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Grayfoxdie β€” Snes render 2

Published: 2010-08-27 14:28:12 +0000 UTC; Views: 3658; Favourites: 17; Downloads: 4242
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Description I don't know when I gonna finish this...
progress : like 75% done.
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Comments: 29

valkiries [2012-05-26 19:47:59 +0000 UTC]

Classic!

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Grayfoxdie In reply to valkiries [2012-05-27 16:39:15 +0000 UTC]

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SuperBrownMan [2011-04-12 19:12:07 +0000 UTC]

Are The cartridges supposed to be shiny? mine aren't.

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rajacic [2011-04-10 09:31:34 +0000 UTC]

omg looks like real... this is realy awesome job ... big like for this project of yours!!! p.s smooth out little bit that joystick cable.

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Grayfoxdie In reply to rajacic [2011-04-10 19:41:47 +0000 UTC]

^^ thanks

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CEDXIX [2011-04-09 11:21:21 +0000 UTC]

ooh very cool!!! good job love it

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Grayfoxdie In reply to CEDXIX [2011-04-09 19:42:45 +0000 UTC]

^^ thanks

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CEDXIX In reply to Grayfoxdie [2011-04-11 12:56:42 +0000 UTC]

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Tansunn [2011-04-09 06:21:50 +0000 UTC]

Until I saw this, I had no idea the European version of the Super Nintendo looked the same as the Super Famicom. I wonder why they made a different design for the American version?

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Grayfoxdie In reply to Tansunn [2011-04-09 19:44:20 +0000 UTC]

no idea
they don't do it anymore with the nextgen console ^^

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felipemoraes [2011-04-09 02:31:05 +0000 UTC]

Looks nice, but there is room for improvements in the remaining 25% of the progress

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Grayfoxdie In reply to felipemoraes [2011-04-09 19:40:57 +0000 UTC]

thx
any ideas to improve this?

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felipemoraes In reply to Grayfoxdie [2011-04-09 20:01:39 +0000 UTC]

I think what I will mention you already knew, the lighting is strange at the bottom left part of the console and at the game cartridge upper-right part, but I donΒ΄t know what you must do to fix that or the source of the problem. I donΒ΄t seen any problem anywhere else of your artwork thought.

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VickyM72 [2011-04-09 00:25:33 +0000 UTC]

Looking good!

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Grayfoxdie In reply to VickyM72 [2011-04-09 19:39:00 +0000 UTC]

thanks

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daPhyre [2011-04-09 00:04:48 +0000 UTC]

Wow! Looks really awesome! 8D

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Grayfoxdie In reply to daPhyre [2011-04-09 19:38:48 +0000 UTC]

thanks

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panzi [2011-04-08 23:44:28 +0000 UTC]

Awesome!

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Grayfoxdie In reply to panzi [2011-04-09 19:38:36 +0000 UTC]

thx

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teyoliia [2010-09-25 12:11:21 +0000 UTC]

aah nice! :D
sadly i never had a snes *sigh*

i think the cable of the controller needs a little bit more work *points at the small edges* ^^

but all in all nice work so far! :D

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Grayfoxdie In reply to teyoliia [2010-09-25 18:32:50 +0000 UTC]

thanks

yeah I forgot to activate the smoothing it will be fixed in the next update

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teyoliia In reply to Grayfoxdie [2010-09-26 01:05:39 +0000 UTC]

yay, good to know :)

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MeshWeaver [2010-08-27 14:35:05 +0000 UTC]

nice, looks even better than the last one it looks real...

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Grayfoxdie In reply to MeshWeaver [2010-08-27 14:42:31 +0000 UTC]

As you can see, I had some problems working with alpha transparency

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MeshWeaver In reply to Grayfoxdie [2010-08-27 15:01:55 +0000 UTC]

Alpha transparency? for which object(s)?

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Grayfoxdie In reply to MeshWeaver [2010-08-27 15:23:08 +0000 UTC]

on all the Nintendo inscriptions+start&select , they are actually planes with transparency

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MeshWeaver In reply to Grayfoxdie [2010-08-27 16:10:27 +0000 UTC]

ah is it just a mesh plane placed overtop of the things, or is it an actual block-ish mesh? if it's just a plane, having it as a closed shape might help, more surfaces to consider in Blender's refraction calculations

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Grayfoxdie In reply to MeshWeaver [2010-08-27 21:06:02 +0000 UTC]

a plane a closed shape? But the problem is not really in blender but with Yafaray. I tried .tga, .png, positive/negative alpha, I only get strange effects.

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MeshWeaver In reply to Grayfoxdie [2010-08-27 21:45:47 +0000 UTC]

whoops, forgot about that...I've only used Yafaray once, and it didn't work very well

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