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Published: 2015-01-09 00:01:51 +0000 UTC; Views: 1978; Favourites: 9; Downloads: 0
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Description
The Nerve Pincher is an abomination created by Ver'Rahl, the necromancer. This serpent-like monster was built to slither into towns and castles so it could subdue the population within. From the mouth-like cavity in its torso, it releases red centipede-like critters that instantly start looking for a host to latch onto. The crawlers are capable of detecting the electrochemical impulses within prey, and use these senses to find the nerves that connect the body to the brain. They will then latch onto this area, usually clamping onto the spine of a human host. Their claws and pincers allow them to anchor in and make them difficult to dislodge when they are crawling or clamped onto prey. In this state, they take over the nervous system of the victim, blocking the signals from the brain and introducing their own impulses. When they first latch on, the victim will go completely limp, as their nervous system is compromised. Once control is gained, the crawlers will fire off impulses to keep the organs working and to move the muscles of the victim. They can then steer the person around as if they were the brain, using these bodies to subdue others so crawlers can latch on. Though they can control the body, their movements are very stiff and erratic, like a puppet being controlled by rookie puppeteer.The Nerve Pincher itself relies on stealth and ambush to take down prey. Its tentacled hands end in feelers and prods that can burrow into prey and mess with their nervous systems. It usually induces paralysis of the muscles or may cause a temporary mental rewrite, causing prey to obey to set of commands for a short period of time. The tentacles all over its body allows it to latch onto many surfaces, so that it may drop down and ambush prey, or slide into tight spots. It does its best to avoid physical combat, but it is easily able to defend itself if it comes to blows. Its tentacles and flexible body allows it to constrict and restrain prey, giving it time to attach a crawler. It will also use the controlled victims as shields, having the parasites place the hosts in harms way so that attackers are hesitant to strike. Foes will have a hard time fighting it while it hides behind a wall built of puppeteered friends and family.
The controlling process is not permanent, as the crawlers can be forcibly removed or killed to allow the host to regain consciousness. With the Nerve Pincher still alive though, the freed host may find its freedom short lived.
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Comments: 4
KTierson [2015-02-28 03:32:46 +0000 UTC]
A cool and terrifying monster. I do enjoy reading the background information you have on these creatures.
👍: 0 ⏩: 1
EvolutionsVoid In reply to KTierson [2015-02-28 23:15:58 +0000 UTC]
Thanks! Making the descriptions is half the fun!
👍: 0 ⏩: 0
highondopamine [2015-01-09 00:35:33 +0000 UTC]
That's extremely disturbing to say the least, at least it can be removed by force, it may not be an easy task, but there is hope.
👍: 0 ⏩: 1
EvolutionsVoid In reply to highondopamine [2015-01-10 00:21:40 +0000 UTC]
I definitely find it creepy as well.
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