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Published: 2016-03-31 15:44:10 +0000 UTC; Views: 1011; Favourites: 6; Downloads: 93
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Description
Just to quickly explain what all these meshes are doing.Mesh4 was the one with V4 compatibility, but out o fear of getting nailed by DAZ I thought it was best to leave that behind and make a new mesh. That said, Mesh5 is not super different from Mesh 4 proportions-wise so converting V4 stuff (or anything else) is not that hard. Good thing humans don't evolve that fast
Just a summary:
Mesh4: V4 head, rig and topo. Unique body mesh and JCMs. Integrated gens.
Mesh5: Unique, rig, mesh, topo and integrated gens, oral anatomy, bodyhandles, ear bones, extra toe bones etc.
Mesh4.5: the old mesh with Mesh5 topo, and all the extra bones and bodyhandles.
Content for Mesh4.5 <> Mesh5 = good thing!
Edit: one small addition, but might explain loads: as you can see mesh4 is asymmetrical. Its one of the many things that would never fly in a commercial figure, which is exactly the reason why mesh5 is taking to flipping long to make. Mesh4 (or now 4.5) is a figure that I just slap together on the fly, using any means I have at my disposal, pure organic development, switching stuff around, fuck the CR2, I even use the poser morph brush. So she's 'professionally sloppy'... but she still looks great... but a figure like that won't last ten minutes in the Poser community, and you know it.
Mesh5 is not like that. That's military precision modeling, morphing and rigging. That is the big difference.
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Comments: 12
RHSC-Productions [2016-04-25 20:53:30 +0000 UTC]
Thank you for the clarification.
Now, possibly showing my ignorance, may I request you to define Topo in the sense that you are using it here?
-DP
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rtamesis [2016-04-01 14:38:05 +0000 UTC]
The SR3 for Poser 11 just got released a few days ago. Have you tried it to see if it fixed the bugs that you were having with PE in Poser 11?
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nakedfunn [2016-03-31 18:26:01 +0000 UTC]
Based on what I've seen I'm pleased with the mesh arrangement. Based on the rib-cage morphing on the backwards bending yoga ready 6 image it appears to do what I want, so no complaints.
erogenesis-art.deviantart.com/…
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Glen85 [2016-03-31 16:32:22 +0000 UTC]
Cool stuff man! Thanks for explaining it, it was getting a bit confusing, lol!
One question: For most of my characters, I use the 'Shape of a Woman / Man' morphs, especially for heights. Will this, or something like it, work with your product? V4 was horrendously proportioned and none of my characters have her proportions these days.
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erogenesisCGI In reply to Glen85 [2016-03-31 16:44:07 +0000 UTC]
that is one of the big hold-ups now, is that scaling in poser is atrocious by default. There are ways around it but its slowing things down dramatically. With my proprietary mesh I kind of cut corners and you don't notice much of the problems. An average Poser user will see it immediately and won't know what to do about it.
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Glen85 In reply to erogenesisCGI [2016-03-31 17:13:58 +0000 UTC]
Yes, even with the morph packs I use, I still get 'ledges' in joints, especially the ankles, which I often have to either pose around or smooth out with the morph brush. I hope you can work through it mate.
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