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Published: 2014-03-05 16:27:29 +0000 UTC; Views: 1786; Favourites: 20; Downloads: 55
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Comments: 19
Calates In reply to MistaSilentKiller [2014-03-06 15:56:13 +0000 UTC]
Thanks, glad you like it.
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Tattorack [2014-03-05 19:39:40 +0000 UTC]
Sooo........ the measurements are in... meters?
If so.. that means that the Najam is already 18 km bigger than an EUSN dreadnaught!
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Calates In reply to Tattorack [2014-03-06 07:00:33 +0000 UTC]
Actually it says 2049.3, apparently it's rather easy to miss the dot so I'll update that.
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Tattorack In reply to Calates [2014-03-06 11:53:07 +0000 UTC]
Ah right! Still big though, the largest ship here totally dwarfs the dreadnaught.
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Calates In reply to Tattorack [2014-03-06 16:02:08 +0000 UTC]
Yeah I think they are a to big as well but I only made the ships, the sizes came with the request.
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Tattorack In reply to Calates [2014-03-06 18:34:23 +0000 UTC]
Must be a pretty small fleet yeah...
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Calates In reply to Tattorack [2014-03-06 20:58:44 +0000 UTC]
I wouldn't exactly ever consider a fleet of these ships small
He asked for 5 ships in total per faction, so in the end there will be 20 human ships (including fighters but those would be reduced to a pixel.)
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Tattorack In reply to Calates [2014-03-07 10:10:31 +0000 UTC]
Well... they'd be streached pretty thin fighting a larger force with smaller ships.
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Calates In reply to Tattorack [2014-03-07 19:22:13 +0000 UTC]
Well just because there are only 5 design doesn't mean there are only 5 ships, there could be hundreds of those cruisers. I believe earth in this story is mostly fighting a cold war against each other, but yeah if one of them decided to attack using only small ships they'd be in trouble. Bigger ships and turrets turn slower after all, which is why my own ships have more anti-fighter turrets then anti-ship turrets.
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Tattorack In reply to Calates [2014-03-07 23:34:09 +0000 UTC]
I didn't mean that there were only 5 ships. I meant that bigger ships require more resources and longer time to construct and thus there will simply be less of.
For instance, considering the sizes (and compairing with my universe) there would be 3 EUSN dreadnaughts for every Kudamir in a fleet.
That assumption is of course based on size only and doesn't include possible engineering techniques etc...
Oh, my ships, at least from the EUSN and the Garaag empire, when bigger doesn't mean bigger turrets. The turrets stay largely the same size since they contain only half of the weapon systems, the rest of the systems and the main battery are under the turret under the ships hull and armour.
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Calates In reply to Tattorack [2014-03-08 11:01:33 +0000 UTC]
There is more to the build time then simply size and engineering. Man power and materials affect it too. You're right though, but it's not my place to discuss the size of these ships.
Generally you need bigger turrets to fight bigger ships, if we take an example from my universe: Medium size turrets don't have enough power to even scratch the armor of a Dreadnought (though technically the only thing that can kill a ULC dreadnought so far is if it got hit by all of it's own main MAC's.) On the other side, a medium turrets size makes it harder for them to track fast moving fighters.
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Tattorack In reply to Calates [2014-03-08 11:34:11 +0000 UTC]
Of course, they're not your ships. But I'd presume some automation is also in the works.
EUSN ships don't work like that; the energy bolt doesn't vary that much in size, but in power...
This makes concentrated fire and surgical attacks easier since you don't have a big canon with a big explosion that goes everywhere, but instead this extremely concentrated explosion right at the place you need it.
That doesn't mean large explosion aren't used at all, thats what plasmic bombs and pulse torpeodos are for. (Plasma, not conventional plasma/fouth state of matter. Takes some explaining if you want).
This way of fighting is followed the Behjaarons, Harkekkens, Ziing and Titans. Though not so much by the Garaag; they really really REALLY like BIG things! (don't mess with them though, they've the most advanced millitary out there).
Ships from many races (not all, like most Magaar, Ambraali and Oozemaar ships, they don't use turrets to begin with), have direct-to-target weapons; beam weapons much like phasers seen in Star Trek that take no time at all to reach its target, wich can be used to beat down on ships small and big that are just about too fast track for turrets.
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Calates In reply to Tattorack [2014-03-08 16:28:49 +0000 UTC]
However, in a logical universe a large turret can channel more power and there wouldn't be any space explosions like we talked about earlier.
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Tattorack In reply to Calates [2014-03-08 17:00:17 +0000 UTC]
Yeah, I looked up info about that, and its like how I said;
An explosion in space being an even sphere of expanding thermal energy (none of the cloudy/smokey stuff you see on Earth).
And I suppose a larger turret could fire larger amounts of energy... but energy can be compressed a lot... really a lot. The effect of that bottled energyΒ would be double when all suddenly released.
You'd need a larger generator to generate the energy, but you don't necissarily need a larger energy.. uh... outlet.
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Calates In reply to Tattorack [2014-03-08 21:23:22 +0000 UTC]
That's not how you said it and compressed energy . . . have you been taking physics from Star Trek again?
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Tattorack In reply to Calates [2014-03-09 09:16:28 +0000 UTC]
Well... no o_o
I don't think Star Trek mention compressed forms of energy...
If it does then it doesn't make a big deal about it
Oh, and its what I meant in my previous conversation... I probably wasn't clear enough
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Calates In reply to Tattorack [2014-03-09 17:18:21 +0000 UTC]
Youre right . . .'Star Trek would invent a new compressed form of energy
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Tattorack In reply to Calates [2014-03-09 20:07:28 +0000 UTC]
Yeah, they most likely would've
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