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Published: 2009-01-21 00:43:31 +0000 UTC; Views: 685; Favourites: 3; Downloads: 31
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Description
Stonepillar gameArt AssetHighpoly modelling in Zbrush ---> normal map and ambient occlusion rendered ----> lowpoly modelling and texturing in PS -----> rendered in Cryengine 2
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Comments: 3
PlasmaX7 [2009-01-21 01:21:16 +0000 UTC]
What's with the antialiasing issues on the colour render? Rendered directly from zbrush/cryengine2? Nice texture/detail though, very realistic.
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GeneralPeer In reply to PlasmaX7 [2009-01-21 01:27:37 +0000 UTC]
what AA issue?
No its not direct rendered from zbrush to Cryengine, i doubt the engine can handle 6.5 million polygons in one asset ^^.
I created a lowpoly and rendered the normal map and ambient occlusion map on in and than painted a diffuse and specular texture. After that i put in the lowpoly (the coloured one) in the engine. Its around 1000 poly.
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PlasmaX7 In reply to GeneralPeer [2009-01-21 02:37:56 +0000 UTC]
Ah so it was rendered from cryengine? That's what I was asking, I didn't think anyone could take an object directly from zbrush to anything without its complex exporting procedures. And I can see AA issues on the colour render, right underneath the lip extrusions below the pyramid top. Not really important now that I know it's rendered in a game engine.
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