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Published: 2017-06-17 21:01:52 +0000 UTC; Views: 2926; Favourites: 47; Downloads: 0
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When it comes to the subject of Mancers, there are many classes that are misidentified as completely different monsters. To the public, many assume that those who are consumed by Mancer Syndrome are just crazy people with magic powers. A Pyromancer is a crazy guy covered in fire, and a Cryomancer is a loony case who is encased in ice. Go outside of that realm, though, and people assume that it is a different beast altogether. Geomancers are one of those, who often are mistaken for golems or ancient statues. Hydromancers are another, as their bizarre appearances and strange encounters leave many sailors and victims babbling of sea monsters and leviathans from the deep.Obviously, the path to Hydromancy begins when a mage turns their focus towards water-based magic. The manipulation and control of water is an interesting path of magic, but one that many do not see as a powerful one. Power hungry mages dream of raining fire from the sky and shaking continents with quakes, not splashing someone with a bucket of water. It is true that Hydromancy is not one for offensive spells, but it is still a helpful side of magic that clever casters can take advantage of. To those who live in coastal towns, Hydromancers are a godsend. Hydromancers often finance their studies and efforts by working on ships and docks. At the docks, a Hydromancer can command the waves so that they may steer a ship to safety or prevent damage when a storm is blowing in. When present on voyages, they are invaluable with their ability to separate salt from saltwater, providing freshwater to the thirsty crew. When the seas get rocky, they can aid in calming the storm and give the ship a chance to survive. A Hydromancer who looks to aid fishermen can cause the water to churn, pulling schools of fish from the depths and dragging them to the surface. As a Hydromancer grows in power and skill, they can seemingly command the ocean at will. At this point, those who believe Hydromancy to be a passive class will be horribly mistaken. If one is foolish enough to fight them near a water body, they may find themselves dragged in by watery arms and pulled down to the murky depths. Even without a lake or ocean to aid them, Hydromancers can be forces to contend with. Orbs of water can wrap themselves around an opponent's head and drown them on dry land. Some can even spray water with such force that it can slice through flesh and metal. When a coastal town is under siege by pirates and other foes, a Hydromancer may rise up and use the waves to batter the attacking ships. Those who study Hydromancy are well liked by their community, and I truly wish it could remain that way.
Much like other Mancers, though, the research can turn to an obsession. Those who practice Hydromancy will become more and more enamored with the water. Their desire to be close to it will slowly grow, as their need for more water follows suit. Hydromancers who live near ponds will start seeing it as insignificant for their study, and will move towards lakes, until that too becomes too small. All practitioners of Hydromancy who succumb to Mancer Syndrome will eventually find themselves at the ocean. The massive water body seemingly calls them, and they would never dream of being away from it. If the mage does not work hard to purify their mana or follow the steps to prevent infection, they will begin to view land as a dry, inhospitable place. Any hunk of earth will suddenly seem like a desert to them, and they will fear being taken away from the water. At this point, they spend most of their time in the water, practicing their skills and trying to understand the element even more. Hydromancers can even drink seawater without ill effect, as well as using it for sustenance. Something within the water nourishes their bodies, and they hardly need food to fill their stomachs. With that, they will hardly leave the ocean, and protest the sheer idea of even walking on dry land. The concept of walking even becomes foreign to them, as they grow accustomed to floating and swimming. Dragging a far gone Hydromancer to shore will leave them literally flopping on the dirt like a fish. As time moves on, their ties to the terrestrial world will fade away, and they will become consumed by life in the ocean.
