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HiddenSpartan — Visualizer

Published: 2011-01-29 23:16:54 +0000 UTC; Views: 2597; Favourites: 10; Downloads: 46
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Description If you play around with the sliders on the options panel long enough, you'll figure out what they do. Sliders require 2 clicks to work, one to pick up the slider, and one to put it back down. The planets are repelled by the mouse (unless you turn it off in the options panel). That counts as interactivity, right?

For the contest at #ActionScript-As-Art

Source will be posted on request, but you do so at your own risk.
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Comments: 11

alymarry [2012-11-22 20:12:48 +0000 UTC]

OMG SO EPIC XD iluvet

👍: 0 ⏩: 0

bl00dmAfiA [2011-11-25 04:29:46 +0000 UTC]

TRIPPY AS FUCK WITH DUBSTEP

👍: 0 ⏩: 0

Rahzizzle [2011-01-30 19:08:55 +0000 UTC]

So does the number of "particles" remain the same, ie. when they get "sucked" up by another planet, do they add on to the planet they were attracted to?

👍: 0 ⏩: 1

HiddenSpartan In reply to Rahzizzle [2011-01-30 20:13:17 +0000 UTC]

Yes. I called them satellites and planets. The satellites snap to their own place in orbit around the planet they are closest to.

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Schweinskopfsuelze [2011-01-30 10:43:30 +0000 UTC]

I cannot move the sliders

👍: 0 ⏩: 2

HiddenSpartan In reply to Schweinskopfsuelze [2011-01-30 20:01:42 +0000 UTC]

Click it once, move it, and click it again

👍: 0 ⏩: 1

Schweinskopfsuelze In reply to HiddenSpartan [2011-01-30 22:00:10 +0000 UTC]

now it works, but with an UI like that, you cannot get the interactivity bonus

👍: 0 ⏩: 1

HiddenSpartan In reply to Schweinskopfsuelze [2011-01-31 00:44:55 +0000 UTC]

Fine P:

👍: 0 ⏩: 0

Rahzizzle In reply to Schweinskopfsuelze [2011-01-30 19:06:11 +0000 UTC]

same :/ looks AWE-some though.

👍: 0 ⏩: 0

Psycho-Toaster [2011-01-29 23:23:35 +0000 UTC]

Meshuggah make it look like it's spazzing out and on crack.

👍: 0 ⏩: 1

HiddenSpartan In reply to Psycho-Toaster [2011-01-30 00:38:52 +0000 UTC]

It probably would. You could change the settings and see what happens then, though.

👍: 0 ⏩: 0