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Published: 2021-09-12 21:56:19 +0000 UTC; Views: 7649; Favourites: 131; Downloads: 20
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Description
Tenno ‘Adjudicas” revolver
“This trick shot revolver - more of a sawed-down rifle - overpenetrates on body shots and ricochets to nearby targets on headshots. If you don’t hit more than one target with this, you’re using it wrong.”
Another one of Haruka Lorne’s well-known revolvers, the Adjudicas was built on a long-forgotten pattern of chain rifle. Using a combination of advanced possibility-mining technology and Entrati Siphon technology, the Adjudicas somehow manages to ricochet rounds fired on headshots towards nearby enemies. For each successive hit on an enemy, rounds that land headshots will hit more enemies, up to a total of five. On the first shot (assuming it’s a headshot) it ricochets to one enemy, and after two shots it ricochets to two enemies on headshots.
Or, from a more OOC perspective: Imagine a Jakobs revolver from Borderlands 3 and how on headshots they ricochet to nearby enemies. Now imagine that for landing one shot on an enemy, the next shot fired will ricochet to another enemy on headshots.*
And yes, this IS affected by the number of enemies hit by punch-through.
However, the connection to alternate possibilities is fragile. The more you hit enemies, the more likely it could be that you hit others. But the revolver will “think” it’s unlikely if you miss a shot, so it loses all the “stacks” of ricochets at once if you miss.
The Depezador was designed for power and accuracy, the Estampida was designed for overwhelming power at the cost of almost all else, the Naga was built for stealth…. and the Adjudicus was built mostly as a laugh on Haruka Lorne’s part, meant to set up increasingly strange trickshots and weaponize them. Unlike other similar weapons, it’s hitscan, so it’s much easier to use.
Out of all of Lorne’s revolvers, the closest comparison is likely the Makina. Both have a crowd-control effect on headshots, and both are revolvers. The difference is that the Makina is much more predictable with its crowd control, does more damage on headshots and is (surprisingly) better against single enemies, and requires less investment for maximum performance. Meanwhile, the Adjudicus truly shines as a crowd control weapon, functioning as essentially an Amprex in revolver form. Or, in Father’s parlance, a Yahrzeit in revolver form.
While hitscan is easy to use, there exists one other option. Flip-cocking the revolver’s lever action can “overcharge” it, firing a slow-moving explosive projectile for 33% bonus damage. It deals incredible crowd control damage, but it's far less forgiving than hitscan mode.
It was a favored sidearm of several of Haruka Lorne’s Tenno compatriots such as Ginebra, Thane, and Yassin, along with her favored Dax and “squires,” Valentina and Jubal the Smiler. During those times, it became a nightmare for human insurgents that the Tenno, punching through entire squads with one magazine. Due to how often the Tenno were deployed against Sentients and Infested, it never developed quite the same infamy as other Tenno firearms. But with the sheer number of relatively human enemies the Tenno face in the present-day Origin System, the nightmare slowly grows for Corpus and Grineer who find themselves at the business end of this powerful revolver.
Stats
- Magazine: 8
- Reload: 2.6s
Semi
- Trigger: Semi
- Fire rate: 2.4
- Damage: 108
- 63 Impact
- 36 Slash
- 9 Puncture
- Status Chance: 42
- Critical chance: 20%
- Critical multiplier: 2.5x
Overcharge
- Trigger: Auto Charge
- Charge Time: 0.64
- Projectile
On Impact:
- Damage: 63
- 36 Impact
- 27 Slash
- Status Chance: 42
- Critical chance: 20%
- Critical multiplier: 2.5x
- Headshot Multiplier: 2.1x
Radial:
- Damage: 81
- 18 Puncture
- 36 Impact
- 27 Slash
- Status Chance: 42
- Critical chance: 20%
- Critical multiplier: 2.5x
*In fact, this was actually a Borderlands 3 idea at first. More on taht later.
Artist Notes:
It’s my FOURTH ANNIVERSARY OF DOING WF CONCEPTS and good lord man it has been a time. So I decided to spend it by doing what the thread has always been about on some level: More revolver.
This weapon is… weird. Coming up with revolver silhouettes is a strange thing for me to do, cause I’m not quite as willing as DE is to embrace the bizarre and do stuff like the Pandero, so this time - instead of looking at pistols - I worked from a revolver rifle silhouette. Specifically, a cap and ball rifle revolver.
As a result, there’s some… peculiarities here. For one thing, there’s the cylinder. It loads from the front, not the back. And, solely because it looks cool, you flip-cock it while reloading, but it can easily be fired in double-action. There’s also the handguard, the lanyard, and… I probably would have drawn bayonet lugs at some point, but I got bored. This also originally had a much more complicated muzzle device, but I also got tired while trying to make that.
As with many things I’ve done, the explosive altfire was sort of an accident, but this makes it more fun and lets you use the lever.
Oh, btw, to explain the Borderlands 3 thing - originally, I had an idea for a Jakobs revolver that increased ricochets just on body shots, but I thought about it and I had to ask myself “Do I really want to make a gun where you have to play badly to have the most fun from it?”
So I changed it to successive hits. To balance that out now, all the stacks are gone if you miss.
The name is also a Bleach reference. We have a gun called the Vasto, why not one with a name that sounds like “Adjuchas” ?
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Comments: 2
Gromgorefiend [2021-09-13 02:49:40 +0000 UTC]
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redchaso123 [2021-09-13 01:19:11 +0000 UTC]
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