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Published: 2014-12-27 11:36:33 +0000 UTC; Views: 17963; Favourites: 397; Downloads: 0
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Description
This one was laying around my HD for quite a while. This was going to be an animation of the girl doing squats, but I didn't liked how the animation ended.Related content
Comments: 43
KittyKatTrina [2014-12-29 17:20:48 +0000 UTC]
She looks like she could shoulder press that over her head...!
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devmgf In reply to KittyKatTrina [2014-12-29 17:26:46 +0000 UTC]
she could lift that thing with one hand...
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VivaLaGorilla [2014-12-28 01:16:19 +0000 UTC]
Fantastic job on this beautiful weight lifter.
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thekivarider [2014-12-27 22:13:47 +0000 UTC]
Me gusta cuando usas musculatura algo exagerada pero... no sΓ© como decirlo, a su vez moderada,... no sΓ© si me doy a entender
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devmgf In reply to thekivarider [2014-12-27 23:00:00 +0000 UTC]
"moderada"? her biceps is almost the size of her head, your notion of moderate is strange, lol.
But I think that I understood, you're talking about the use of less lines for the muscles, don't you? Then, what do you don't understand? The overall position of the muscles? The fact that there are one or two lines in the place of a muscle group?
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thekivarider In reply to devmgf [2014-12-27 23:02:56 +0000 UTC]
a lo que me refiero es que es diferente a otras formas de musculatura que sueles hacer
como estoΒ fav.me/d7igqfc (sΓ© que un chibi no es buen ejemplo pero tu me entiendes)Β
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devmgf In reply to thekivarider [2014-12-27 23:13:25 +0000 UTC]
Well, if you look to a bunch of FBBs you may notice that the musculature will not appear exactly the same way to everyone (specially because of the natural variation of proportions of the human body). Other point is that I'm not aiming for realism in 99% of my drawings. So what I do is to abuse of this variation, I put the muscles in a way that I think that they will look good for each drawing.
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thekivarider In reply to devmgf [2014-12-27 23:18:39 +0000 UTC]
mmmmm ahora entiendo,Β
yo tambien intento darle diferentes musculaturas a mis personajes (aunque no siempre me resulta....)
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ElementosKingu73 [2014-12-27 19:43:02 +0000 UTC]
Aw that's too bad. Hope you'll return to it again someday. Still, lovely work on the gal.
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devmgf In reply to ElementosKingu73 [2014-12-27 19:49:25 +0000 UTC]
Thanks.
I'll try again next time that I'm in the mood to spend a lot of time in a thing that will probably fail, lol.
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devmgf In reply to Atariboy2600 [2014-12-27 23:41:28 +0000 UTC]
I like 'em cute and buff
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devmgf In reply to Yixleck [2014-12-27 14:53:51 +0000 UTC]
The bend in the dumbbell gives a better notion of weight.
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MGChaser [2014-12-27 13:42:58 +0000 UTC]
I know how you feel in regards to the animation. Β There have been a few that I played around with animating but it just didn't turn out quite how I wanted it.Β
This is excellent by the way
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devmgf In reply to MGChaser [2014-12-27 14:36:52 +0000 UTC]
Yeah, for me it's especially difficult to do an animation because I can't keep a good consistency of the character that I'm drawing.
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MGChaser In reply to devmgf [2014-12-27 19:36:53 +0000 UTC]
It can certainly be tough.Β
Either way, with your wealth of talent, I'm sure that if you ever do put out an animation, it will be spectacular.
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devmgf In reply to MGChaser [2014-12-27 19:47:10 +0000 UTC]
"wealth of talent"
I'm better with the one shot drawing then drawing the same character multiple times.
I messed a while ago with one Gettar86's drawing to make another pec flexing animation:Β Messing with Gettar86's drawing
I think that pec flexing is the kind of animation for me, because you just need to do changes in the pecs.
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Mud--Man [2014-12-27 13:16:29 +0000 UTC]
looks great, she does seem familiar to me but i donβt know from where
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devmgf In reply to Mud--Man [2014-12-27 14:35:22 +0000 UTC]
She reminds me of Hinata a bit due to the hair.
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Mud--Man In reply to devmgf [2014-12-27 16:17:16 +0000 UTC]
a bit yea but thatβs not all
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