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eiSH — Ken

Published: 2016-03-13 03:35:10 +0000 UTC; Views: 13881; Favourites: 7; Downloads: 537
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Description Green boxes mean hurtbox (if they touch the green line with a red bar, you will get hit).
Red boxes mean project invincible but not physical invincible.
Yellow boxes are proximity blocking markers (if the yellow bar from a move reaches your character, you will go into block animation).
The yellow in the character are collision blockers (also passing over will turn the character over).
Blue is grab ranges.
Purple/Orange is projectiles.
And there might be some other things here and there -_-;

^Not 100% accurate, just a quick run-through on what the boxes mean 

Download the original if you want to see the hurtboxes better 

All credit should go to the creator of Frame Trapped.  Don't know his name but: frametrapped.com/

I just screen capped >.>

Please follow me here or on Twitter: FreestyleiSH for my next project:  Commentator's Frame Data Handbook.
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Comments: 2

Rizhall [2016-03-13 05:45:29 +0000 UTC]

You know what those bright green hitboxes on LK Tatsu are?

👍: 0 ⏩: 1

eiSH In reply to Rizhall [2016-03-14 19:00:35 +0000 UTC]

I know that MK.Tatsu in V-Trigger nullifies a projectile -- 1 for each rotation (so both ex.Sonic Boom from Nash are possible to nullify), but I dunno about the regular version.  Will check when I have time~

👍: 0 ⏩: 0