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Published: 2006-05-02 10:46:29 +0000 UTC; Views: 1114; Favourites: 7; Downloads: 212
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Description
3D Studio Max 8 + VRay 1.47.20Render time: 2 hours, 23 minutes
No processing effects.
This one feels a bit too busy for me. I'm rendering this one again with a heavy HDR bloom effect which should dissipate the busy areas.
Kompressor Bloom Version: Kompressor -Bloom
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Comments: 16
Brammm [2006-05-16 19:30:52 +0000 UTC]
i was wondering if you could put the materials you used in a library and put them online... i got vray but i'd love to use them as study files...
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J00lian [2006-05-05 13:15:12 +0000 UTC]
You need a trade off between the HDR and non HDR ones.. i think applying a very VERY slight hdr effect to soften up the smaller details slightly would work to break the render down a bit... both are cool.. i prefer this one though.
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Windsong2006 [2006-05-03 01:45:44 +0000 UTC]
I have read through your comments and have absolutely no idea what you, or others are talking about, but no matter. I think this is a wonderful whatever-it-is !
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Calzinger In reply to Windsong2006 [2006-05-03 02:11:13 +0000 UTC]
Hah, simply put, it's a 3D computer render, creating from white empty space. It's fun to move from digital photography to computer renders every now and then because of their contrast. One minute you're capturing someone else's world while the next minute you're creating your own.
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Windsong2006 In reply to Calzinger [2006-05-03 02:24:09 +0000 UTC]
Thanks for the translation. Sometimes my mind is full of white, empty space...
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mbroadway26 [2006-05-02 21:21:43 +0000 UTC]
Too blurry on the other one. But this is awesome. They still amaze me because I have no idea how to do them, lol. Wider range of colors used in this one I noticed.
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Calzinger In reply to mbroadway26 [2006-05-02 21:51:49 +0000 UTC]
Thanks a bunch. You'd be surprised how easy these things are to make. After all, it's just simple geometry. The hardest part of it all is getting an idea. Once you work your creativity, you could end up with something like this in less than four hours of render time.
Actually some different colors came out in the render that I didn't even intend to have. The only thing that had color was the center sphere which had an orange refraction. Apparently the refraction (the way light passes through objects like how light bends through glass) bended the color. I'll never understand why it does it like such.
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Zen-Akrua [2006-05-02 19:58:03 +0000 UTC]
Busy works. So much. O_O <3
I was beginning to wonder if I'd ever see those sexy-ass renders ever again.
You astound me. x__x
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Calzinger In reply to Zen-Akrua [2006-05-02 21:47:46 +0000 UTC]
I haven't been doing any renders because of a virus. Now I usually have hundreds of viruses hanging around, but this one actually does something. It goes around infecting all of my application files so stuff stops working over time. Of course, 3ds max got infected and no longer worked. With a 300 gig hard drive, it isn't really easy to just reformat. Since I had the system partitioned into a 10 GB and a 279 GB, I backed up the 10 GB on the other and reinstalled windows on the 10 GB. I then installed 3D Studio Max 8, the newer one, along with VRay, and it worked. As you would have it, the virus is still hanging around and infected 3ds max yet again. Fun.
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Zen-Akrua In reply to Calzinger [2006-05-02 22:40:13 +0000 UTC]
Ooh, fun for the whole family. x_x Damned viruses.
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Brammm [2006-05-02 14:55:00 +0000 UTC]
very cool materials, could you please explain me a bit how you made em? i guess you used some different maps and not just gave it some refraction/reflection...
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Calzinger In reply to Brammm [2006-05-02 19:56:58 +0000 UTC]
Actually that's all I did, just gave it some reflections and refractions. I went with some additional opacity maps to bleed off the center orange sphere.
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Brammm In reply to Calzinger [2006-05-02 19:59:43 +0000 UTC]
could you go into detail a bit more? like what maps you exactly used???
and how did you do the bloom thing?
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Calzinger In reply to Brammm [2006-05-02 21:56:09 +0000 UTC]
I used the VRayMtl material for all objects. Set your diffuse color to whatever with a falloff map for the reflection. You can set the white color to whatever you want if you want your reflections to be colorized. For refract, it's just a color. I usually set my refract color to what my diffuse color is. That's basically the material that I use for my chess renders. I did some new stuff with the center sphere on this one which is why the shape doesn't seem very defined. I have a new render coming that stresses that falloff effect at the edges.
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