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FracFx — Plastic Heart Script V2 by-nc-sa

Published: 2010-01-31 18:04:52 +0000 UTC; Views: 5322; Favourites: 72; Downloads: 1151
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Description Just thought I would do something for all you lovers out there for upcoming Valentines day and give you plenty of time to play with it
Thanks for all the support/faves/comments the original version received, without it I wouldn't have done this one

The Plastic Heart Script Version 2
I tried making my own plastic script first = failed attempt
So, I tried several other plastic scripts and the one that worked best for this was the "Glossy Plastic-Script" By =Meckie
[link]
He gave me permission to use it for this script so a big thanks goes out to him, thanks m8!

Requires the Xheart plugin by Xyrus02
[link]
for the Final Fx that creates the heart shape.

If you don't get a decent heart shape the first time follow Meckie's suggetions:
"What I recommend you to do is playing around with the 2nd transform, such as moving, rescaling, changing/adding values etc. Have a lot of fun with it Meckie"
Changing the xheart_angle and x_heart ratio on Fx Transform Shapes and Sizes the Heart

Tested and worked in Apophysis2.09, the Apo 3d Hack, and Apo7x, should work in any version of Apophysis that uses plugins

The download is in a rar file so if you don't have Winrar you can use the always free 7-zip [link]

Pick a nice gradient, have fun pressing F9 and get to tweaking
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Comments: 14

infinityfractals [2013-08-25 19:14:33 +0000 UTC]

👍: 0 ⏩: 0

GraphicLia [2011-12-05 23:08:36 +0000 UTC]

Love hearts and followed Gerda1946 's link here! Thanks.

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Gerda1946 [2011-12-05 21:32:20 +0000 UTC]

I used it in these hearts! Thanks!

:thumb272534693: :thumb272534503: :thumb272534285:

👍: 0 ⏩: 0

Gerda1946 [2011-12-04 22:29:34 +0000 UTC]

Thanks for sharing!

👍: 0 ⏩: 1

FracFx In reply to Gerda1946 [2011-12-05 05:06:58 +0000 UTC]

You're welcome, a fun thing to do with this one is add a linked transform from T1 (the gaussian blur) and then pick another variation for textures, rings2 to 2 and rings2_val 0.5 and up for example creates a nice ribbed effect

👍: 0 ⏩: 1

Gerda1946 In reply to FracFx [2011-12-05 16:29:26 +0000 UTC]

I give it a try! (have done 3 already lol)

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catelee2u [2011-12-04 20:33:49 +0000 UTC]

Thanks!

👍: 0 ⏩: 1

FracFx In reply to catelee2u [2011-12-05 05:08:53 +0000 UTC]

you're welcome, try adding a linked transform from T1 (the blur) and then that transform will work as texture, try boarders=1 to see a good example, have fun

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RetsimK [2011-10-27 20:06:27 +0000 UTC]

Thanks for the share. I worked first time!

👍: 0 ⏩: 0

Lupsiberg [2010-02-13 17:12:06 +0000 UTC]

Thank you very much for sharing

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SquareSoul [2010-02-13 16:11:57 +0000 UTC]

Thank you for sharing

👍: 0 ⏩: 0

skyzyk [2010-01-31 18:55:45 +0000 UTC]

Thank you very much. I'll have to give it a spin.

👍: 0 ⏩: 0

AmorinaAshton [2010-01-31 18:13:32 +0000 UTC]

👍: 0 ⏩: 0

fractal2cry [2010-01-31 18:10:07 +0000 UTC]

thank u so much!!!!!

👍: 0 ⏩: 0