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Published: 2020-03-07 21:31:10 +0000 UTC; Views: 4957; Favourites: 46; Downloads: 0
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Of all the types of Mancers that exist, there are some more obvious and commonly known then others. When you speak of Mancer Syndrome, hardly anyone will think of Venomancers and Psychomancers. The common folk tend to lean towards the blatantly obvious when it comes to magic, like fire balls, lightening bolts and "black magic." Thus, Pyromancers and Cryomancers are often thought about, because if you can wield the power of magic, why wouldn't you spit fire and summon ice? The biggest one, though, is the one that is the most notorious of them all, and probably the first to sour the Mancer name: Necromancers.What can even be written on this detestable field that hasn't been said a thousand times? Necromancers are those who delve into the art of resurrection and reanimation, those who toe the line between life and death. This field doesn't just stick with bringing corpses back to life, it also involves altering dead flesh, contacting spirits, and wielding the power of decay. Any kind of magic that uses a corpse or lifeless parts as a canvas is one that dabbles with necromancy. Some may question the practical uses of such an art, as what can it be used for in day-to-day life? Lots of magics find ways to help their fellow man and ease their burden. Necromancy is honestly not one of them. Of course there are those out there that say that there are many practical uses for such an art, but these claims are rubbish. "You can use it to contact dead loved ones and get closure," some may say, but plenty of people out there figure out how to move on after someone close to them bites it. Trying to contact someone from the dead is also a good recipe to accidentally bring forth a more malicious entity, or give your grieving customer some weird obsession. "We can bring fallen warriors back to life so that they can continue to fight for our righteous cause!" is another that should honestly tip you off that something bad is going down. Yes, it could help in winning battles and wars, but for who? At least enlisting normal people requires you to convince them to join your side, but having an army of mindless zombies makes people wonder about your morals. Also, if you do win the war, then what? What do you do with all these undead soldiers? Toss them back in their graves? Most of the time, the answer is "keep them around just in case" which translates to "use them to chop up dissenters and keep the masses in line." And if it isn't about the soon-to-be dictator, it is about the families who see their loved ones stumbling about and rotting. Most of the times it causes a bit of distress, but in some cases, people try to act like these empty husks are the real deal and then things get weird.
Another reason I have heard is that necromancy "teaches you about the dying part so that we can use it to stop the dying thing." I have only heard that once at a drunken dinner party and I refuse to let them live that one down.
Just like any other magic user, necromancers are under constant threat of mana poisoning. All this corpse-raising draws mana from the Splenius magus, and using such magic has effects on your body. There is some debate, however, of what causes the initial infections. Some think a necrotic element is slowly introduced to body whenever a spell is cast, just like other Mancers. Others say that the art of necromancy uses bits of your own life force as fuel, which is what degrades your body and mind. If this second theory was true, it would add some interesting implications to the field. Since most mana poisoning occurs when people overuse certain magic directly from their own flesh, the sickness can be prevented by using outside sources and cleansing your body. If necromancy does indeed feed off life force, then these normal preventative practices wouldn't work. With no current idea how to circumvent this, it would mean that every person who delves into the art of necromancy would be doomed to become a full on Mancer. This idea is what supporters of this theory point to, as many necromancers spiral out of control once they start bringing people back from the dead. It is a tempting piece of evidence, but I don't think it holds up. Many practitioners of this art do indeed go out of control, but I think that has to do with the mental issues that arise when one resurrects dead loved ones and believe they can conquer death. Gaining a god complex is practically a side effect of necromancy.
