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Published: 2016-11-09 01:17:41 +0000 UTC; Views: 3313; Favourites: 40; Downloads: 14
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Description
I updated the map and remap it so it now use only 8 Texturesthought the Rope bridage texture need work right now its texture is just a white texture sheet
anyway if anyone know how to use Hammer
Please download and work this into SFM please its a real full map ^^
download it here. with its Textures.
www.mediafire.com/file/323tdbjβ¦
also if can fixthe dome for the sky and ground please do
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Comments: 44
SynjoDeonecros [2016-11-18 03:13:07 +0000 UTC]
Do you know if Novarek will use this version to update the "map" on SFM workshop?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-11-18 03:52:16 +0000 UTC]
that happening right now
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-01 20:58:04 +0000 UTC]
I wonder if it'll be turned into an actual map, instead of a scenery prop, this time.
Also, you don't have any wood textures for the bridge?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-01 21:00:05 +0000 UTC]
nope I don't
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-01 21:04:28 +0000 UTC]
static.vecteezy.com/system/resβ¦
This should work well for you. It's seamless, and it looks weathered, so it would fit with the run-down look of the shrine.
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-01 22:34:25 +0000 UTC]
but what about the rope?
also thanks ^^
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-02 00:17:11 +0000 UTC]
bgfons.com/upload/rope_textureβ¦
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-02 00:56:28 +0000 UTC]
thank thought this might need some work for the textureing hehe
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-02 02:44:27 +0000 UTC]
*shrugs* Still, if it helps you out with getting the scene looking right...
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-22 20:18:20 +0000 UTC]
I see you guys implemented the textures for the bridge. Looks rather nice, honestly. How's the past version coming along?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-22 22:50:50 +0000 UTC]
the past one is well some things to do... it gonna be needing re textureing like the late one, but sadly >.> no one I know can make it into a real map...
I try it in the sky void level it was all black
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-22 23:18:56 +0000 UTC]
Huh, that's really odd... Maybe it needs to be turned into its own map file, instead of as a worldbuilder prop pack like the modern version?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-22 23:26:30 +0000 UTC]
but I no idea of anyone who can make it into a real map
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-22 23:30:45 +0000 UTC]
Well, do you have the download file for it? I can see if anyone on DigitalEro is willing to tackle it.
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 02:43:30 +0000 UTC]
just got to find the right time to work on it
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 02:59:43 +0000 UTC]
Okay. I thought you said Novarek was trying to get it converted for you? What happened with that?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 03:13:56 +0000 UTC]
the lateist update of angel island not the past one. I remap it so it all look clean and only use 8 Textures
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 03:31:06 +0000 UTC]
That's the latest one for the modern-day version, right? I meant the past version.
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 04:40:28 +0000 UTC]
the past version need work, I talking about I had remap this one but its not up yet
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 18:48:31 +0000 UTC]
What kind of work does the past version need? And it seems like the retexturing you gave to this one got implemented well by Novarek in the workshop version, since the textures for the bridge are there when they weren't there before.
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 18:50:18 +0000 UTC]
the past need Remapping, new Ruin clean Textures, simular th the new one use for the re map Angel island.
and some cave and so on work on maybe
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 19:25:59 +0000 UTC]
I see. Well, hopefully you can get that taken care of, soon.
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 20:12:22 +0000 UTC]
if I find the time and Drive XD
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SynjoDeonecros In reply to DarkHedgehog23 [2017-07-31 20:23:48 +0000 UTC]
How's the "past" version of the Emerald Shrine coming along, or has that project been dropped, for now?
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DarkHedgehog23 In reply to SynjoDeonecros [2017-07-31 20:55:24 +0000 UTC]
same as before
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SynjoDeonecros In reply to DarkHedgehog23 [2017-08-02 00:00:10 +0000 UTC]
No update, honestly? What's Novarek doing with it, then?
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DarkHedgehog23 In reply to SynjoDeonecros [2017-08-02 00:43:14 +0000 UTC]
do you have 3DsMax?
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DarkHedgehog23 In reply to SynjoDeonecros [2017-08-02 01:45:20 +0000 UTC]
ok, I really want to see this test will work, for importing the map into hammer
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SynjoDeonecros In reply to DarkHedgehog23 [2017-08-02 01:45:58 +0000 UTC]
Okay. Sorry I couldn't help...
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 20:18:34 +0000 UTC]
In the meantime, someone needs to come out with an SFM version of a higher-quality Chaos Zero model, and a "shattered" Master Emerald w/pieces, so we can recreate some scene from Sonic Adventure 1 with them. Once the Past version is done, we'll need a better version of Tikal to make use of her scenes, especially since there's already a good map of the Echidna temple area that's right outside of the past Emerald Shrine, for transitions...
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 21:32:51 +0000 UTC]
I think Rock did that but his not letting them out unless someone of his friends ask for them
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 21:44:36 +0000 UTC]
Hmm. He's gotten a lot stingier with his models, hasn't he? I wonder why he's so paranoid about them?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 22:01:09 +0000 UTC]
people using his models to edit for porn, and he not like that so how would you feel if someone took your model or something you work on and rape it.
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-23 22:33:27 +0000 UTC]
Well, it's not like he's making original characters, he's doing 3D versions of existing franchises. If it were a wholly original character he was working on, and someone screwed with that, then yeah, I'd understand, but his Sonic stuff? Most of the time, it's just game-quality versions of what is already out there, so really, what's the point in bitching about it?
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 22:57:37 +0000 UTC]
Rock has good work, yet he can put way too many polygons into them
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-23 23:15:59 +0000 UTC]
sadly Blender's polygons half thing does mess them up when you use it to
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SynjoDeonecros In reply to DarkHedgehog23 [2016-12-24 00:16:56 +0000 UTC]
Yeah, what little I know about using blender, that irks me, as well...
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DarkHedgehog23 In reply to SynjoDeonecros [2016-12-24 00:56:26 +0000 UTC]
.. well its the only thing I can use
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