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Published: 2015-05-17 01:46:12 +0000 UTC; Views: 10749; Favourites: 402; Downloads: 337
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Description
Vehicle conceptΒRelated content
Comments: 10
rhymseez [2022-05-28 13:51:22 +0000 UTC]
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Draconis-Akasha [2015-10-06 01:53:52 +0000 UTC]
Oh man thats awesome! 10/10 would drive.
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warlover12 In reply to Draconis-Akasha [2021-11-05 16:49:20 +0000 UTC]
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Dracomancr [2015-05-18 01:12:12 +0000 UTC]
cool redesign of the hover tank concept. Design question....what keeps these beasts from moving backwards from the recoil on firing?
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Darkcloud013 In reply to Dracomancr [2015-05-18 22:39:01 +0000 UTC]
Thanks man well I have something behind that can filter that recoil from bouncing back. I'm still on the design process for specs
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Dracomancr In reply to Darkcloud013 [2015-05-19 21:44:16 +0000 UTC]
no problem. for all I know it could be a similar design to the Wraith tank from Halo. I would imagine that in this scene, the tanks are being sent in via air-drop. The current design is do slow the drop, and eliminate the former tracks for better terrain mobility.
Maybe the color of 2 or 3 of the pods under the vehicle grows more intense depending on the firing direction, to counter the recoil of the gun. for instance, if the turret is firing toward 9 o'clock (the left), then the pods under the right side (at 3 o'clock) would get more power and have a more intense light to compensate for resulting recoil. Same if the gun was between 10 and 11, not quite straight or to the left, the right rear pod gets the maximum power, while the right front and left rear are fed a modest boost. That way the tank says on course.
Just a thought
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Nategold0410 [2015-05-17 19:36:58 +0000 UTC]
Nice twist on the traditional hovertank, using energy rather than fans. Β Well done!
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Commander-Fillmore [2015-05-17 04:43:05 +0000 UTC]
Every thing dies when these hit the ground
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