When one starts delving deeper and deeper into this art and they fail to properly protect themselves, the toll will become obvious. Their own bodies will take on the likeness of the death they seek to avoid. Their skin will turn pale, and their hair will begin to fall out. For some, their flesh sags as if it is melting off their bones, while others shrivel like dried sponges. Health issues will arise, as the necrotic energy starts to eat away at their own bodies. At this point, they should stop and seek professional help, but who ever listens to sanity and logic? What typically happens is the weakened victim tries to use their magic on themselves, hoping that it can save them. If it can bring dead flesh back to life, then surely it can overcome a nasty cough and emaciated limbs? When they partake in this bit of self help, they will find that their magic works! Their bodies will be morphed back to normal and their health will be intact, at least it seems to be. What is really happening is that they are doubling down on this insanity. Besides the normal dose of mana poisoning one would get from frequent spell use, you are now pumping your veins with the magic to help keep yourself together. This just escalates things, causing the deterioration to happen faster and faster. Soon appendages will atrophy and bits of your flesh will begin to rot off. At this point, recovery is incredibly rare. Even if you were to stop performing necromancy entirely and ran straight to the nearest doctor, your poisoned body would soon give into infection and whatever lovely diseases you've contracted. It is usually here when people snap, as they watch their form fall to pieces. To fix this issue, they will turn to stitching their lost parts back on or finding suitable replacements from fellow neighbors. As they consume their fellow man and desperately try to keep their rotting body in one piece, the Mancer Syndrome will reach its final stage and a true Necromancer will be born.
What emerges from this transformation is repulsive and barely human. Their decaying flesh will have required them to come up with insane ideas on how to keep themselves alive and intact (well, mostly). They may mutate their own bodies, take pieces from other people or creatures, or find some other vessel to dump their rotted souls in. Whatever they do, it will most likely result in some festering pile of deformed meat that somehow still thinks this is all okay. When a victim succumbs fully to Mancer Syndrome, their minds tend to be lost during the journey. Some Necromancers may come out bestial and mindless, driven by a desire to survive and "reproduce." Reproduction, to them, means raising more corpses and creating more undead beasts. Funny enough, a feral Necromancer is the optimal result to come from the transformation. These creatures are ruled by instinct and obsession, so they are easy to predict and manipulate. Them being mindless also puts aside the whole "but they're still a person" objections that some fools may spout. A jabbering undead beast is easy to rally the people against, and many of these monstrosities are not smart enough to handle this pressure. Tempt them with a nice full cemetery and they will dive face first into any trap you lay. The real issue that comes from full blown Necromancers is when these abominations come out with some of their faculties intact.
Like certain other Mancers, there is a chance for the mind to survive the transformation. When this happens, things get real bad. Now able to think and plan, these Necromancers will not be so easily fooled or trapped. They will think that they have ascended to some higher form, and thus they must continue their mission. Often this mission is the same old "kill the living, raise the dead" sort of thing. They will seek to gain power and followers, which often means they need corpses. Lots of them. Ever wonder why some cemeteries and tombs are so expensive to get into? That is because they are heavily guarded and certain folk will pay out the nose to ensure their dead stay right where they are. Necromancers of any sort become scavengers, eagerly scouring the land for corpses to use for their mission. Some may reanimate them into personal soldiers, while others may add this meat to their own form. Regardless of their end goal, Necromancers will go after any source of dead meat, and when that source dries up, they go after the living. Unlike some Mancers who may vanish into the wilderness, away from man and his cities, Necromancers tend to throw themselves directly into populated areas. This makes dispatching them crucial, no matter how sapient they are. The last thing you want is for a town to get hit by a plague and then have a horde of Necromancers come rushing in for the buffet.
With undead beasts at their side and a whole array of horrible powers, Necromancers can be quite the headache. They are one of the few Mancers you will deal with that will have allies, so it is best to have numbers of your own. Eliminating their own zombies and warriors is crucial, as that is their main weapon. Taking them out will allow you and your fellow fighters to focus entirely on the Necromancer, giving you the advantage. It is also good to take out these minions because, despite popular belief, these nasty things don't die when their Necromancer is defeated. No idea why this thought has become so ingrained in people, but it isn't that simple. They may lose coordination and guidance, but they won't just drop to the ground once you lop their master's head off. On that note, beheading and stabbing aren't always a surefire way to kill a Necromancer. Due to their reanimating magic and monstrous form, they tend to survive injuries that would kill a normal person. Honestly, if you are looking at a person who is using their own entrails as whips, you should assume that impaling them probably isn't going to do a whole lot of good. So instead, one should aim to reduce any Necromancer to goop. Pulverize them with blunt weapons or fry them with any magic you can, just make sure you keep going until the remains stop moving. Another piece of advice I have is one that should be incredibly obvious, and that is: don't die. If one of your warriors gets killed in the fray, you can be sure that they will be getting back up to bite your throat out. So if you can't guarantee that every one of you will make it out alive, then everyone should be aware that they are going to bash a turned friend's skull in at some point. Either don't hesitate when that happens, or bring people you really don't like to the battle.
