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Published: 2012-08-06 16:14:59 +0000 UTC; Views: 70290; Favourites: 1154; Downloads: 196
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(aka "I Wish Someone Had Told Me This")
Are you thinking about starting a new creative endeavor that involves sequential art? Something you hope beyond family and friends will read? Have you thought about this project at all past the initial "can't wait to start working" phase?
Stop. Listen to what I am about to say. Many webcomic writers/artists make the same mistakes (myself included) by jumping straight to the "let's start drawing now" phase, bypassing the planning stage. Here are the most important items to consider before you even ink out the first strip:
(While I'm on the subject of print, also keep costs in mind. There are standard industry print sizes--if your comic is an atypical width and/or height, it'll have to be a customized print, which is obviously more expensive. Because this doesn't matter nearly as much on the web, starting artists sometimes don't bother with page specifications. Also, realize that color printing costs way more than grayscale/B&W. Consider making your comic without color if you believe you might print it later and won't be able to eat those costs).
Along the same vein, if you are especially designing a reoccurring character (such as the main character), make sure their design is one that you won't mind drawing over and over again. Something you can recreate quickly is preferred here. Avoid overly-complex tattoos, clothing, accessories, etc, unless you don't mind taking the time for it.
For example, my first comic was originally called Shape Quest. This was because the characters were basically comprised of various shapes for the art (a circle for the head, hair made of small triangles together, etc). But one day I decided I didn't want to make my art that way. I could switch the art, but then the name didn't make sense. It went beyond changing the logo to reflect the name change; I had to switch my entire comic URL because the domain name was the comic's name.
The process would have been even worst in today's age with all the different social media usernames, often your comic's name. The name IS the brand. Trust me, you'll want to get this right the first time.
And don't think you're off the hook with a gag-a-day comic. Scripting a page out first will help you see if the joke will really work. It can also help you see if the pacing is okay and if you can cut down on some words. With gag-a-day especially, see if you can regularly "borrow" someone you know and ask if he/she honestly likes the joke.
(Also--and this goes without saying--don't forget to proofread your spelling, punctuation, and grammar).
Once you organize the tool panels around your screen, you should also have your most common swatches, brushes, and text formatting/styles readily available. Finally, create a blank template file for your comic that you can open each time before drawing. These simple things will save you hours of time in the long run.
If this happens, don't be so hard on yourself. Situations change. Maybe you were in high school with a lot of free time when you first started the project, but college/a full-time job has since given you a rude awakening. Maybe a new baby came into your life. Maybe a medical emergency forced a hiatus. Whatever the reason--and there are many--your fans should understand. If worse comes to worst, your readers will prefer sparse updates (within reason) over no updates, especially if you explain the situation. If they don't, well...your sanity still comes first.
The best thing you can do is to prepare for that inevitability and play the role of your harshest critic. Each new page should fall under your scrutiny--why is this page needed? Did I push myself this time? What should I do differently next time? Is each panel, each piece of dialogue needed? Which leads me to...
I truly believe the most important stage of your webcomic is the planning stage. And yet it is the one most often overlooked. If you follow each of these items, your webcomic will already be miles ahead of several thousand others.
What have your planning experiences been? Can you think of other items to add onto this list? Let me know in the comments!
Related content
Comments: 90
StanleyHT [2018-01-21 17:06:30 +0000 UTC]
Thanks for the many tips! I already started my comic, but it's never too late to get some advice!
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Animeangel0801 [2016-07-08 14:51:08 +0000 UTC]
Thanks you for the Tips I'm making my own webcomic soon and I already got the names for my characters. All I needs is to rewrite the script and make characters design.
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Russia14hackBleach [2015-08-15 04:20:45 +0000 UTC]
I have a scenario and I want your opinion on what we should do:
My friend Liz and I have been working on a fanfiction for close to 3 years now. We have a new plot line so that it won't be copyright. Since the characters changed from the beginning, do we keep our current characters and start off with that?
