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EvolutionsVoid — Ferromancer

Published: 2014-06-14 01:14:34 +0000 UTC; Views: 1978; Favourites: 11; Downloads: 0
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Description "When you ask the common folk 'which magic user do you think is the scariest?,' all of them will tell you that it is a necromancer. But these are people who have no clue how diverse the art of magic is. They do not know of pyromancers, cyromancers, hex masters and aquamancers, and all the different magic with different focuses. If they knew, the answer would be different. Ask any educated mage or wizard and they will tell you. What is the scariest magic user? A ferromancer. And we all pray that we never meet one."

Of all the classes of mages, sorcerers, witches and wizards, a ferromancer is considered the most dangerous and feared of them all. To simply put it, a ferromancer is one who can control metal and iron, one who can shape it, move it and bend it with their will. But this simple description does not do the class justice. The art of ferromancy is one of the few magic classes that is banned from all magic schools, training grounds and academies. It is not banned because of its power over metal, but because of what always seems to come along with it. Expert magic users remain baffled to this day on how ferromancy begins, and how it is capable of taking root inside a person. Surprisingly, ferromancy can randomly appear in a person who has never used magic in their entire life. It can also be learned by a magic user if they find the right books and scrolls, most of which are forbidden or have been burned. Regardless of its origin, at some point of time, ferromancy begins to warp and consume the user, driving them mad with every passing day. Scholars have often called ferromancy a "sickness," one that drains the humanity from the user and transforms them into a monstrosity. At first they obsess over metal, hoarding as much as they can. Then they start wearing it, creating armor that is often too heavy for them to physically carry. At this point they rely on their powers to move and function, as the armor is too cumbersome for physical movement. With this, ferromancers move in awkward, robotic movements, with heavy, clomping steps,  like a person who has weights strapped to every limb. But then, the ferromancers begin to cut. Driven by some unknown cause, ferromancers while start to carve away their flesh and limbs, substituting them with iron and steel. Since they can move metal with ease, these replacement limbs are essentially upgrades. A ferromancer will hack and slash more and more away until they are left with the necessities of life, and often they will use magic to deal with food, water and air. Eventually, a ferromancer will be withered hunks of flesh, enwrapped in a solid suit of armor. But this is not enough for them, as they then begin to eat it. Ravenous, they will seek out any metal to devour, stuffing shards and ores into their metal mouths, melting it down in the burning furnace that has replaced their stomachs. Large metal objects will be melted in their hands, using heat and ferromancy to turn the sturdiest objects into pudding, which they then greedily suck down. Consumed metal will reform onto their bodies, causing them to grow bigger and bigger with each meal. Thicker shells will begin to form, sharp blades and spines will jut from their carapace and new metal limbs will sprout from their bodies. As they eat and grow, their bodies become so heavy, that they have a hard time moving with four limbs. So more limbs are constructed, new body segments are added, and the ferromancer continues to crawl through the kingdom, devouring all metal and shredding all life. In these advanced stages, ferromancers no longer appear human, but more of some obscene metal insect with random limbs and body parts, seeking for more food to stuff into its burning maw.

For combat, a ferromancer should never be physically fought. Its thick armor is impenetrable and its immense weight makes it almost impossible to topple. Metal weapons are usually stolen and devoured if someone is so foolish to approach. A ferromancer can also move in short bursts of speed when needed, burning through energy reserves in order to slay a quick foe. But their most deadly weapon is the ferrofluid they carry with them. Ferrofluid is named that because it appears to move and flow like silver, grey water, but can harden and sharpen like steel at a moments notice. This ferrofluid can be shaped and formed into any weapon, blade or object that can physically exist, usually resulting in strange combinations of weaponry. This can create quick spears that pierce shields, and then suddenly sprout more points to impale the blocking enemy. Tentacles that enwrap swords and then harden to yank away the weapon. Small prisons of flowing steel that can surround enemies and then shred them into piles of meat. The only limitation of ferrofluid is that it must have some connection with the ferromancers hands in order to function. Ferrofluid cannot launched like an arrow, or else it will liqufy the second it completely leaves the field of their hands. Ferrofluid also has a limited range. It appears that ferromancers have some field of magic that surrounds them, in which the ferrofluid can function in. Inside the field, the fluid can do anything. But outside the field, it falls apart. The size of this field varies with the stages of the ferromacer. Beginning or humanoid ferromancers have a radius of 10 to 15 feet. The more advanced stages can achieve almost 50 feet. At those stages, the ferrofluid is also used to help carry their bulk and snag quick, fleeing meals. Ferrofluid is difficult to make, so it requires large amounts of metal and power for the user to make even a cup of the stuff. The farther along the sickness, the more they have.

It should be remembered that ferromancers have zero humanity or emotion left within them once they begin to devolve. They only know a hunger for metal and will do anything to get to it. Living things are shredded without care, as they lash out like wild animals at anything that gets too close. Those who try to block their hunger are met with insane violence and rage, usually reducing them to puddles of blood and gore. It is unknown on how or why this madness begins. One notable mage once tried to study ferromancy in order to determine what caused the madness. He had fellow friends monitor his behavior and make sure he didn't go over the deep end. For some time, he seemed fine, being able to move metal and bend it like rubber. But suddenly one day, he had devolved into a mindless freak, with no warning or cause. His friends found him slicing away his body as he fused more metal onto himself. His friends killed him before he could devolve any farther, but no one still knows when this sets in. And since it somehow randomly sprouts in some non-magic users, it is sad to say that ferromancy will never be truly dead.      

Advanced ferromancers will continue to grow as they eat more and more. Some have reached dragon sizes before they were killed. Stories tell of one that was castle-sized, which required the alliance of the strongest mages to bring down.
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Comments: 5

DarkSideDuck [2017-12-15 23:33:13 +0000 UTC]

Compared to the newest drawing of this type of mancer, this looks like discount Iron Man.

👍: 0 ⏩: 1

EvolutionsVoid In reply to DarkSideDuck [2017-12-16 02:24:22 +0000 UTC]

Yeah, all the old mancer drawings were quite lacking, which was why I sought to update them. 

👍: 0 ⏩: 0

inkdoodler [2014-06-19 20:12:37 +0000 UTC]

And then there were some that became so large they could no longer move. Sediments built up on them and they became mountains, like the one your village is built on. Ferrofluid leaks into the groundwater and those infected develop ferromancy.

👍: 0 ⏩: 1

EvolutionsVoid In reply to inkdoodler [2014-06-19 21:30:31 +0000 UTC]

Wow, that is a really cool idea! I never thought of it like that. Having the weight finally take its toll is a sweet concept!

👍: 0 ⏩: 1

inkdoodler In reply to EvolutionsVoid [2014-07-05 03:17:52 +0000 UTC]

Thanks!

👍: 0 ⏩: 0