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CenCerberon β€” Hug Me! by-nc

#eg #fim #fluttershy #friendship #girls #magic #mlp #pony #vector #equestria #equestriagirls #little
Published: 2019-07-06 19:10:02 +0000 UTC; Views: 15029; Favourites: 233; Downloads: 106
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Description Fluttershy wants a hug. Who will help her?

Other Version: Stockings

SVGZ-File: [Link]

Tumblr: [Link]

Acknowledgment of the creators and owners:
Lauren Faust
Hasbro

Related content
Comments: 19

MarcusNinjaMaster300 [2025-11-16 07:13:15 +0000 UTC]

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RushingWind1 [2025-03-17 19:14:43 +0000 UTC]

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IGIX555 [2024-07-11 10:24:00 +0000 UTC]

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malcolmporter2011 [2024-07-02 06:29:43 +0000 UTC]

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UTF1998 [2024-03-21 23:54:25 +0000 UTC]

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SuperSonic769 [2023-01-31 22:34:33 +0000 UTC]

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richardchibbard [2022-10-27 11:33:55 +0000 UTC]

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henryqwee [2022-10-22 17:08:40 +0000 UTC]

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KJSkyrocket6 [2022-09-01 00:04:48 +0000 UTC]

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Curtis-Parish [2020-05-01 14:12:24 +0000 UTC]

Cute. Me: *hugging Fluttershy* I love you, Fluttershy.

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rupahrusyaidi [2020-01-14 17:32:55 +0000 UTC]

Who wants a hug with Fluttershy? Love her lol! πŸ’œ

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CenCerberon In reply to rupahrusyaidi [2020-01-14 22:19:55 +0000 UTC]

Thanks! ^u^

You are right, she is awesome.

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Starman1999 [2019-07-20 01:00:25 +0000 UTC]

I will hug FluttershyΒ  Β 

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CrimSumiC [2019-07-19 16:06:31 +0000 UTC]

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CenCerberon In reply to CrimSumiC [2019-07-20 14:24:17 +0000 UTC]

Thank you! ^u^

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CrimSumiC In reply to CenCerberon [2019-07-21 06:19:06 +0000 UTC]

I really liked how you managed to connect in a precise way the main and inner curved outlines like in the left and right part of the hair or the upper eyelashes. I actually want to ask if is not a problem to know the methodology you used for achieve that detail.Β I consider it one of those details that can make a big difference when it comes to appreciating a vector, and I would like to at least try it with some of mine too. n_n

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CenCerberon In reply to CrimSumiC [2019-07-21 21:00:41 +0000 UTC]

Thanks. You really looked closely at it, there I like to explain it. ^u^

It's great that you notice and appreciate it.


imgur.com/zZFHdYT

Image 1. Draw your object. Keep the further steps in mind when you add node 1 and 2 (see addition)
Image 2. Duplicate your object (Ctrl+D). For clarity I deleted all nodes that are not needed
Image 3. Change only the position of node 2
Image 4. Change only the curvature line (transform handle) of node 2
Image 5. The position and curvature line of node 1 are unchanged and still identical in both objects
Addition for Image 1: Node 1 should be identical in both objects, therefore node 1 and 2 should be close together. This makes it easier to change the curvature only with node 2.

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CrimSumiC In reply to CenCerberon [2019-07-23 05:29:18 +0000 UTC]

Whoa. Thank you for this tutorial you made.

I forgot to ask about a little minor thing. Do you convert your strokes into paths before following the image steps? I checked the SVG file, and I think it seems to be that way if i'm not wrong.

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CenCerberon In reply to CrimSumiC [2019-07-24 21:16:44 +0000 UTC]

You're welcome. ^u^

Well observed. Yes, you're absolutely right. I convert my

strokes into paths so I can use the steps of the tutorial.


Also, I'm so fussy that it bothers me how Inkscape uses

the miter join feature at storkes. :b

When 2 curves meet at an acute angle, they don't really

converge beautifully to the outer edge.

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