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Published: 2015-08-26 00:28:48 +0000 UTC; Views: 23420; Favourites: 184; Downloads: 0
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1. Take action that someone can react to. I'm really amazed at how prevalent this is, and all I can think of is that people are afraid to be bold, especially if they are new to RP and don't want to step on people's toes. Back in the day, I used to roleplay on a Lion King forum (ahem), and the few close friends I gathered called this kind of crap "butterfly roleplay", as in: a lion comes into the thread and chases butterflies. Another lion comes in and chases it, too. They get to be friends by bonding over a butterfly. Everyone is happy forever and ever. Look, text roleplay is a training ground for learning how to write and write well. Conflict is your friend, not peace, love, and butterflies. I would not watch a television show about lions chasing butterflies. (I will watch the hell out of a lion framed for murdering his own father!) And I sure as hell wouldn't read a book about lions chasing butterflies. But so often, what I see is people just posting these extremely static reactions. In conversation, they nod their head. They agree. They stand there and do nothing, or offer inane and stupid opinions that have no relevance to what's happening. In combat, they stand there or attack everyone on both sides. If someone else enters the thread and does something, most of the time the new person will be totally ignored. In the thread as a whole, they risk becoming The Load (See Rule #5). In general, these kind of players are are just a drag to have in the roleplay. In real life these people would be considered brain-damaged. If they were a gesture, they'd be a noncommittal shrug. But in RP, they're someone's "character" and that's supposed to make it okay. In RP, I swear I will take a racist, a sexist, and a bigot over the most agreeable person in the world. Because I know who is going to be more interesting to react to. I can have pleasant and normal conversations in real life. I don't want to roleplay something I could be doing in real life, when the point of RP is to ride dragons and shit. In writing, the saying is "Character is action." A character is the action they take. Not what they TALK about taking, or THINK about taking, but what they DO. In roleplay, if your character is REACTIVE, they are not TAKING ACTION. If all your character is doing is reacting to everyone in the thread, and never doing anything themselves, get the hell out of my roleplay that that weak-ass bullshit, because you are not someone I want to play with. Every post you make, you should be providing fodder for your fellow players to react to, in addition to having your character react to theirs.
2. Say yes. This was something Stephen Colbert said about the first rule of improv comedy: say yes, no matter how absurd the suggestions. From an individual point of view, it results in a great skit. In the sense of Colbert's career, it allowed him to do amazing things, just because he never said "No, having a machine on NASA named after me is just ridiculous! Sponsoring a speed skating team is too odd!" Roleplay is a type of improv. And if you think you have to say "no", because it's humiliating, humbling, or not "in character", yes, you've achieved the impossible: you're roleplaying wrong. Way back in the day, I played with a Dungeons and Dragons group, and inevitably someone would play the lone wolf ninja badass, who played by his own rules and was gritty and anti-social. (Barf.) What ended up happening was that the rest of us, as a group, would wait around for hours while the DM ended up running an entirely separate game for Mister Ninja. Eventually, as group, we got tired of that crap. And Mister Ninja waited around for hours while we played our game. And when he complained, the DM said, "Don't like it? Then don't play that kind of character." This gets back to being The Load: it is NOT EVERYONE ELSE'S JOB TO CARRY YOUR CHARACTER THROUGH THE ROLEPLAY. Nope. I don't care. I don't care if your character hates everyone, is blind and mute, and would never, ever in a million years go to a bar to get a drink with folks. Because maybe this time he would, and he needs to, because saying yes is how you will get an interaction. Saying no will get you nothing. "It's my character!" is the rallying cry of the asshole who doesn't want to be considerate of other players. If you don't want to play with other characters, don't roleplay. Go play a video game. The computer won't mind, I promise. Say yes. Does it humiliate your beloved character? Say yes. Does it make the character do something strange or a little odd? Say yes. This rule doesn't mean you have to say yes to extreme things like dying, or something your character rejects with all of his heart and soul, but a drink? Conversation? Something within the realm of a reasonable, sane person? Say yes.
