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Published: 2016-07-14 19:16:53 +0000 UTC; Views: 94776; Favourites: 1241; Downloads: 0
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Pecs-chan:Β You can feel them, just take care to not have your hand crushed between them.Whaaaat...?! Did I finally made a colored animation that I didn't left in the scrap area, with clean lines and a simple shading that is not an edit of another person's drawing? Something is wrong here! lol.
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Comments: 151
FP909 In reply to ??? [2016-07-14 22:33:49 +0000 UTC]
now all she needs is a nice glass of water on Β top of those pecs!
super super dope.
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YoruKato In reply to ??? [2016-07-14 20:54:10 +0000 UTC]
hiciste un gran trabajo Dev!!, me gusta como usaste el cuerpo completo como base para la animacion, asi dedicaste mas tiempo trabajando en los frames unicamente del area de los pectorales y variaciones en los ojos, sin duda uno de tus mejores trabajos hasta ahora
PD: se que seria un trabajo extra, pero creo que le daria un mejor efecto si al flexing final donde flexiona sus brazos, le aumentaras el el tamaΓ±o de los musculos en sus brazos por un momento en frame, le daria un buen efecto de "buff",hay un truco que funciona, son 3 frames para esto, primero el tamaΓ±o normal, despues uno un tanto muy grande y otro que se encuentre en tamaΓ±o de una media entre los otros dos, siendo este ultimo el que quede al final
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devmgf In reply to YoruKato [2016-07-14 23:17:04 +0000 UTC]
thanks
yeah, the arms have a little motion because I had that in mind, but the real focus here was the pecs and my laziness made me scrap the idea of changing her arms size.
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cactusjoe999 In reply to ??? [2016-07-14 20:11:08 +0000 UTC]
And you did a wonderful job ^^ Those pecs are perfect !
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SenorMuscleMass In reply to MadDemon64 [2016-08-10 06:00:43 +0000 UTC]
oh man... I wanted to comment this, Awesome job with thios animation
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ABanq In reply to ??? [2016-07-14 20:01:31 +0000 UTC]
My God! This is insane. The... what...how. I'm pretty much speechless. I can't think of anything interesting to say other than BRAVO
Β Β
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PJ-K21 In reply to ??? [2016-07-14 19:55:48 +0000 UTC]
Another beautiful animation, good job. ^^
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PJ-K21 In reply to devmgf [2016-07-14 19:56:56 +0000 UTC]
You're welcome. ^^
I hope you have a nice day. ^^
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PJ-K21 In reply to devmgf [2016-07-14 20:13:40 +0000 UTC]
^^
I'm also working on my own muscle OC (that anthro puffer fish I talked about) I'll show it to you once I've drawn her. ^^
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devmgf In reply to PJ-K21 [2016-07-14 20:38:44 +0000 UTC]
cool - have you defined her color palette? Puffer fishes have a lot of different colors schemes
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PJ-K21 In reply to devmgf [2016-07-14 20:40:39 +0000 UTC]
Still need to work on a color, I'm thinking a brownish orange, and maroon/dark red for her hair.
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devmgf In reply to PJ-K21 [2016-07-14 20:44:31 +0000 UTC]
dunno how it would look with those colors, they are quite close in the color circle. Maybe a combination of oposite colors could deliver an interesting result, like the dark red and blue or yellow; or the brownish orange with purple or green
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PJ-K21 In reply to devmgf [2016-07-14 20:48:37 +0000 UTC]
Hmm, yeah, that could wok, my forst though was blue and yellow, but orange and purple could also work.
I'll just have to see what works.
Thanks for the advice. ^^
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PJ-K21 In reply to devmgf [2016-07-14 23:09:20 +0000 UTC]
Β
And I'll show it to you as soon as possible.
Have a nice day. ^^
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devmgf In reply to svesamikreteni [2016-07-14 19:55:41 +0000 UTC]
Thanks, I hadn't exPECted to end like that, lol
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guitartist03 In reply to ??? [2016-07-14 19:45:36 +0000 UTC]
Β Β Β
You're in berserk mode it seems^^
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JanRockitnik In reply to ??? [2016-07-14 19:33:23 +0000 UTC]
Your animations are getting really good. Doesn't seem like a lot of unique frames, but feels smooth. It can only get better from now. : )
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devmgf In reply to JanRockitnik [2016-07-14 19:45:00 +0000 UTC]
I'm too lazy to make each frame from zero, creating unique frames - from here it will only get better if I can make better things this simple, lol.
It have 7 different frames for the pecs, 6 different frames for the face expressions and 2 different frames for the arms, distributed in 92 frames. The torso, head and hair are the bases that never change. Each combination of those different frames are basically a new frame, so if I used all combinations possible I would have 84 different frames - but probably it have around 30 different frames.
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