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GoldCoinComics In reply to Russia14hackBleach [2015-08-25 22:08:10 +0000 UTC]
Do you want to make money off of this new plot line? I think this is very tricky since beginning readers would need to refer to the previous plot lines to understand what the story is about (unless this new plot line does not reference anything previously). If that's the case I think you're okay.
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Russia14hackBleach In reply to GoldCoinComics [2015-08-26 02:00:14 +0000 UTC]
Yeah, we were going to. It doesn't mention it at all, but I was planning on making a nod to it. Okay, thank you!
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MR-DEWiiTT [2015-08-04 00:00:24 +0000 UTC]
Great advice! I always had this idea in my head that I wanted to do for a webcomic, but I was always afraid of doing mistakes. After reading these tips, I feel like I can do a webcomic. It won't be easy; it may take long, but I will still work hard on it. Thank you!
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Pharamunos [2015-06-29 17:12:00 +0000 UTC]
for starting a webcomic, art/concept wise, what all should be finished before starting on the first page?
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GoldCoinComics In reply to Pharamunos [2015-08-02 23:55:31 +0000 UTC]
Sorry this is so late...I was in the process of moving to my first house!
Anyway: definitely solid concept art of your main character(s). You should be able to draw your main character from memory and quickly. If the comic will take place in a main settings, concept out the setting. Know the general lighting and atmosphere...draw your main character with wardrobe changes if applicable.
After that, I would probably thumbnail at least the first five to ten pages.
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KnitzyArtista95 [2015-01-30 16:22:41 +0000 UTC]
I'm thinking of starting a web comic. Right now I haven't even made many plans, but a big question has arisen.
(I hope you can help me!)
So someone says to me "upload a page per week" or something like that. My question is, if you upload a page per week, or even two pages per week, how does the story ever progress? It seems like one single comic page with maybe two to three panels wouldn't be able to hold a lot of dialogue or detail. Like if you wanted to convey a chase scene with a schedule of two pages a week. The entire to chase scene could take up to four pages, equalling two weeks long for just a chase scene!
It's like reading a book saying that you'll read one sentence a day. How do you ever get through it?
Am I missing something? I don't understand.
Please help if you can, or refer me to someone or something that can answer this question.
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GoldCoinComics In reply to KnitzyArtista95 [2015-02-02 16:07:38 +0000 UTC]
Uploading a page a week is usually the MINIMUM suggested rate. You are certainly free to update more frequently than that.
The thing with this particular artform is, hammering out a page's worth of written story usually takes less time than drawing a page. That's ALWAYS going to be the drawback of webcomics. It takes longer to produce the story because it is visual.
The solution to this is to try and squeeze the most out of each page as you possibly can. I don't mean dialogue-wise, I mean to objectively look at each page and think about how each panel is needed, to not waste space, to make sure the passage of time in each page/panel adequately flows to keep your audience hooked. To also know that once those two weeks are up, forever and ever your audience will be able to view those pages in quick succession.
I prefer not to use the book comparison because it is a completely different medium, you cannot tell a book's worth of story in a comic book without compression. A written book's sentence is the equivalent of not even one panel. A panel is more like one or two paragraphs.
I hope this helps!
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KnitzyArtista95 In reply to GoldCoinComics [2015-02-02 16:09:32 +0000 UTC]
Oh, that helps clear it up.
Thank you very much. (:
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kimgauge [2014-12-02 02:21:03 +0000 UTC]
thanks for the great article!!!
Your're absolutely right, getting the name and concept right to start off with is absolutely crucial. A good idea is to always do a search on Google to see whether the name you want to use is in use. Personally if I can't get the domain name I want, then it usually means I have to change the name. The other reason you should always do a Google search is so you can find out if the idea has already been done, in which case it could mean going back to the drawing board and starting from scratch!
Needless to say, I'm always surprised, amused and a little annoyed when my latest bright idea has already been thought of by someone else.
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GoldCoinComics In reply to kimgauge [2014-12-02 15:11:47 +0000 UTC]
So true! There are so many things you tie to the name--the domain, social media accounts, possibly your comic's e-mail address, things you want to sell. Glad you like the article.