Since Necromancers are so hated and reviled, you would think they wouldn't show up so often. The magic that births them is banned in many places, and raising a single dead rat will sound off the dinner bell for every angry mob within ten leagues. Killing a Necromancer is a sure fire way for people to like you, so any adventurer or slayer will be eager to bag one. Despite this, these nasty things keep popping up, and some never get put down in the first place. Turns out many people are terrified of death, and will do anything to stop it from taking them or a loved one. It is not so bad when a common mage falls for this trap, because you can get your troops together and beat them to a bloody pulp. The issues occur when a king or some high up noble decides that they aren't ready to let go, so they get themselves a Necromancer to get the job done. In this case, the abomination will be protected by these wealthy idiots who will do anything to keep their delusions alive. I have seen knights and entire legions being sent forth for the sake of some rotted meat bag, as their desperate court of fools refuse to accept loss. Five different groups of adventurers butchered and she didn't have to lift a freaking finger. I am pretty sure she is just mocking me at this point, because why else would she keep sending me an invitation to these stupid cotillions? I am not coming over to kill you for the same reasons you aren't coming over here to kill me. Lets keep throwing chess pieces at each other and not get cheeky with it, okay?
While some would say that Necromancers are the most dangerous Mancer there is, I would say that is absolutely untrue. Yes, the whole reanimating the dead and warping flesh thing is terrible, but it is something that many know how to combat. Show me a warrior who doesn't know how to fight the undead, and I will show you a fool that is holding a pointy stick. Ever since the dawn of this art, people have been adamant in stopping it, so there are plenty of ways to deal with them. Things like Ferromancers and Biomancers, however, are mind-boggling abominations that wield impossible powers and possess a frustrating resilience. So are Necromancers the most dangerous? No. Are they the most notorious? Yes, pretty much every person who has heard about magic would know about necromancy. And with most religions not taking too kindly to such a practice, they make it known to every person that will listen. The other thing that Necromancers are champs at is being the most insufferable magic users to ever exist. Whether they have turned or not, they just cannot shut up about their art and their desires to "conquer death." The sheer amount of drama they have to add to everything is extremely grating, and it seems like the art of necromancy requires one to take up theater at some point in their lives. "We are rebels against the tyrant, Death" and "The black veil of the void shall be pulled back for humanity to truly see" is just some of the insane drivel these bloated pus bags will come up with. They just act so high and mighty despite the fact that their appendages are falling off. I honestly don't hate Necromancers for raising the dead, I couldn't care less about what you do with a corpse. It is the fact that they turn the public against all magic users and then never shut up about the struggles of the soul and flesh that makes me want to vaporize every last one of them.
Cavarious Shaid
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Yeah, I say that it is the most recognizable and commonly known Mancer, but I completely forgot about making an entry for them til now. It is only because DeltaX9 pointed out this glaring gap that I finally drew something up. Was so busy trying to get crazy and creative, that I completely missed one the most obvious one! So here it is and that is one less hole in my gallery!
