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Published: 2012-01-20 19:44:52 +0000 UTC; Views: 2751; Favourites: 81; Downloads: 0
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Description
So here is the result of my art test for Gameloft. They gave me a set of instructions on what they wanted to see and gave me a set time to paint it. It got me a second interview, but in the end they went with another candidate. You win some, you lose some.I had a great time making it though. There are definitely some things I would do differently if I had to do it over again.
A learning experience for sure.
I'll Keep fighting.
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Comments: 36
ClassicalRevolution [2012-01-21 20:26:39 +0000 UTC]
This is as good as Sierra's Quest for Glory and King's Quest backgrounds, which were one of their attractive qualities.
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ClassicalRevolution In reply to fightingfailure [2012-01-22 05:50:20 +0000 UTC]
Don't take this as criticism. It's just an idea think about. Some of sierra's environments had objects very near the cameras as in this more extreme example [link] on mobygames.com. This scene's objects gave the feeling of spying on the characters, but anything between the viewer and the action, trees or blades of grass, seems to draw the player into the environment, and may separate you from your competition. I have not seen this done very often elsewhere.
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fightingfailure In reply to ClassicalRevolution [2012-01-22 06:07:13 +0000 UTC]
Actually, there is an object close to the camera in the lower right hand corner. Supposed to be anyway
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ClassicalRevolution In reply to fightingfailure [2012-01-22 07:48:43 +0000 UTC]
I hesitated to say something and one reason is that object. I looked and pondered on why that object does not give me the same feeling. I think it's that its simply not near enough, but it needs to be where it is. The scenes that stuck out in the game had objects definitely within arms reach. Here is another more typical shot [link] skyrender.net (I've otherwise never been to the site just stating the name.). Here is the rub, when they did put object near your face it dominated the rest of the work. It was imposing on me and a on the rest of the background, kinda broke the typical rules. However, The reason why I think it works is, lets say from your piece, we are spying on the door. We would be on a peak within arms reach there would be ground and grass we wished was out of the way, the turf that was ours psychologically. The the monitor leads to "our turf" and it leads to your mushrooms which lead to the door, the action. Thus, a bridge is made between the real and your scene. I'm not telling you to change the scene. It's great. I think the imposing aspect is why it is not done much. I'm just throwing out something you might add to your tool kit or throw away as ridiculous.
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Umerean [2012-01-21 18:13:34 +0000 UTC]
Was that for Gameloft Montreal? Really seems like a Dungeon Hunter game.
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fightingfailure In reply to Umerean [2012-01-22 05:00:38 +0000 UTC]
It was for Gameloft New Orleans actually. Thanks
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fightingfailure In reply to vamptwifan [2012-01-22 23:32:33 +0000 UTC]
I used a soft brush with the brush style set to color dodge in Photoshop. Hope that helps.
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fightingfailure In reply to yakkingyetis [2012-01-22 05:03:53 +0000 UTC]
Thanks.
Yeah, i've noticed on other screens besides mine that it looks waaay dark.
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yakkingyetis In reply to fightingfailure [2012-01-22 07:10:22 +0000 UTC]
your com is your only light source in your room? kidding
hopw you get many commissions : )
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fightingfailure In reply to Booman925 [2012-01-22 05:06:08 +0000 UTC]
Thanks! It was not inspired by Bastion, but you aren't the first person to tell me that.
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RainOfTheSoulsStar In reply to fightingfailure [2012-01-22 05:46:30 +0000 UTC]
You're welcome!
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FluorineSpark [2012-01-20 22:25:04 +0000 UTC]
Great work! something will come up eventually~
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fightingfailure In reply to FluorineSpark [2012-01-22 05:06:52 +0000 UTC]
Thanks, I hope so.
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FlammablePerson [2012-01-20 21:33:42 +0000 UTC]
Don't give in to defeat! This is an awesome piece and you should be proud of it. Keep pushin forward
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fightingfailure In reply to FlammablePerson [2012-01-22 05:08:01 +0000 UTC]
Thanks! I'll never give up!
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FlammablePerson In reply to fightingfailure [2012-01-22 16:03:10 +0000 UTC]
That's what I like to hear
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FireRed100 [2012-01-20 20:44:12 +0000 UTC]
NICE WORK, i am very impressed. You might when the next one! Just keep fighting, like you said you will!
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fightingfailure In reply to FireRed100 [2012-01-22 05:08:56 +0000 UTC]
Thanks so much! I'll keep fighting for sure!!
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Phendranaguardian [2012-01-20 19:46:53 +0000 UTC]
as far as i'm concerned, you've passed my test of awesomeness!
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