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kimgauge In reply to GoldCoinComics [2014-12-03 06:23:40 +0000 UTC]
Names like Marvel, Stan Lee, Spiderman, Superman, Han Solo, Darth Vader, Ringo Star, Jimi Hendrix, U2, me, all have one thing in common - catchy simple names that are better than the originals.
Everything is in the name, and in many ways the name transcends the original idea and becomes a brand for many other things like merchandise.
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BettySmith123 [2014-11-04 09:40:51 +0000 UTC]
Webcomics is not a funny business In the entire process of making a comic successful, it is important to analyse the significance of influential outreach. For instance, look for writers who can review and promote your work in their circle. Make an attempt to secure a place in some list (such as list of top 100 webcomics webcomicshub.com/webcomics/top… . Focus on your content and try to make your comic stand out of the clutter. Thanks for sharing this insightful post, I loved it!
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Sycotei-B [2014-03-03 05:00:32 +0000 UTC]
This is all great advice!
What would you recommend to someone who wants to write a webcomic, but doesn't know what to write about? I'm not even close to ready to starting a webcomic yet, but I figure I might as well start planning now, until I am and I can't really get very far without a story. I know I want to have my characters as anthros, but story-wise, nothing really clicks. I do have a couple of ideas, but I'm not really confident about them. Any tips?
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GoldCoinComics In reply to Sycotei-B [2014-03-06 16:22:19 +0000 UTC]
Well, first thing I would recommend is to simply decide on a genre. Sci-fi? Modern day? Historic?
Next, I would find one of those prompt generators as a warm-up. Those are usually great for me to get the ideas flowing.
I link to this resource on my blog: britishman00.deviantart.com/ar…
This is backwards of how things typically play out, most people have an idea for the story but don't know where to go next. In your case, I would recommend creating a 10-page to 30-page webcomic first as a warm up with your characters to find out more who they are, how they would react in certain situations, etc. You don't have to post it online, just something to find out more about what you want to create.
If you still cannot think of a story I would recommend teaming up with a writer. There are several writer/artist webcomic pairings that exist.
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Sycotei-B In reply to GoldCoinComics [2014-03-10 03:02:53 +0000 UTC]
These all seem like good suggestions. Thanks!
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Inky-Shade [2013-08-31 13:59:36 +0000 UTC]
Do you also have a tip how to make people actually read your stuff?
I've started a comic but it barely has views although I've submitted it to several groups and show the cover on my front page.
Also, in my opinion my story is something new.
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GoldCoinComics In reply to Inky-Shade [2013-09-01 05:32:15 +0000 UTC]
Unfortunately, submitting to groups won't do much when they fall in the "comic" category because they are usually full of other authors interested in self-promotion and not in reading. My recommendation is to gain followers in other ways first. Comment/watch other comic artists you like, join discussions, create tutorials, maybe create a mini fan comic based off a series/movie that has a huge following?
If I could make a tiny art suggestion: vary your lineart width. That will make a ton of difference.
Hope this helps!
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schuezw [2013-07-14 17:35:38 +0000 UTC]
is it possible that I can finish my web comic in 3 weeks?
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PhilomathicDusk [2013-07-12 02:36:44 +0000 UTC]
Any advice for a guy with ADHD for sticking to working on a webcomic?
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GoldCoinComics In reply to PhilomathicDusk [2013-07-12 13:49:14 +0000 UTC]
Hmm. Well, I'm by no means an ADHD expert, but in general I would recommend starting out with small goals and working your way up. For example, in the beginning set a goal of making a new page/strip once a week. If you can't manage that, then maybe you should wait to start a webcomic. If you can manage that, then practice and improve with your drawing or update schedule.
In between, maybe set a goal of completing a panel once a day. Or, have a goal to get the sketch done by Friday, inking done by Saturday, and coloring by Sunday for a Monday update.
I also like this site for productivity: [link]
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PhilomathicDusk In reply to GoldCoinComics [2013-07-12 15:37:26 +0000 UTC]
Thank you very much! I try this and see what happens.