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Comments: 42
AlienXTimesX [2025-06-12 13:48:58 +0000 UTC]
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EvolutionsVoid In reply to AlienXTimesX [2025-06-15 12:16:26 +0000 UTC]
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AlienXTimesX In reply to EvolutionsVoid [2025-06-15 13:04:47 +0000 UTC]
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EvolutionsVoid In reply to AlienXTimesX [2025-06-17 23:24:00 +0000 UTC]
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AlienXTimesX In reply to EvolutionsVoid [2025-06-18 00:10:23 +0000 UTC]
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EvolutionsVoid In reply to AlienXTimesX [2025-06-18 01:32:59 +0000 UTC]
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AlienXTimesX In reply to EvolutionsVoid [2025-06-18 01:49:00 +0000 UTC]
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EvolutionsVoid In reply to AlienXTimesX [2025-06-18 02:50:52 +0000 UTC]
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AlienXTimesX In reply to EvolutionsVoid [2025-06-18 04:31:54 +0000 UTC]
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AlienXTimesX [2025-06-12 13:11:04 +0000 UTC]
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EvolutionsVoid In reply to AlienXTimesX [2025-06-15 12:17:22 +0000 UTC]
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AlienXTimesX In reply to EvolutionsVoid [2025-06-15 13:07:00 +0000 UTC]
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EvolutionsVoid In reply to AlienXTimesX [2025-06-15 13:16:04 +0000 UTC]
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AlienXTimesX In reply to EvolutionsVoid [2025-06-15 13:20:03 +0000 UTC]
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Fansyboots [2023-08-24 04:56:26 +0000 UTC]
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iknowwhoyouaremydude [2021-07-31 17:02:06 +0000 UTC]
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EvolutionsVoid In reply to iknowwhoyouaremydude [2021-08-01 13:07:44 +0000 UTC]
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iknowwhoyouaremydude In reply to EvolutionsVoid [2021-08-02 19:14:15 +0000 UTC]
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prometheushunter2 [2020-09-21 09:51:26 +0000 UTC]
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EvolutionsVoid In reply to prometheushunter2 [2020-09-21 22:47:16 +0000 UTC]
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prometheushunter2 In reply to EvolutionsVoid [2020-09-22 01:58:30 +0000 UTC]
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EvolutionsVoid In reply to prometheushunter2 [2020-09-22 21:28:15 +0000 UTC]
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EvolutionsVoid In reply to PG1224 [2020-03-08 13:29:39 +0000 UTC]
Wizards and other magic users have the possibility of becoming these creatures. By not taking certain precautions and severely abusing specific elemental magic they essentially poison their bodies and eventually devolve into these monstrosities.
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PG1224 In reply to EvolutionsVoid [2020-03-08 15:23:28 +0000 UTC]
Non magic users have a risk of becoming monstrosities too.
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EvolutionsVoid In reply to PG1224 [2020-03-08 16:15:47 +0000 UTC]
Yep, each side has a chance of becoming something horrible in their pursuit of power.
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PG1224 In reply to EvolutionsVoid [2020-03-08 15:22:41 +0000 UTC]
I see, so by giving into their dark side, they lose their humanity. Both inside AND out.
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EvolutionsVoid In reply to PG1224 [2020-03-08 16:13:13 +0000 UTC]
Yep, though it can happen to a wide variety of magic users, both good and bad. The realm of magic is a deep and ancient one, and those who dive in too deep and too long can get lost within it. It also serves as a balance for magic users, keeping them from going too far. You can restrict yourself to safer level of power and magic, or you can try to gain more with the risk of losing your mind and humanity.
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EvolutionsVoid In reply to DeltaX9 [2020-03-08 13:20:18 +0000 UTC]
Thanks! I am glad to hear it!
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Xhodocto385 [2020-03-07 21:49:35 +0000 UTC]
now this is something to be truly feared on a hypothetical zombie apocalypse.
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EvolutionsVoid In reply to Xhodocto385 [2020-03-08 13:21:18 +0000 UTC]
No matter how many times you shoot them and chop them up, they keep coming back! And bringing friends with them!
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SUPERDEMONKING In reply to EvolutionsVoid [2020-03-08 13:49:13 +0000 UTC]
np and also the dyraid haven met special zombies
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EvolutionsVoid In reply to SUPERDEMONKING [2020-03-08 16:16:06 +0000 UTC]
What do you mean?
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SUPERDEMONKING In reply to EvolutionsVoid [2020-03-08 18:56:02 +0000 UTC]
some necromancer when created a special type of zombies when need extra power either buy using more powerful corpse-like ogres, trolls, or a dragon or improve a normal zombie by making it stronger smarter or fasters.
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EvolutionsVoid In reply to SUPERDEMONKING [2020-03-11 20:52:18 +0000 UTC]
I see! I am planning on making some crazy zombies like that sometime in the future!
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SUPERDEMONKING In reply to EvolutionsVoid [2020-03-11 22:03:37 +0000 UTC]
well good luck on that
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