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IgnisFerroque β€” Strangers

Published: 2011-12-14 11:12:21 +0000 UTC; Views: 8368; Favourites: 180; Downloads: 0
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Description Something friendly looking for once

The tea clipper is actually a complete 1.8M poly model i made a while ago, never made a scene with it but it will get its own shot sooner or later, not many details visible here

Comments, critiques and faves appreciated as always

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C4D + ngplant + PS
Poly Count: 7 Mio (about 90 with Render Instances)

All models and textures by me... i should practice more on plants i guess
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Comments: 46

Indigo-Ra [2022-08-20 20:39:25 +0000 UTC]

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James-Dark-Blue-Wolf [2014-08-15 19:18:46 +0000 UTC]

Wow very beautiful!Β 

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Phaedeaux [2013-10-06 06:44:51 +0000 UTC]

I had to zoom in to see the ship.Β  She definitely deserves her own scene. Getting a big square-rigger through that harbor entrance must have been a white-knuckle maneuver, unless there's another way in.Β  Did you know that, based on observed performance and some fluid-dynamic calculations, Cutty Sark could develop 9000 horsepower on a good day?Β  The late clippers outperformed the early steamships, but a steamship doesn't need the big, expert (read expensive) crew that a clipper did, so slower-but-cheaper won out.

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IgnisFerroque In reply to Phaedeaux [2013-10-09 09:00:46 +0000 UTC]

Nope didnt know that, i just like how elegant they look But i can imagine that they were faster, but i guess travel times were more predictable with steam ships overall, probably a reason too...


And agreed the port would be too small, but i always imagined it as coming from the other side, while the small entrance is used by the natives living there.. or something

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RichGarner [2013-04-24 12:24:55 +0000 UTC]

I love your work mixing structures and landscapes. I imagine a group of explorers on an alien world just crossing over a cliff and discovering this view.
Excellent work as usual!

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IgnisFerroque In reply to RichGarner [2013-04-24 23:04:15 +0000 UTC]

Hehe i imagined it on a smaller scale, the strangers are those on the ship, discovering some unknown culture
Thanks!

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meat-badger [2012-10-06 01:11:51 +0000 UTC]

Reminds me of Exile

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IgnisFerroque In reply to meat-badger [2012-12-01 11:56:05 +0000 UTC]

BIt late, but thanks! And yes, i guess

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Aliciaclaw [2012-09-29 14:35:24 +0000 UTC]

Oh my goodness I love this, is this from a video game or something? This looks amazing!

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IgnisFerroque In reply to Aliciaclaw [2012-10-05 17:36:08 +0000 UTC]

Hm not directly although it kinda looks like Riven Thank you

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Aliciaclaw In reply to IgnisFerroque [2012-10-05 20:43:03 +0000 UTC]

Wow. This MUST be turned into some type of free world game thing. I would play the heck out of something like this. It's marvelous! *Presses "watch" button*

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JoHnnY8901 [2012-06-19 17:57:07 +0000 UTC]

rendered with C4D??

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IgnisFerroque In reply to JoHnnY8901 [2012-06-19 21:53:58 +0000 UTC]

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Indigo-Glow [2012-06-07 22:05:19 +0000 UTC]

This is really great. The stones and plants look so real!

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IgnisFerroque In reply to Indigo-Glow [2012-06-19 21:53:48 +0000 UTC]

Thanks I don't have a clue about plants though, don't think they're very accurate

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MAYGUSTA [2012-04-13 13:00:09 +0000 UTC]

Absolutely breathtaking render!

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IgnisFerroque In reply to MAYGUSTA [2012-04-17 21:16:02 +0000 UTC]

Thank you

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marcostad [2012-02-27 17:21:42 +0000 UTC]

Amazing work here friend

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IgnisFerroque In reply to marcostad [2012-03-08 22:16:54 +0000 UTC]

Thanks a lot

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marcostad In reply to IgnisFerroque [2012-03-29 12:32:51 +0000 UTC]

You are welcome friend

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geeny [2012-01-11 16:37:25 +0000 UTC]

That's amazing!

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IgnisFerroque In reply to geeny [2012-01-24 11:04:34 +0000 UTC]

Thank you

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Linolafett [2011-12-17 10:40:35 +0000 UTC]

myst III player owner here?

