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Published: 2008-04-09 00:24:46 +0000 UTC; Views: 6418; Favourites: 40; Downloads: 424
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Description
More real-time strategy game art! View full-size for 1280x960 image.(In the style of Dawn of War, Earth 2160, Supreme Commander, Command & Conquer 3, Starcraft, etc.)
This is my second "Quad Tank" model. (3rd texture I've made for it) It has two main cannons for buildings/vehicles and a double-barreled anti-air gun. It runs on threads.
It's for real-time strategy games, so it's low poly and made to look decent when small, not from up-close.
Information About This Scene
This time I've made a small scene too, just to show how this tank would look in a DirectX 9 game.
Tank
1024x1024 texture map
1024x1024 normal map
171% of the UV area covered
1258 triangles
Environment
512 polygons for each of the big rocks (made 3 types)
44 polygons for each of the pebbles (made 3 types)
2 quads for the vegetation + 128x128 texture and alpha maps (made 2 types)
I used 3 particle systems to place those objects around randomly on the ground plane. I also gave them some scale and rotation difference of course to make them seem different.
Tools
Created with 3DS Max, DeepUV and Photoshop. Glows and color correction done in Photoshop.
Related content
Comments: 28
Joncuki [2009-12-10 00:35:32 +0000 UTC]
so are you making this stuff for an acutal production game, and if so, are you doing it inde or with a production house?
👍: 0 ⏩: 1
DXBigD In reply to Joncuki [2009-12-10 01:13:41 +0000 UTC]
No, at this point my RTS game models aren't going into any game. I sent my Fire Ant model to some SupCom modders but they ended up not doing anything with it.
👍: 0 ⏩: 0
Titanus4eva [2009-10-16 11:12:36 +0000 UTC]
Wow they look impressing!! Can you make a tank battle? Just invent some other tanks (red opponent) and then let the blue tanks fight against the red tanks. This would be awesome!!
👍: 0 ⏩: 0
Dancin-lord [2009-08-07 02:24:02 +0000 UTC]
So how did you learn all of this? Online tutorials or are you a student somewhere? This is kinda what I want to do for a living.
(lol still in high school)
👍: 0 ⏩: 1
DXBigD In reply to Dancin-lord [2009-08-09 22:03:48 +0000 UTC]
It's all self-taught. You can find tons of free tutorials online for any software you want, then there's the ones you have to pay for. Personally I prefer video tutorials...I've been through tons of DVDs like that about Photoshop, ZBrush and Max and just generic things like designing creatures, vehicles, texturing, UV mapping, etc.
👍: 0 ⏩: 1
DXBigD In reply to Aqua311 [2009-05-27 04:19:53 +0000 UTC]
No, the Cobras in Halo Wars look like these! I should sue those Ensemble bastards!
👍: 0 ⏩: 2
Aqua311 In reply to DXBigD [2009-05-29 17:25:25 +0000 UTC]
Well you'll be happy to know Ensemble is closed down.
👍: 0 ⏩: 0
Iamtesla [2009-05-22 15:13:20 +0000 UTC]
Nice work, C&C3 Tiberium Wars has a game engine that is mod friendly. You should probably try and put some of your tanks in it, though for a strategy game model, 1024x1024 is way to big for textures. it should probably be 512x512 or even 256x256. Its usually the game engine itself that makes it look way better. Either way, GJ.
👍: 0 ⏩: 1
DXBigD In reply to Iamtesla [2009-05-22 16:54:23 +0000 UTC]
Thanks. I was making these in the SupCom style, and that game doesn't use a fix zoom - you can go up close on models as well as zooming out to the point where you see the whole map. The textures would scale down based on the zoom level, but I always work on the highest res. texture so I can scale it down later without blurring anything.
👍: 0 ⏩: 1
Iamtesla In reply to DXBigD [2009-05-22 20:10:36 +0000 UTC]
If you can get LOD, then without mods that's even better.
👍: 0 ⏩: 0
splash5000 In reply to DXBigD [2008-04-11 23:00:28 +0000 UTC]
cool man - I been playing with unity3d it a nice game engine -you also can make web base games -objects has to be lowpoly of course -I just have to learn to make tho's nice image map like you do
👍: 0 ⏩: 1
DXBigD In reply to splash5000 [2008-04-15 16:02:04 +0000 UTC]
All you have to do is look into UV mapping first. The texturing is easier to understand since you can use Photoshop (although it takes a lot longer to make textures than to model/map in my case). I'd suggest getting DeepUV and looking for DeepUV tutorials...I learned it in a day or two and it's a very good program.
👍: 0 ⏩: 1
splash5000 In reply to DXBigD [2008-04-21 00:19:22 +0000 UTC]
Thanks mAN -Keep up the good work!
👍: 0 ⏩: 0
DrMan [2008-04-10 04:53:36 +0000 UTC]
Very nice. Definately looks like a screenshot from a game.
👍: 0 ⏩: 1
dmaland [2008-04-09 16:33:46 +0000 UTC]
They're all looking at each other, as if to say, "Dude, we're out of tiberium!"
👍: 0 ⏩: 1
DXBigD In reply to dmaland [2008-04-09 18:07:15 +0000 UTC]
Hehe. That makes me wanna make some tiberium crystals and a new image.
👍: 0 ⏩: 0
Amras-Arfeiniel [2008-04-09 11:35:15 +0000 UTC]
mm interesting idea with the grass.
Looks very gameform.
👍: 0 ⏩: 1
DXBigD In reply to Amras-Arfeiniel [2008-04-09 16:11:37 +0000 UTC]
Thanks. Everything in there is doable in real-time in any DX9 engine, assuming you use nice anti-aliasing, so that's the look I was going for.
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