3. Variety is the spice of life. Humans are complex beings, but man, too many of them have a habit of creating one-note character. Like, say, you have an angry character. Kinda fun to interact with, because anger is so volatile. But it doesn't matter what happens, anger is all this guy will ever react with. Insult? Anger. Offer to help? Anger. Adorable puppy? Anger. Who cares after a while? You're writing a one trick pony with one dimension (who probably also lacks in growth, see Rule #4.) Thinking about how your character reacts in different situations is key to making a good character. I recall an old roleplaying buddy of mine who thought that "strong female characters" killed with violent precision on the battlefield and then cried and felt guilty about it later. Which, as a girl myself, made me want to punch him in the face after his umpteenth female character cried about how bad a person she must be for decapitating that ogre. Even just in basic social cues, children bring out different responses than adults. An adult being a jerk is held responsible for their actions; a child being a jerk is either blamed on bad parenting or an off day. Similarly, if you see a kid being called names by a parent bent on shaming and humiliating them, you respond entirely differently than you would to two adults doing the same thing. Maybe you do have an angry character. Are they going to get angry at a disabled person? A mute? A child or someone very old? Different nuances in different situations should bring out nuanced reactions. And sometimes, yes, this means your character steps outside their comfort zone for the sake of interaction. I might play a quiet, thoughtful introvert, but if the rest of the gang is going somewhere, I'm probably going, too. Roleplay lends itself to wonderful variety, because there's such a variety of players, and it's a lot of fun to see your character respond to the unexpected. A recent personal favorite moment in roleplay was when a friend of mine was playing a kind of obnoxious guy on a ferry, while my quiet introvert was a passenger who could see the ferryman and other passengers were really bothered by obnoxious guy. So when the obnoxious guy put his feet up, my introvert tipped him overboard. (My friend had to leave, so it was a perfect way to excuse her from the RP after I asked if I could.) It's become a great moment, because my introvert earned the friendship of the ferryman and the passengers, and that in turn led to further interactions. There's no limit to what can happen if everyone is on board with asking questions and saying yes.
4. Keep growth in mind. I happen to think roleplay, especially text based roleplay, is a wonderful training ground for writers. Mostly because what makes good roleplay makes for good writing. Roleplay with tension and high emotional stakes and a great plot is just as enjoyable as a book with the same elements. But a common problem I see with RP characters is very similar to a lot of protagonists: all their growth happened in their past. Moving forward, they have nothing to gain because they're already who they will be until they die. Which makes for some pretty damn boring interactions. They're never going to change their mind, have sympathy for another point of view, and they are certainly not going to change. The easy answer for this is "trauma." "Yeah, man, my character had really bad, traumatic things happen to her." Well, for the most part, (barring something like wartime PTSD) trauma actually has been proven to lead to self improvement in a vast majority of cases. Seeing or experiencing suffering creates compassion. If you see a bunch of people living without water, you suddenly get a lot more aware that water should maybe be a human right. If you see dogs dying of neglect, you might get more protective of a stray or be motivated to work at an animal shelter. If you suffer from depression or anxiety, you have more sympathy for depressed or anxious people. It's actually if you are super protected in a bubble all your life and never had any difficulties at all that you are more likely to be lacking in empathy for others. Even if growth is small, or even if just one character brings out something different in yours, growth is still important and rewarding. And a necessary part of writing a good character arc for a book. Characters need to be changed by events in a book, so you should have them change in reaction to roleplaying events. An introvert becomes a little more sociable. A loudmouth learns to shut up and listen a little more. Big, sweeping changes? Even better! Go for it. But don't stagnate your character just because "It's my character!" Especially when you're using it as an excuse not to interact with other players.
