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#animation #fractal #script #tutorial #apoxomni #apophysis7x
Published: 2016-07-21 14:08:01 +0000 UTC; Views: 789; Favourites: 3; Downloads: 7
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Description
Part 1 of my tutorial series for ApoxOmni1) Introduction ← You are here
2) Frame Count → fav.me/d9zo16w
3) Gradient Rotation → fav.me/d9zkpww
4) Transform Modifications → Will be reworked at a later date
5) Variations and Variables → fav.me/daaxtox
6) Settings → fav.me/daaxzbu
You can find the script here → fav.me/d84l73l
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Comments: 10
HexaChronos In reply to fractal2cry [2016-07-22 20:13:41 +0000 UTC]
This is the tutorial to the script I used to create all of my fractal animations, albeit the current version of my script can do a lot of things I haven't actually used yet. Gradient rotation would be one example. Once I make some sample fractals I'll be linking them in the tutorials.
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fractal2cry In reply to HexaChronos [2016-07-22 20:16:54 +0000 UTC]
but what i dont understand is what program is it for and how do i use it ty
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HexaChronos In reply to fractal2cry [2016-07-22 20:44:31 +0000 UTC]
Ah, the script allows you to create animated fractals. In short here's what you do.
Open Apophysis and make/load a fractal you want to animate → Start up the script I provided and put in the parameters → Put the rendered images together into an animation. Speaking of that last step, I suppose I should add a tutorial for handling the rendered frames as well.
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fractal2cry In reply to HexaChronos [2016-07-24 18:15:32 +0000 UTC]
ty!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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deadened-glow [2016-07-22 16:24:55 +0000 UTC]
The most recent version of 7X does not have the script function anymore. So scripts cannot be run in that version.
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HexaChronos In reply to deadened-glow [2016-07-22 20:08:11 +0000 UTC]
Hm, as I can see now you're actually right, though I see no meaningful reason to ever use 16. Oddly enough it's not even listed on the main website, only in the sourceforge site. I probably still should mention that in the tutorial to avoid confusion. I wonder why the script function was removed anyway... might've to do with the bugs in the newest scripter version that already caused some graphical issues in 15D, though my script still works with 15D just fine.
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deadened-glow In reply to HexaChronos [2016-07-24 17:41:09 +0000 UTC]
I was told once by Georg why it was removed but I cannot remember why.
But yes, make a mention of that in it and that in order to use it they have to download an older version.
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HexaChronos In reply to deadened-glow [2016-07-27 14:50:52 +0000 UTC]
Have added it close to the top of the tutorial. Thanks for pointing it out.
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