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Published: 2010-01-13 18:56:28 +0000 UTC; Views: 24412; Favourites: 341; Downloads: 1524
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Description
My most recent project, please commentRelated content
Comments: 27
TFhybrid [2012-05-11 23:39:59 +0000 UTC]
Sexy. I like how the blade neatly fits into the silloute and fulls up the gap under the barrel.
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Danath [2012-02-14 02:15:31 +0000 UTC]
I'd kill for these... and then kill WITH these^^
very nice!!!!
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danburke [2011-11-02 17:15:46 +0000 UTC]
As already said shadows are not working that well but nice piece though.
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wrex2468 [2010-02-11 22:23:28 +0000 UTC]
Awesome model!
I'm very new to modeling, but I love your design and attention to detail.
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RobSlijkhuis [2010-01-30 12:53:21 +0000 UTC]
I agree with Mayagician; great design
My constructive crits; try to round your edges (use bevels) when modeling. Look at photoβs of guns; The edges are not hard but soft. Also when lighting your scene, round edges gives you a more natural fluid look of the guns steel effect. BTW; when using lights, give just one of the lights a shadow (perhaps area shadow?) option - disable the shadow option given by the second light. I see a double shadow now and that looks a bit disturbing. For a more convincing look of the chrome material try using a HDRI dome. Hope you can do something with this! Keep up the good work
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frantic-dusk [2010-01-26 02:34:59 +0000 UTC]
cool
from thumbnails, I thought it's replica til I open it seeing 3D
amazing
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Mayagician [2010-01-20 02:46:09 +0000 UTC]
Love the look and design mate
Although if you don't mind a few crits, there is so much detail in the guns, yet I feel the handles might be lacking a little detail? Also the shadows are a little sharp and jaggy, maybe only having shadows cast from one light and adding a little bit of softness might really help.
I'm usually not a fan of symmetrical compositions, but it really worked in your favour in this shot, so kudos!
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chronokidlinck In reply to Mayagician [2010-01-20 05:44:15 +0000 UTC]
Thanks! and i appreciate the crits, i have to learn somehow.
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EllriNidhogg [2010-01-20 01:08:23 +0000 UTC]
I like the design ... you might want to see a similar weapon I made in my gallery, however you are getting artifacts in the blade... i think a vertex is not flush with the rest of the blade there.... its right near the tip on both of the mirrored guns?
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chronokidlinck In reply to EllriNidhogg [2010-01-20 01:27:39 +0000 UTC]
Thanks. The artifacts are actually due to a quickslice i did for some reason or another i cant remember. I think i might just photoshop that out when i get a chance.
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EllriNidhogg In reply to chronokidlinck [2010-01-20 02:16:03 +0000 UTC]
ok cool
[link]
[link]
I have some of the same kinds of artifacts in the blades on those.... its hard to get em perfect
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Umaseti [2010-01-16 03:07:49 +0000 UTC]
looks nice, looks like the guns on blade 2. was that ur influence?
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chronokidlinck In reply to Umaseti [2010-01-16 03:50:51 +0000 UTC]
No, actually I was just modeling a revolver from a couple of reference images, and then it looksed like a good place to put a knife.
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Umaseti In reply to chronokidlinck [2010-01-16 18:57:52 +0000 UTC]
oh ok cool. im doing 3d modeling myself and its going ok so far.
i might ask you a few questions some time. 3-d modeling is so extensive, i dont know what half the functions are in maya. i know alot, but with time i'll learn the importance of every tool.
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chronokidlinck In reply to Umaseti [2010-01-17 17:29:33 +0000 UTC]
well I would be happy to help, however my software of choice is 3ds max, and i dont know a thing about maya
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Umaseti In reply to chronokidlinck [2010-02-09 23:31:58 +0000 UTC]
thank your and maya 3dsmax are very similar, similar user interface and tools. BTW i think they are both made by autodesk im not sure.
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Kuroneko-Shian [2010-01-15 22:01:23 +0000 UTC]
AWESOME! If I may ask it,how many faces/triangles have you used?
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chronokidlinck In reply to Kuroneko-Shian [2010-01-15 22:50:18 +0000 UTC]
Thanks! 8615 triangles.
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Kuroneko-Shian In reply to chronokidlinck [2010-01-16 00:09:34 +0000 UTC]
Goddamn! ItΒ΄s Low Poly. Loved it a lot more right now.
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FelixBurchardt [2010-01-15 18:35:58 +0000 UTC]
Great work!
Maybe you could unsharpen these bloody edges a bit otherwise well done!
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