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IgnisFerroque In reply to Linolafett [2011-12-17 14:45:59 +0000 UTC]

All of them

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Linolafett In reply to IgnisFerroque [2011-12-18 11:52:04 +0000 UTC]

ah great to hear, i only played III and this reminds me very much of this game
grüße

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Gabiito13 [2011-12-16 17:22:14 +0000 UTC]

OOSJDSHFFCBHXBD AWESOME

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IgnisFerroque In reply to Gabiito13 [2011-12-17 14:45:50 +0000 UTC]

Thanks

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SylxeriaGuardian [2011-12-16 01:06:19 +0000 UTC]

I agree, it does seem somethign straight out of Riven. Such a beautiful game that was.

So. The rocks and stuff... Is that Terregen, Surface Spread,, Vue, hand built, or what? The textures on the rocks are great too. Are they rpocedural?

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IgnisFerroque In reply to SylxeriaGuardian [2011-12-17 15:18:04 +0000 UTC]

Just replayed it a few months ago.

Mostly hand built... the foreground was extruded from a plane then smoothed and sculpted. The two background island where C4D standard terrains, modified with the magnet tool.

The texture is all procedural except for the color channel rock and sand textures, just looks a bit too procedural without i think. I used falloffs and gradients for the different look on the slope and top parts and an alpha map for the (now barely visible) path leading to the middle tower.

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SylxeriaGuardian In reply to IgnisFerroque [2011-12-18 04:28:25 +0000 UTC]

ngplant... Is that a standalone application or is it a plugin for Cinema? I've never heard of it. Is that how you made the plants in the background or are they from a collection like Evermotion?

Also how did you replicate the background plants? MoGraph? Carbon Scatter (Screw you E-On), Surface Spread, Paint on Surface, or something else...?

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IgnisFerroque In reply to SylxeriaGuardian [2011-12-18 11:59:20 +0000 UTC]

ngplant is a free plant generator [link] Probably nothing that couldn't be done with cloner objects but it's simple to use and has a minimal interface, kinda like it.
I didn't have good references for plants though, any botanist would probably laugh at this

MoGraph with simple poly selections.

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SylxeriaGuardian In reply to IgnisFerroque [2011-12-18 12:29:16 +0000 UTC]

Ahh I see. Thanks for pointing that out, I'm always looking for new plants for my scenes. Lack of plants and good sky textures (And lack of volumetric clouds... I've heard almost nothing but bad things about Ozone for the latest version of Cinema...) and not havign any good luck with terrains in general are the prime reasons I don't do many outdoor stuff D:


I only have Visualize so MoGraph is out for me, but I do have Surface Spread which does a wonderful job at the distribution thing. It's only about 90$ or so (79 Euros) and comes pretty close to Vue in terms of replicating and scattering. Comes with a decent plant library too
Not as good as Evermotion's or E-On's, but good enough.

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CharlieMiddleton [2011-12-15 21:56:51 +0000 UTC]

So jealous of this! Beautiful work!

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IgnisFerroque In reply to CharlieMiddleton [2011-12-15 22:14:31 +0000 UTC]

Thanks

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CatherineNelson [2011-12-15 21:40:00 +0000 UTC]

wow! it's so realistic! it looks like a photo!

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IgnisFerroque In reply to CatherineNelson [2011-12-15 22:14:22 +0000 UTC]

Hm i wished Thanks a lot

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CatherineNelson In reply to IgnisFerroque [2011-12-16 00:27:36 +0000 UTC]

no problem

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MortalJohn [2011-12-15 20:37:54 +0000 UTC]

I've been cleaning out a massive list of deviations, I haven't checked on my watched list for a long time, but I couldn't pass looking as this more closely. Truly beautiful, Keep up the good work!

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IgnisFerroque In reply to MortalJohn [2011-12-15 22:14:07 +0000 UTC]

Hehe i know that too well, bet i missed tons of good pics this way Thanks a lot

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urielflame [2011-12-14 21:49:29 +0000 UTC]

very nice, very riven-esque and inspiring. but one question: won't the central tower-like construct become filled with water if it rains? unless its such a collector with this very purpose, can't know.

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IgnisFerroque In reply to urielflame [2011-12-15 09:25:38 +0000 UTC]

Hehe true, but thats the actual purpose of course

Ive had a different lightning setup at one point (14 o clock or something) and the colors actually looked just like Riven, but i thought this would be a bit too obvious...

Thanks

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akanay [2011-12-14 20:08:05 +0000 UTC]

lovely - like the architecture

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IgnisFerroque In reply to akanay [2011-12-15 09:19:50 +0000 UTC]

Thank you!

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artmanax [2011-12-14 19:40:43 +0000 UTC]

Beautiful work!

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IgnisFerroque In reply to artmanax [2011-12-15 09:19:18 +0000 UTC]

Thanks

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artmanax In reply to IgnisFerroque [2011-12-15 18:25:14 +0000 UTC]

Your welcome!

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