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Published: 2015-09-19 20:19:14 +0000 UTC; Views: 1737; Favourites: 58; Downloads: 101
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Description
Just testing out a new method of making wet surfaces. I originally intended to place her in a very different pose, but couldn't get the suit to conform the way I wanted it to. I suppose it turned out alright in the end.Related content
Comments: 7
FollyFool In reply to MarinaIbiza [2015-09-22 00:22:45 +0000 UTC]
It's a geometry shell with the default iray thin-water shader, then I added the normal maps from the 'water drops' shader in theΒ Mec4d PBS Shaders vol.1 pack.
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