5. Don't be a Drama Queen, The Load, or a Damsel-in-Distress. Everyone loves drama, especially teens. But if you are any of these things, you are, essentially, placing the burden of action on others while expecting the plot to remain centric to your character. You tailor your actions to limit the actions of others into doing something you want them to do. Everyone centers around your characters desire's, and if they don't, you're not playing at all, or playing so badly you may as well be punishing the other players. For the last time, roleplay teaches you how to structure story and character, and this is about as close as you can get to being a Mary Sue. Everyone else is actually doing stuff, but you're reaping the benefits. For example, your character is crazy. Certifiably so nuts that no sane person would ever get near you, as you smash things, attack guards, and do other wacky hijinks that have nothing to do with the plot. You're the Drama Queen, especially if you whine when others don't want to play with your idiot loser of a character. If you never react to anything, never act out your own ideas for the situation, or give anything for the other players to react to, congratulations, you're The Load. The rest of the characters will tolerate you and haul you around, because let's face it, you're dead weight, but the next time they go hunting for someone to play they're not going to extend the invite to you. And if you get to sit and do nothing while your companions fight and struggle, for a cause that means nothing to them but everything to you: you're the Damsel-in-Distress. Emo characters who constantly have to be stopped from self harm or overdosing or killing themselves are very popular for this. They have to be "rescued" from who they are, and even if a nuclear missile is five seconds from launching, they're about to shoot up that heroin so save them! And don't think these are mutually exclusive terms, either. One of my absolute favorite stories about how NOT TO ROLEPLAY was experienced by a friend of mine on an animal forum years ago. She was a jaguar, and started a thread where she was hit by a tranquilizer dart from a poacher. THREE OTHER PEOPLE came in with their own characters and made the exact same thing happen! The thread died six posts in because all it was was a bunch of unconscious jaguars at the base of a tree, an idea so fabulous in its terribleness I get tears in my eyes laughing about it every time I think about it. How magnificently stupid can you get? It's a brilliant and awful combination of Loads and Damsels-in-Distress ("Hey, sweet! I don't have to contribute my own ideas! I'll just copy the OP and then MY character will get carried around by someone else's plot!") too scared to come up with anything original.
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Comments: 47
falcoDArgento [2016-12-13 16:36:20 +0000 UTC]
This was heart wrecking.
I am someone who loves to RP, it used to be my life and I started out as a very young fella. It breaks my heart to realize that lately, these mistakes are defended pridefully and sometimes very aggressively by the ones at fault. I thought these points where something logically achieved by anyone, sadly I got to grow up and realize the truth, so this is very VERY helpful for everyone who's willing to learn. I wonder, would it be okay if I translated it? I have a bunch of friends who could use this
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Droemar In reply to falcoDArgento [2016-12-15 19:18:09 +0000 UTC]
Of course! Anyone who is defensive about crap like this doesn't deserve to have good RP partners.
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RenamonMega [2016-03-01 22:30:36 +0000 UTC]
I'm a newbie at Roleplaying so there are things I'm bad at which is making long complex descriptions and the good which is following the rules of the roleplay.
Still I have troubles with it all.
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GreyCorbie [2015-09-02 08:38:49 +0000 UTC]
I used to roleplay fantasy/sci fi a lot, and man, the Drama Queens and Damsels were such a problem for the groups I was in! I found that making THEM handle their issues would help solve the problem. A little drama once in a while is fine, but when someone is all, "Oh, I have cut myself and require assistance immediately!" or, "Oh, looks like that mushroom I ate was poisonous and now I am dreadfully ill and require care!" every five minutes, it's a real pain. We'd do stuff like make sure the person who would get injured a lot would have their own first aid kit and we'd prompt them to take care of themselves, rather than burdening our characters with playing the unwilling medic all the time. And we'd respond by having our characters insinuate that the Damsel's characters were being melodramatic and prone to exaggeration, so the Damsel's problem became their character's problem. We'd just play it so the Damsel's character was known for crying wolf and would be neglected.
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Kwayera [2015-08-30 08:03:01 +0000 UTC]
Every. Fucken. Word of this.
(10-year veteran of horse RPs fistbump)
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Karasunokazu [2015-08-27 13:19:19 +0000 UTC]
I have faved this for future times I come across an RPer who needs some improvement advice. When I modded RPs I would have to trot out similar points on a regular basis, so it's nice to have it so eloquently put, and in a way that isn't talking down to people.
