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Fluffywolf36 — Tenno 'Euston' Assault Rifle/Grenade Launcher

#assaultrifle #grenadelauncher #warframefanart #warframeweapons #warframeweaponry
Published: 2019-11-25 00:21:59 +0000 UTC; Views: 6947; Favourites: 241; Downloads: 35
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Description

Tenno Euston’ Assault Rifle

One of the Avakan’s rivals for the Tenno arsenal, the Euston is the first (and, likely only) Tenno assault rifle with an integrated launcher. The launcher in question is the Tenno ‘Equis’ launcher.


The Euston Rifle:

The Euston direct-impingement rifle fires lower-caliber, armor-piercing high-crit rounds. Its high rate of fire is both its greatest strength and greatest weakness. This gives it massive utility as a crowd control weapon, overwhelming enemies through sheer volume of fire.

…Perhaps too much volume of fire.

If ever there was a weapon in this game that you’d want to fire in short controlled bursts, it’s this.  Compared to Avakan Prime, it works much better as a crowd-control weapon than a single-target weapon. It has more rounded stats, but less superlative stats. And less base damage. And less crit.

It does, however, have much better RoF than most other Tenno rifles.


Equis’ Launcher:


The ‘Equis’ is a mid-late Old War-era shotgun/launcher hybrid (and likely ancestor of the Zarr) built to cut down on the materials cost of the Poyang. As it was much smaller than the Poyang, Tenno would frequently saw off the stock and most the barrel to create an oversized sidearm.

The Equis, in this configuration, holds three airbursting incendiary warheads that explode within 50% of the weapon’s current blast radius.  The initial explosion does blast damage and heat damage.

To cut down on logistical issues and prevent Tenno from being covered in ammo, the Euston uses an onboard manufactory to create munitions for its underbarrel launcher. This unfortunately means it can’t fire as a shotgun, and also means it can’t be manually reloaded. Because of reasons, firing the launcher also consumes one ammo unit from the primary magazine. I have no idea how this works but that’s beside the point.

It takes 3.5 seconds per round to regenerate the ammunition in the Euston’s launcher’s mag. The grenade launcher is a separate fire mode in the vein of the Argonak or Stradavar’s select-fire, not something activated by just tapping the alt fire button.

Regeneration happens within one second of switching back to rifle mode. Speaking of which, firing from an empty ‘Equis’ redirects you back to rifle mode.

The airburst mode, if you’re wondering, is so you can happily add punch-through to the rifle without wrecking the grenade mode. You’ll… get some weird results if you shoot through cover… but overall, I prefer this over the complete negation of adding Primed Shred.


Rifle:

Magazine: 60
Trigger: Auto
Fire Rate: 13
Damage: 28
16 Puncture
10 Slash
2 Impact
Critical Chance: 28%
Critical Multiplier: 2.6x
Status Chance: 22%
Reload: 2s
Ammo Pool: 540


‘Equis’ Launcher:

Magazine: 3
Ammo Pool: n/a
Trigger: Semi
Damage: 400 (NOTE: Impacting on enemies isn’t counted here.)
250 Blast
150 Heat
Crit Chance: 16%
Crit Multiplier: 2.6x
Status Chance: 29%
Radius: 4.0m
Fire Rate: 2
Rebuild Time: 3.5s per round (10.5s total)

NOTE: Firing from an empty ‘Equis’ redirects you back to rifle mode. 


Artist Notes:

Originally, this would’ve been released on my concept thread alongside a Ganymede update, but… well, my thread has felt stagnant long enough. I felt like I had to do something. Finally getting this out of the way will let me feel happier working on my many other projects, which is good.

I know full well I’m not the only one who wanted an assault rifle with a grenade launcher in this game! I’d just never been quite able to understand how it’d work here. Then I played Borderlands 3, had some fun with Vladof assault rifles, and figured “That’s perfect!” The airburst mechanic is, as mentioned earlier, meant to cut out some of the issues that would naturally arise from how many of us build assault rifles in this game.  

Fun fact: The rifle is built on the Brickwurx Red Ryd-AR rifle. Yes, a lever-action AR-15 exists. Weird, huh?

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Comments: 15

Tsuuden987 [2022-09-17 21:25:30 +0000 UTC]

👍: 0 ⏩: 1

Fluffywolf36 In reply to Tsuuden987 [2022-09-18 01:19:42 +0000 UTC]

👍: 1 ⏩: 0

LandonMagicDragon [2019-11-25 23:35:23 +0000 UTC]

that would be awesome to have in game!

👍: 0 ⏩: 0

Captain-Goldfish [2019-11-25 22:08:41 +0000 UTC]

👍: 0 ⏩: 0

buttsqaures [2019-11-25 21:49:05 +0000 UTC]

Nice 😎

👍: 0 ⏩: 0

Enriks-Da-Writer [2019-11-25 05:48:14 +0000 UTC]

The M16 when it was introduced back then was considered space age for its time.

Whoever designed this took that statement way too literally and made it badass.

👍: 0 ⏩: 1

Fluffywolf36 In reply to Enriks-Da-Writer [2019-11-25 06:33:56 +0000 UTC]

Which is ironic, because I actually spent a lot more time looking at the AR-10 while making this. Still, you are right, that is pretty funny XD

👍: 0 ⏩: 2

Enriks-Da-Writer In reply to Fluffywolf36 [2019-11-25 09:12:35 +0000 UTC]

Also, I love how you reference the creator/designer of the AR-10 and AR-15, Eugene Stoner, as the weapon's name.

Perhaps making a rival weapon referencing and looking like Kalashnikov's weapon would be next?

👍: 0 ⏩: 1

Fluffywolf36 In reply to Enriks-Da-Writer [2019-11-25 18:43:13 +0000 UTC]

Glad you picked up on that!

👍: 0 ⏩: 2

Enriks-Da-Writer In reply to Fluffywolf36 [2019-11-26 10:41:13 +0000 UTC]

Thanks.

👍: 0 ⏩: 1

Fluffywolf36 In reply to Enriks-Da-Writer [2019-11-28 19:18:42 +0000 UTC]

Fun fact btw - I actually borrowed the name from a rifle with the same name in Brink, which... well, it referenced the same things.

👍: 0 ⏩: 1

Enriks-Da-Writer In reply to Fluffywolf36 [2019-11-29 12:18:11 +0000 UTC]

Nice.

👍: 0 ⏩: 0

Fluffywolf36 In reply to Fluffywolf36 [2019-11-25 18:44:34 +0000 UTC]

Although, I already made a Tenno AN-94 awhile ago. This is balanced to be competitive with the Primed version.

👍: 0 ⏩: 0

Enriks-Da-Writer In reply to Fluffywolf36 [2019-11-25 09:09:55 +0000 UTC]

Thanks

👍: 0 ⏩: 0

tomthebomb2001 [2019-11-25 03:35:24 +0000 UTC]

This should be a thing

👍: 0 ⏩: 0