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WhiteLilyDragon [2013-07-01 05:16:39 +0000 UTC]
Whoa, I had already thought about planning out my webcomic idea, but this whole guide really emphasized the need for it. O: Thanks for posting this! I have a friend who wants to start one too, but doesn't know where to begin, so I'll share this with him. ^^
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lololzaz [2013-06-29 04:59:05 +0000 UTC]
excellent advice!
i've had so many ideas bouncing around my head for about six months and i even wrote most of them down for projects in my creative writing classes, but i've always wrote them with the plan of drawing them out comic-style. this popped up as the first result when i googled the basics of starting a webcomic, and it turns out i obsessed so much over the story that i already had all this figured out...
kinda makes me pretty confident in my story. i've gotten great reviews from people when they read the written version of my first story arc, so i suppose that helps too.
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AlexisDragonStorm [2013-06-11 02:41:16 +0000 UTC]
how do you get a domain for your webcomic?
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rouzv In reply to AlexisDragonStorm [2013-06-23 08:58:00 +0000 UTC]
It's pretty simple stuff-Buy the domain, get a webhost for it, and then put stuff on it via a ftp client. However, since you don't know how to buy a domain, I'm going to assume that you also don't know CSS, HTML, uploading things via ftp and using the control panel of a webhosting, I would advise that you use Smackjeeves or something similar to host your comic. Best of luck!
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AlexisDragonStorm In reply to rouzv [2013-06-23 14:28:40 +0000 UTC]
i know CSS pretty well and the EXTREME BASICS of HTML, and im familiar with the control panel as i once had to help my school's art club with their website. i dont know about ftp at all tho... thanks for the help ^^
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Thea-r-tist [2013-06-03 23:14:01 +0000 UTC]
Thank you for the advice! I've had an idea bouncing in my head for years now, and I'm finally taking action with it! This is really helpful!
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Moon-Light-Sky [2013-04-20 09:18:25 +0000 UTC]
This is all really great advice! I want to make my own web comic eventually, so this should help me out ^^-
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BestPetPortraits [2013-04-19 10:58:21 +0000 UTC]
Nice tips! I'm just thinking about starting one
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ZuaGo [2012-12-22 19:02:01 +0000 UTC]
This really is very helpful. Thank you for taking the time.
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owltears [2012-12-09 03:39:51 +0000 UTC]
Even though I'm a long way from having a web-comic this helps a TON, I love this and so will help when I write out my storyboards, Thanks for making this!
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tamaraR [2012-09-21 12:38:55 +0000 UTC]
Great article... I was wondering about the page size though, what should it be for good printing? A4?
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GoldCoinComics In reply to tamaraR [2012-09-21 13:30:11 +0000 UTC]
That'll depend. There are a few different comic book sizes (magazine, trade paperback, etc). So you really have a few options. I'd check with your printer.
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tamaraR In reply to GoldCoinComics [2012-09-21 13:49:24 +0000 UTC]
Thank you so much for the quick reply.
I'll do that. Thanks.
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MegaAnimeFreak7 [2012-08-26 22:49:09 +0000 UTC]
I has a question.
Can I start off by creating a webcomic (like very good quality) and post new pages on Smackjeeves, then send it into a publisher (like Tokyopop, VIZ, Dark Horse, etc), and be able to start my own manga with the webcomic, yet still upload new pages of the same manga to Smackjeeves for the people that are still following the story? Would that be like copyright infringement or something? And which company do you think would be better for publishing purposes? Tokyopop
VIZ Media
Darkhorse
I've been through self-pulishing and I don't want ever want to do it again.
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GoldCoinComics In reply to MegaAnimeFreak7 [2012-08-27 00:14:00 +0000 UTC]
Um...you are going to have to first create a proven portfolio before submitting to one of those companies. And no, I can't imagine they would be happy with someone continually providing free updates while they hope to make money off the book.
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MegaAnimeFreak7 In reply to GoldCoinComics [2012-08-27 01:27:29 +0000 UTC]
Portfolio? What exactly does a portfolio consist of? And aww. Thought I'd be able to keep the updates going. Well, maybe I'll put up a few pages to show what they'd be seeing, then continue with the books.
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