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BToal — Blender - Human Skull - Modeling practice

Published: 2014-07-04 00:38:29 +0000 UTC; Views: 675; Favourites: 1; Downloads: 0
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Description     I am extremely happy with how this one turned out. This was probably the most challenging one because I had to use two separate pieces, the Skull and the Jaw. This way if I want to eventually animate it will be able to move the jaw. This is my favourite one because I just love the human skull, and what it looks like, and because this was the hardest and most fun to work on. I would love to hear your feedback because I would to know if I need to tweak it at all. I am working on GIFs right now so they will rotate and will be able to see them as I do in Blender. Anyways, hope to hear from you soon. Thanks
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Comments: 10

NotAwareofLife [2014-07-04 23:47:31 +0000 UTC]

This is AWESOME.  You finally got Blender!  Isn't it so fun?
Also I have a question on how you're starting.  Are you creating the model from just a basic circle or are you topology mapping?

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NotAwareofLife In reply to NotAwareofLife [2014-07-10 04:03:36 +0000 UTC]

Oh no I was asking which form of modeling do you think is easier?

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BToal In reply to NotAwareofLife [2014-07-05 05:43:43 +0000 UTC]

Thanks Brenna! I am actually doing both. DONT change between them though, choose one or the other because I have crashed my whole computer from the amount of polygons that were being generated. But I only used the scaling on the first model I did. Everything else was Dynamic Topology. I recommend using the scaling on multiresolution until you are used to Blender, just my opinion though. And I thought you had Sculpy or Sculptris, I dont remember what it is called.

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NotAwareofLife In reply to BToal [2014-07-08 03:45:21 +0000 UTC]

Oh no sculptris was a thing I played around with for a while, Ive been using blender on and off since I was in seventh grade. I was just wondering, which one do you think is easier?

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BToal In reply to NotAwareofLife [2014-07-08 05:05:39 +0000 UTC]

I wouldn't know I have never used Sculptris
but Blender is pretty easy once you get used to it.

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Tophattery [2014-07-04 02:04:01 +0000 UTC]

holy crap this is amazing
i love the little shine you added to the skull; it makes the 3d effect pop out that much more!

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BToal In reply to Tophattery [2014-07-04 02:20:33 +0000 UTC]

Thanks Kat! It took a while to get used to Blender, but I eventually became comfortable with it and it is really addicting once you start. And the shine effect is a preset of Blender

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Tophattery In reply to BToal [2014-07-30 04:50:13 +0000 UTC]

ooohhh! sounds cool! i might have to check out this blender

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BToal In reply to Tophattery [2014-08-01 02:22:21 +0000 UTC]

Yeah you should, Its really fun and a great program to use. you would like 3d modeling, you can make your oc's come to life.

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Tophattery In reply to BToal [2014-08-06 01:00:41 +0000 UTC]

omg that sounds amazing! i'll have to check into that 

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