Like all Mancers before them, Hydromancers will succumb to mana poisoning if the proper procedures aren't followed. As they grow more obsessed with the ocean, their precautions go out the window. Their use of magic and water manipulation will further the infection, until it is too late to save them. When the final stage of Hydromancer occurs, a horrible transformation will take place. All fluids within their bodies will break down and turn to water. No blood, no bile, just pure water. Their forms will be consumed by the water, as the Hydromancer seizes control of ever drop of it within their flesh. Their bodies will twist and contort, as the broken mind shapes it to its liking. Their obsession will at last reach a point where the Hydromancer wishes to join life in the ocean. The concept of humanity too vile and impure for them to handle. What mind and humanity they once had will fade away, and they will flee into the waves to join their brethren. They will often warp their flesh and organs so that they resemble a marine creature, usually the one they fancied during their studies. Mutated into an animalistic form, they will plunge into the deep and become lost in the blue world.
From that point on, Hydromancers live the life of simple, marine animals. They swim, hunt and sleep like the beasts down below, and they rarely yearn for anything different. Their exposed, fleshy bodies will be surrounded by a shell of water that is under their control, allowing them to keep away parasites and predators. When they hunt, any flesh they consume will be assimilated and warped to their use, adding to their own twisted bodies. The water within the meat will become their own, and the Hydromancer will grow in size. The water they control can be used to create false limbs and allow them to swim quickly through the ocean. If a Hydromancer ever chooses to come onto land, this water control is used to create a watery body for them to survive in. These instances are rare, as Hydromancers hardly want anything to do with the dry world above.
While monstrous in appearance, Hydromancers are not one of the Mancer types that pose a large threat to humanity. Reduced to bestial state, they prefer to remain in the depths, well away from the world of man. Those who trawl the seas for food may accidentally net a Hydromancer, and at that point, they are doomed. Unless a powerful mage is aboard the ship, the crew will be lost at sea, as the Hydromancer throws its wrath at them. If one ever has to fight a Hydromancer, then my advice is simple. Get them away from the ocean and onto dry land. Fighting them in the sea is impossible. Draw them onto dry land and try to destroy the watery bodies they control. Fire and ice are good for stopping them, as you can either freeze them or dry them out. Leave them high and dry, and you should easily win the day. Before the battle it is essential that you find a way to keep the Hydromancer from drowning you on land. Special breathing apparatuses are good, or the use of wind spells to blow away their drowning orbs. Hydromancers like to engulf the head and smother their victims in water, so it is best to find ways around that. If you cannot remove their watery shells, then lightening is the best option. A bolt of electricity will shoot through their bodies and fry their organs. Just be sure you are not in the water with them while you do it.
Though Hydromancers are content to remain deep in the seas, stories have been swirling about of some strange encounters. Sailors speak of ancient Hydromancers that have grown titanic in size, so large that they can drag entire ships to the abyss below. Warped, wet things that slumber in the deep, so old and large that they have forsaken their animal forms and have become something alien. I cannot confirm nor deny this, but a part of me can believe them. The paths Mancers take are ones that humanity was never meant to walk down. When those travelers reach the end of those twisted trails, whatever made them human will be long gone.
Cavarious Shaid
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An update of the Hydromancer! They share some design aspects with Venommancers, which makes sense for two class types that work with liquids.
I also have to say that this is my most realistic rib cage I have drawn to date.
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Comments: 5
BluegirlWoomy [2025-07-02 08:04:45 +0000 UTC]
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EvolutionsVoid In reply to BluegirlWoomy [2025-07-02 20:27:36 +0000 UTC]
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MessyPaperCut [2017-06-17 22:35:01 +0000 UTC]
this is great!!
I like how you tied this old tales of the sea with the monstrously big ones. they sound eerie..
But.. could a powerfull enough hydromancer manipulate the water within our bodies?
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EvolutionsVoid In reply to MessyPaperCut [2017-06-18 22:17:24 +0000 UTC]
Thank you so much! Glad you like the stories!
To that, I say yes. One who is strong enough could indeed use our internal water against us. The effects would be quite horrifying. In the end, though, those who take that path so far down usually become these mindless beasts. But that only makes them that more dangerous.
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MessyPaperCut In reply to EvolutionsVoid [2017-06-19 20:52:43 +0000 UTC]
No problem! you are a good writer.
pretty scary considering all life on earth needs water to live..
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