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EmbassyOfTime — Moonscape

#3d #crater #game #planet #programming #space #star
Published: 2017-05-22 22:20:06 +0000 UTC; Views: 133; Favourites: 0; Downloads: 0
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Description I did a VERY crude landscape algorithm for craters, it's not nearly good enough to be used, but helped with some experiments. Those experiments: Lighting! Not only are there now shades (but nothing actually casts shadows, they just have lit and darkened sides), but that shade is determined by where the star is. Also, it should theoretically be sort of simple to make the shade turn with the star, allowing for shade to follow a day/night cycle or the planet's movement around the star.

No binary star systems in the near future, though, so no Luke Skywalkering with a double sun
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