Also: I love character development! IMO it is one of the most fun things about RPing, seeing how your character grows and changes. Those who insist on keeping their character the same way are missing out on the best bit.
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ChiObsidian [2015-08-27 05:31:55 +0000 UTC]
Shared. I do a lot of different kinds of RPing, text-based, LARPing, tabletop, WoW RP, and it is applicable for each and every one. I know quite a few Damsels and Loads. One person always gets so mopey when the plot isn't centralized on them. I wish I could make them read this!!
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swiftblight [2015-08-27 03:56:16 +0000 UTC]
The first one is a rule I took to heart a lot once I started rping on WoW. It's more fast-paced because it's real time, and you don't have very many characters per post, so I tried to only type things that other people could react to. Unlearning it to pad posts on forums for word count is a bit weird to me now.
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ChiObsidian In reply to swiftblight [2015-08-27 05:33:26 +0000 UTC]
I think some Moonguard RPers could certainly benefit from reading this. x.x
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swiftblight In reply to ChiObsidian [2015-08-27 17:28:06 +0000 UTC]
Hahhah Sometimes it's okay to add a bit of insight to why your character is doing things. (This issue comes up even more when you have telepathic and psychic characters)
It's just when your whole post is nothing but introspection, there's nothing for anyone else to react to besides being like 'uh huh' and staring or getting mad about them being short with them ect ect. I think it stems from many novels we grow up with having the main character's thoughts so easily shared.
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CaptainElsa [2015-08-27 01:05:52 +0000 UTC]
I'm on my first role-play with one of my friends on here, and I think these will help me out a lot. I always am looking to improve in everything I write.
Do you RP?
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Droemar In reply to CaptainElsa [2015-08-27 01:41:15 +0000 UTC]
I'm part of Sybal Heim, which is an RP fantasy, but not a whole lot lately. I write more nowadays.
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CaptainElsa In reply to Droemar [2015-08-27 15:55:31 +0000 UTC]
cool! It's still always good to write
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PrussianChibi [2015-08-26 23:09:02 +0000 UTC]
For the longest time I have been actively involved in roleplay and still find it an interesting and fun activity to do with my girlfriend on a regular basis. This guide is very helpful and perhaps will even give me more room to improve. As someone who has been doing this for roughly eight years, I can say that there is always a way you can improve. I used to be guilty of a lot of these things in my first year... Especially #5. But, as you have stated, roleplaying is a learning experience. It takes a while for someone to become good, and even then, you still have things that you may find could use improvement. My biggest problem is that I've grown lazy. There was a time where I was in a Naruto RP and everything had to be immaculate from the character bios to the simplest of posts. After those days I started adding less detail, so perhaps another thing I would add to this list is to not hesitate to go more in depth with your post. Don't go crazy, but don't be lazy. Thank you for putting these tips out here for everyone. I'm certain that I will be able to further improve, as well as all others both new and familiar with roleplay.
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DarkwaverStudios [2015-08-26 22:54:42 +0000 UTC]
when the point of RP is to ride dragons and shit.
Don't need to read any more for me to say 10/10
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JadedSketch [2015-08-26 22:08:10 +0000 UTC]
Okay saying this now, I'm not only going to favorite this, but also share this in my journal-
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weirdsketch [2015-08-26 19:30:15 +0000 UTC]
I'm not going to lie or beat around the bush, i'm guilty of some of these. However, like you said, it's a learning experience. The more I rp and the more mistakes I make, the more I learn and how to rp better on in the future. Thanks for typing this out, I found it very enlightening and helpful. ^ ^
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VisionCat12345 [2015-08-26 18:54:43 +0000 UTC]
As roleplayer, here is what I hate most-idea that if characters don't bond immediatly, other player hates you.
From mine own experience-one of my best friends, person I first roleplayed ever...what is relationship between our characters? Mine character accidentally made her lose her shit after accidentaly reading her mind-something her character is raised to view as crime-and breaking his home, after which her character is intrigued but not too keen on finding out what mine is, while my characters views her as mad sentient atom bomb at best.
