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Published: 2012-05-01 19:39:53 +0000 UTC; Views: 186; Favourites: 0; Downloads: 4
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Description
3D self-portrait for class last month. Modeled and retopologized in zbrush, painted in zbrush, blend shape applied, normal, dirt, and ambient occlusion maps generated by zbrush, then imported to Maya for lighting, hair systems, creation of the eyes (botched those...), and rendering.It looks like a neanderthal version of me. With a longer face. But the texture came out okay.
Didn't smile because the default teeth - the only teeth we're allowed to use - are crappy.
Edit: Realized I said I'd imported it into Photoshop. NO. I imported it into Maya. Derp.

























