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Published: 2016-06-27 16:43:34 +0000 UTC; Views: 2451; Favourites: 17; Downloads: 56
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Description
Heya guys, just a little material test. Pointiness and stuff. Let me know if you like or dislike the material! If you've got any questions... feel free to ask!Blender 2.77a + cycles @ 400 samples
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Comments: 15
August-Renders [2017-11-23 00:53:30 +0000 UTC]
Well done! Would you mind showing the node setup so that I can make one of my own?
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CrazyEngine In reply to Terrance8d [2016-10-19 14:40:51 +0000 UTC]
*clicked on deviantart, saw 7 new notifications, is happy as fuck*
Thanks, you made my day, sir! <3
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John-AM [2016-09-05 20:25:15 +0000 UTC]
Wow, this is awesome! Nice concentration of the scratches on the edges on the object. This is all procedural?
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CrazyEngine In reply to John-AM [2016-09-05 20:43:49 +0000 UTC]
Sadly not. .-. It's a low res texture but that isn't that that disturbing when using this mat.^^ Maybe I'll make it some day procedural, thanks for your comment! <3
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John-AM In reply to CrazyEngine [2016-09-05 20:51:20 +0000 UTC]
Oh, I see. No prob! So what was your technique for concentrating the texture on the edge areas? Or did you just unwrap it that way?
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CrazyEngine In reply to John-AM [2016-09-05 21:20:31 +0000 UTC]
Hehe, sorcery!
Geometry node -> Pointiness. Basically that detects where the concetraction of verts is the highest, eg of the edges. Plug it into some RGB Ramp/Curves to modify it and there you go, plug that into a mixshader and mix your stuff the way you like!
I hope you understood my explanation.
Cheers!
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John-AM In reply to CrazyEngine [2016-09-05 21:30:47 +0000 UTC]
Ok cool! Lemme try it! *opens Blender and tries to follow instructions* Oh! Oh, oh! That's awesome! Thank you my friend!
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CrazyEngine In reply to ZeroGamingOFFICIAL [2016-06-28 13:41:23 +0000 UTC]
Add? You can't add PBR. PBR = Physically-Based Rendering. It's the overall structure and the built of the shader, but yeah, added reflections via CynicatPro's splendid videos on PBR.^^ Thanks!
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ZeroGamingOFFICIAL In reply to CrazyEngine [2016-06-28 13:50:48 +0000 UTC]
Oh, lol, I didn't exactly mean "add", I was probably thinking of nodes XD You're welcome
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