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PotatoPhoenix [2015-08-26 17:49:16 +0000 UTC]
Honestly, I can't stand group RPs for these exact reasons. I don't think I've ever found a good group RP in my life, and yes, I know, I'm probably looking in all the wrong places - but more than this, there are other reasons I dislike group RPs. Sometimes I just don't feel motivated to post, or to interact with everyone's characters, or to actually try to follow the insane plot that's happening. Sometimes I feel like everyone's moving way too quickly without me, and I can hardly keep up, and when I do finally have a post written up it ends up being too late because some insane plot development already happened within the twenty minutes I was away.
I prefer one on one RPs because then I can nitpick about what partner I choose; I can look for someone with my same interests in RPing and my same general style of writing. Of course their writing doesn't have to look exactly like my style, because I think it's best to RP with someone who has a bit of a different one than you, and that way it really opens you up to actually responding to a very different style than yours. But what I mean is this - I refuse to write short, tiny posts, because nothing happens within them and I much prefer writing tons of huge paragraphs if need be. This doesn't have to be the norm - because if nothing much is happening in the RP, then how are you going to write a ton of big paragraphs about nothing? But what I despise almost more than anything is when I actually write over ten paragraphs for a super intense part of the RP - and I leave PLENTY of opportunities for interaction open to my partner - and then they reply with a measly, ugly paragraph (or less!) of nothing substantial. Then I feel like I'm writing a novel by myself and heck, I might as well go do that instead of RPing with them.
Another huge pet peeve of mine is when someone pairs two of their own characters. For example, they bring in Bob and Bobina (both of which belong to just one person) and they're a couple. It utterly DESTROYS any interaction this person might have with the group, because Bob and Bobina are too distracted kissing each other and laughing and holding hands to bother interacting with others. Then that person and their characters becomes a Load. It's just something that irritates me greatly; if you want to ship your own two characters, write a novel about them! Don't you dare bring their pathetic PDA into an RP in which character interaction is the driving force! Open yourself up and romance someone else's character, please!
Eugh, that's enough rambling from me. I think my RPing days are over, anyway. I much prefer just writing novels.
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falcoDArgento In reply to PotatoPhoenix [2016-12-13 16:37:08 +0000 UTC]
I relate so much to this that it hurts
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Togrutaboy836 [2015-08-26 17:26:42 +0000 UTC]
Alot of these are very true, I just wanna add that most of the time these are easier to accomplish if you've got a really fleshed out idea. I know how it feels to get a good idea and want to take it a mile, but sometimes it's just too one dimensional. I've had ideas that I was excited about that I got bored of because there just wasn't enough there.
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CrazyChimkenLady [2015-08-26 17:26:01 +0000 UTC]
Thank you so much for writing this! Hopefully a myriad of people will read this and learn something. ^_^
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Wolffang1995Hyano [2015-08-26 16:20:34 +0000 UTC]
pfft~ That last one~ XD Lol~ Sometimes or recently my mind wanders off to recalling old role plays and sadly I can see myself as 5th rule. I prefer to have 1 on 1 role plays, mainly with my boy friend or friends and I'll try to find new role players to have fun with but it's mostly when I'm with my friends that I tend to have a lot of wacky fun and less of something akin to 'The Load' or 'The Damsel'. Honestly I don't like acting like that either so on occasion I'll try to move out of my comfort zone and do something I wouldn't normally have my characters do. Honestly though after reading the line[s]; 'One of my absolute favorite stories about how NOT TO ROLEPLAY was experienced by a friend of mine on an animal forum years ago. She was a jaguar, and started a thread where she was hit by a tranquilizer dart from a poacher. THREE OTHER PEOPLE came in with their own characters and made the exact same thing happen! The thread died six posts in because all it was was a bunch of unconscious jaguars at the base of a tree...' Honestly that made me laugh a lot and if I were in a role play like that now a days I'd have probably made my character attack the poachers and tend to the injured because that's what they would do. And after a while I began to realize that I modeled my characters after my own personality, each of them splitting and branching off into their own person. So far there's only 5 and the 1st one would knock out or kill the attacker and tend to the wounded while the 2nd would be scared or terrified but would help anyway, like freezing the attacker in a solid friggen block of ice and then tending to the wounded, 3rd, if on her own, would just laugh at the situation and walk off but if she'd met up with the first 2 characters she'd take down the attacker and just drag the injured to 1&2 while grumbling because 1 would kick her but for leaving injured people on their own. XD 4th one would just sit in the shadows and observe what's going on before deciding if it's even WORTH the trouble to help whoever was attacked and the 5th one just wouldn't give a damn. XD
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farsidejr [2015-08-26 16:11:20 +0000 UTC]
My God... There are so many people I need to show this to, it isn't even funny.
