Grimmdev — Cowboy Concept/Procedural Animation
#concept#conceptart#conceptdesign#cowboy#pixelanimation#pixelart#shooting#videogame#indiegame Published: 2015-03-09 07:55:57 +0000 UTC; Views: 3089; Favourites: 9; Downloads: 0 Redirect to originalDescription
I wanted to work on some procedural animations that weren't so very linear, so I've been working on the firing animation as my first focus. I wanted the shell to carry it's own weight and act as an actual object, to give different ejection paths from the chamber. I think I have a great result, although it is NOT shown, the bullet has it's own calculated physics and trajectory path and what it interacts with. The bullet doesn't just "disappear" either.
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