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Published: 2013-09-08 19:43:50 +0000 UTC; Views: 1713; Favourites: 7; Downloads: 0
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Description
Hey guys,Here's a quick walkcycle test (very rough & poppy) using all of the rig's features. Again, it's very rough, but I just wanted to show some full-body animation in conjunction with the morph targets of the face and body.
He is set up using a CAT rig in 3ds MAX, and would currently function in both a game and CG film environment. Off to finish his textures! More shortly!
- R.
Music: Jerry Goldsmith - Late for work (Gremlins 2 OST)
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Comments: 11
annikaofborg In reply to FoxHound1984 [2016-04-04 16:39:54 +0000 UTC]
no problem!
can you help me with this problem?I'm trying to rig something using the CAT structure (one I created) but for some reason when I bend a leg to test it, the bone keeps showing and when I try to correct it, it only makes things worse. can you get back to me quickly with what I am doing wrong and offer any advice to correct it without this issue? many thanks
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FoxHound1984 In reply to annikaofborg [2016-04-05 20:32:59 +0000 UTC]
Hi,
I am not 100% sure what the issue is you are describing. Are you using the Skin modifier? If so, did you try re-applying it and then re-adding all of the CAT bones to make sure they are all included?
If you could attach some screenshots it would be easier for me to determine what is causing the issue.
- R
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annikaofborg In reply to FoxHound1984 [2016-04-05 21:54:18 +0000 UTC]
yes i am
and i have done that a lot of times!
unfortunately deviantart cannot let me add screenshots!!
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Chofni1996 [2013-09-09 19:16:44 +0000 UTC]
very smooth animation.Have you thought about making a mechanical model,with all sorts of small mechanical parts moving in it ? .Would love to see a advanced tutorial like that,cheers and keep up the great work.
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