Okay, maybe a little funny.
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OhsoDutch34 [2015-08-26 15:36:27 +0000 UTC]
I totally agree with these rules! Thank you for writing them! <3 ^u^
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Starhorse [2015-08-26 13:02:19 +0000 UTC]
Weeee! And man...that Jaguar role play...what kind of fool would start a role play like that?
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rher002 [2015-08-26 10:35:17 +0000 UTC]
I can't say I'm not guilty of any of this, but I'm still fairly new to RPing so learn and let live.
There was one case I had though. Basically, the group decided on a romance/drama story... Well, I say group, but it was more all her idea.
Basically, she really liked drama romance, so we had her character be the main (just for the moment btw) and then we would jump into the story along the way. She was a girl who was in love with a guy who loved her back, but she gets into a car accident, and loses her memories.
She wakes up in the hospital. The person playing her boyfriend comes rushing in.... And that's basically it. We never get a chance to introduce our characters, because she and her bf are all in their own world, resolving their problems without our help and stuff.
"I love you so be together with me!! It doesn't matter if you remember me or not!!"
"Really? Ok. I love you too, guy whose name and face I don't remember!"
That sort of feeling, lol. At one point, another person did try to get into the story by dramatically coming in the hospital room, but the two just ignored them. I was the doctor for a few lines before I was kicked out lol.
That's the end of my story. Very informative. Thanks for the tips! I'll try them out next time!
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Endersmirror [2015-08-26 10:24:25 +0000 UTC]
Another positive result from using RPs to develop writing ability is the chance to see how multiple PoVs can help shape the same basic story arc. For example, if anyone out there who's read the original Dragonlance trilogy (Dragons of Autumn's Twilight, etc.) and been bemused or confused about the scenes involving Raistlin and the female gully dwarf he charms into helping the party, who then falls in love with him...this wasn't Margaret Weis' idea; she said it was actually what the in-house tester for Dragonlance playing Raistlin did in that scene - she never would have thought of it herself.
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artbyelio [2015-08-26 09:47:48 +0000 UTC]
Not just improve in writing -- if done REALLY right, it can help improve your English too if English isn't your first language! I've seen it firsthand myself -- one of my roleplaying partners wasn't too good with English when she first started, but over time, the more she roleplayed, her English slowly began to improve. Now she's a committee member of her university's English club. It's pretty amazing what roleplaying can do.
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nighthawk81 [2015-08-26 08:29:22 +0000 UTC]
I saw this on the Front Page, and decided to have a closer look. Now that I have, I actually have some input.
Many moons ago (say, about 1985), during the days of single-line BBSs, our group wrote what we called Never-Ending Stories. Pretty much as you described, one writer would create a setting and a character, and other writers would create their characters and interact with the existing characters. (One advantage of single-line BBSs for this type of endeavor was that you were forced to take turns ... you didn't have five people reading one post at the same time, and attempting to take the story in five different directions.) When we got the occasional Master Ninja or Load, we just wrote around him. Five actively-involved characters and one joker on the outside looking in. Sooner or later, Mr. Outside either got his act together and "joined the party," as it were, or just stopped posting. We were able to keep a relatively clean and coherent overall story that way. And yes, it improved the writing skills of all of us, including this old man.
