCode [2004-07-16 22:49:07 +0000 UTC]
but that means....
... i must give up my secret identity as Super Ninja Carrot.
but if my skill is mighty enough to bypass the ever searching not-so-evil (do they even exist?) eyes of wormie... i will be safe.
👍: 0 ⏩: 1
BrainCode In reply to DeviWarchild [2004-07-17 01:27:43 +0000 UTC]
oooOooo! Super Ninja Carrot!
Seeing as the toothwormie is vegetarian, just cover yourself in bacon grease and you should find it will detract ingestion by wormie.
👍: 0 ⏩: 1
DeviWarchild In reply to BrainCode [2004-07-21 08:50:42 +0000 UTC]
OH MY GOD.... THAT's GENIUS!
👍: 0 ⏩: 0
BrainCode [2004-07-14 13:04:13 +0000 UTC]
Thanks for the compliment. Not too difficult to render, it's a bit like taking a photograph a few times over till you get it right. The hardest bits are the modelling and the textures. Vue d'Esprit is a program tuned for producing outdoor scenes, so it helps a great deal with modeling landscapes and atmospherics. It's pretty easy to produce impressive terrain features these days. This one's relatively simple in comparison to what more dedicated 3D landscape artists produce. It's easy to go haywire with these tools I tried to balance the terrain features so that the scenery would not compete with the subject matter. The one glaring thing this scene needs are the tire tracks from the wheels of the teleportation device. But considering this is an 'offcut' from my experimentation, I didn't feel like going any further with it. Doing tracks as part of the 3D scene would have involved a few stages of additional effort and creative experimentation, but it would have polished the scene well methinks...
Do I contract with big animation companies? no. that's an easy answer.
Oh yeah, I watched the animation. It was excellent, sweet, and very inventive. I think the black strips on the top and the bottom of this picture combined with the desert landscape may have triggered your memory of the animation... Hell, even the logos are in the lower right...
👍: 0 ⏩: 0
arterie [2004-07-14 08:26:32 +0000 UTC]
very cool, It looks difficult to render, your style is so polished. very nice. Do you contract with large animation companies?
I found this link over on Newstoday.com a few days ago, sweet little animation, I think it's a demo reel, but quite long, thought you might like to see [link] you will need Quicktime
👍: 0 ⏩: 1
BrainCode In reply to arterie [2004-07-14 13:06:12 +0000 UTC]
Thanks for the compliment. Not too difficult to render, it's a bit like taking a photograph a few times over till you get it right. The hardest bits are the modelling and the textures. Vue d'Esprit is a program tuned for producing outdoor scenes, so it helps a great deal with modeling landscapes and atmospherics. It's pretty easy to produce impressive terrain features these days. This one's relatively simple in comparison to what more dedicated 3D landscape artists produce. It's easy to go haywire with these tools I tried to balance the terrain features so that the scenery would not compete with the subject matter. The one glaring thing this scene needs are the tire tracks from the wheels of the teleportation device. But considering this is an 'offcut' from my experimentation, I didn't feel like going any further with it. Doing tracks as part of the 3D scene would have involved a few stages of additional effort and creative experimentation, but it would have polished the scene well methinks...
Do I contract with big animation companies? no. that's an easy answer.
Oh yeah, I watched the animation. It was excellent, sweet, and very inventive. I think the black strips on the top and the bottom of this picture combined with the desert landscape may have triggered your memory of the animation... Hell, even the logos are in the lower right...
👍: 0 ⏩: 1
arterie In reply to BrainCode [2004-07-14 14:49:20 +0000 UTC]
thanks for the reply! . . . I'd been forwarding that out to a few friends the past few days previous to seeing your work. Wasn't trying to compare the 2, just thought you above the others not in the field might enjoy more.
👍: 0 ⏩: 1
BrainCode In reply to arterie [2004-07-14 16:11:45 +0000 UTC]
nah... no worries matey. I was the one making the comparisons. I thought it was sort of coincidental. I had just looked at my picture and then looked at the animation right afterwards and instantly noticed a resemblance in layout. Sort of freaky in a nice way. I loved the short animation, it was very classy. Thanks for linking to it.
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