Thanx for sharing. This was quite informative.
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amiryounisnajam [2015-08-26 08:21:23 +0000 UTC]
Very informative and effective writing tips.
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Relic-Angel [2015-08-26 08:12:03 +0000 UTC]
I used to roleplay for the Threads of Fate forum. Over time, the thread was dropped on FFN due to lack of participation. I realize now, looking back, that when roleplaying it's an extension of my writing in practice. ^^
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CrisisHalfPrincess [2015-08-26 08:02:27 +0000 UTC]
Thank you seriously. I did roleplay with someone other using "the load/center of attention mary sue". Cruel, really. I lost the need for rping then, but now I'd be up to it again. However, this time I may send these rules with me
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Furrama [2015-08-26 06:37:53 +0000 UTC]
I only roleplayed once, years ago. I think Warrior cats were involved, and the forum died soon after I showed up. Then I never did it again.
For sillies, to see if I can set up:
- The scene opens on a dock in Seattle.
Two women exit their boat. Both are wearing expensive looking kimonos. The first is a short plump woman who appears to be in her thirties. She has dark circles under her eyes, though she appears alert and excited to have arrived, and points her friend to a nearby gift shop. The other woman is tall, thin, and has a sharp nose. She appears to be in her mid twenties. She's wobbly, and throws up in a nearby trashcan. Her companion lightly scolds her for having drunk so much the night before.
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BaratheThornNinja [2015-08-26 04:52:47 +0000 UTC]
Amen. I'm an admin of two roleplays. I try to preach this everywhere I get the chance to. Of course you get the people who don't listen, but then you get the ones who want to take their time and make decent characters.
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tsareia [2015-08-26 02:06:05 +0000 UTC]
Lilymud? X3
These are good things to keep in mind. I need to make some nastier characters I think haha.
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Droemar In reply to tsareia [2015-08-26 03:35:09 +0000 UTC]
Never played Lilymud.
But I think a lot of this stuff is universal.
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MonochromeCrystal [2015-08-26 01:58:39 +0000 UTC]
Thank you! Roleplaying had made such a difference in the way I write and seeing people do these things no makes me not only cringe, but leave plots that may have otherwise been good because they get overrun with, specifically, people listed in Rule #5 or Mary/Gary Sues like in Rule #4. Thank you, Droemar! I have truly missed the 5 Tips series.
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GreyMornArt [2015-08-26 01:45:22 +0000 UTC]
yess!!!! forum rp was definitely one of the key factors in my decision to pursue writing professionally. it's also such a nice way to vent and do stupid, cliche things because they're fun (you did lions, i did sparklewolves. tbh i still sparklewolf. fight me, adulthood, i will lisa frank to my fucking grave).
one thing i would caution against, for anybody who happens to be looking through the comments, is taking plot elements or characters from your rps and turning them into something to sell. like... remember that this isn't a solo story. you have collaborators, and those collaborators might not be so cool with a thinly veiled stand-in for their own characters or ideas showing up in your webcomic/novel/novella/etc. especially if you start making money off it!
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japanmk109 [2015-08-26 01:06:45 +0000 UTC]
This is a wonderful list and a good one to follow. As I notice when I do role-play my writing either gets better or worse depending on the story so thanks for the list.
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KreepingSpawn [2015-08-26 01:02:54 +0000 UTC]
I'm effectivley living this list right now. RP is prominent in my life now, and I think it is very much benefiting my writing.
Thanks for articulating this! Another gem!
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BittyKitty1 [2015-08-26 00:38:18 +0000 UTC]
I never really thought about it before, but roleplaying with a few other, more experienced roleplayers, also helps with creating 3-dimensional characters, especially if your character is newly born or very young when you start RP'ing them. You have a lot of information coming at a character throughout their lives, shaping them and making them unique, since no other character will go through that experience exactly.
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amazurani [2015-08-26 00:33:17 +0000 UTC]
I've actually noticed that I've been writing better in roleplays. .w. I totally agree with this.
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