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IgnusDei — E-Laser Prototype II by-nc-nd

Published: 2009-04-17 05:10:50 +0000 UTC; Views: 11067; Favourites: 244; Downloads: 397
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Description Second pass at the electrolaser.
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Comments: 21

TheDubstepAddict [2016-07-01 20:10:18 +0000 UTC]

AWESOOOOOOOOOOOOOOME

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Liquid-Grievous [2012-02-07 15:41:13 +0000 UTC]

love it

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Steelwool [2010-04-16 18:46:12 +0000 UTC]

Reminds me of the contact beam from dead space

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broken-art-attack [2009-04-18 07:42:13 +0000 UTC]

nice looking design once again. however, i'm gonna throw my two cents in and say that i almost wish there was a O shaped arm band on the part of the gun that contacts the forearm. in my mind i see this gun kicking upward as a result of the electric bolt flying forward. if there were a two metal C's that joined to make an O, or perhaps a leather strap... i think it would communicate that this gun screams power and requires a little something to keep it the users hand (even though it looks heavy as it is.)

the design is beautiful, don't get me wrong, but details like the one i mentioned always bring a smile to my face because it seems to add to the realism/brutality of the weapon in question.

keep up the stellar work.

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Twilitbeing In reply to broken-art-attack [2009-08-18 00:25:20 +0000 UTC]

I don't think directed-energy weapons have recoil...

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broken-art-attack In reply to Twilitbeing [2009-08-20 00:23:24 +0000 UTC]

I was thinking of the large Ion Cannon fire in Star Wars: ESB, of the trench turrets of the Death Star in SW: ROTJ.

In video games, one might look at the plasma rifle in Doom or even the BFG. Although an energy weapon may not have recoil in the sense the a slug throwing weapon does, for the sake of aesthetics and convincing illusion of power... I find that at least a slight recoil is very pleasing. Seeing a weapon fire(that delivers massive amounts of damage) should give some kind of sensory (audio/visual/kinetic) feedback that communicates it's violence. I figured the recoil would add a gameplay element of fairness from the standpoint that devastating round after round couldn't be delivered since re-aiming would be necessary; a cooldown period would also suffice, but seems lamer than the effect of being rocked backward by a hefty kick from your gun. btw, read the BLAME! manga for a ridiculously powerful hand held energy weapon (and because it's awesome in general!)

It's all my opinion of course, since this is a work of fiction, but what is fun to me about the fantastic is that we are allowed to bend the rules in favor of style over realism (although realism is still important form the standpoint that we can ruin credibility/believabiltiy by being overly fantastical).

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Twilitbeing In reply to broken-art-attack [2009-08-20 03:25:30 +0000 UTC]

I usually try to be as realistic as possible in my own work; you can often find other ways to get the effect you want. The reason you see recoil with plasma and ion weapons is because those actually fire particles with mass, whereas an electrolaser does not. However, you could get something similar to recoil from the fact that the air expands rapidly when ionized, pushing the weapon backwards. Add that to the sound the weapon might make (a crack, rather like scaled-down thunder), and you have plenty of intimidation factor.

Still, I do see your point about bending the rules, and I do so from time to time. Having lasers appear as glowing streaks is unrealistic when applied to starships, but it certainly conveys a sense of power more than simply watching the target melt/vaporize/explode.

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ImmortalPariah [2009-04-17 23:39:33 +0000 UTC]

Reminds me of the "weapons" on Dead Space.

Amazing work thought, keep it up.

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IgnusDei In reply to ImmortalPariah [2009-04-18 01:39:52 +0000 UTC]

man, i loved that game...too scary for me to play it again, though.

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ImmortalPariah In reply to IgnusDei [2009-04-18 11:06:37 +0000 UTC]

I never got to even finish it... im a wuss i know...

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AmazonSamurai [2009-04-17 23:24:59 +0000 UTC]

this looks effing amazing.
now if i could only buy one somewhere

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YiorYeosa [2009-04-17 16:22:35 +0000 UTC]

It should have an armrest that takes the strain of off the wrist. It would make it also a lot easier to aim something that bulky.

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DeadWeight69 [2009-04-17 15:46:56 +0000 UTC]

I like what you've done with the black ring, but otherwise, the previous version was more my cup o tea. I dunno, there's too much going on with this I think...it seems like there's no clear aesthetic with bits protruding all over the place.

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King-Robert-XII [2009-04-17 09:31:44 +0000 UTC]

Hmm, I've just noticed that there's an actual button for giving a Critique, not just putting your thoughts in the Comments - however, I don't have a subscription so I can't use it. Hopefully this is alright, Ignus.

I definitely prefer this version to the previous one. The basic design is more distinctively different, and the bulkier presence is also more suited to what is ultimately a 'lightning gun', which hardly conveys itself as a subtle weapon! I can well imagine crackling arcs veritably disgorging from the cowling like an overfilled cup frothing with power.

Also, good job on enlarging the trigger too - in the previous version, the button was so small it would be an effort to find it, let alone depress it. The front grip is also more useful - BlackWater may have made a mention of the tonfa-counterweight in the first version, but that always struck me as clumsy - it's better to keep weight entirely focused in the hands because that way the weapon remains entirely under your control.

Overall, a definite improvement.

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ShadowEngine [2009-04-17 07:22:34 +0000 UTC]

This version looks very front heavy. How would you holster something like that?

Is there a technique to those techie detail lines on the surfaces? Maybe a tutorial somewhere I could learn it from?

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IgnusDei In reply to ShadowEngine [2009-04-17 08:16:52 +0000 UTC]

the technique involves proper use of line weight. Rule of thumb, lines for the edges of the objects are thicker than the lines detailing them.

As for drawing the lines, well, pressure and tilt are factors with Micron pigma pens. experiment with them.

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ShadowEngine In reply to IgnusDei [2009-04-17 16:50:21 +0000 UTC]

Thanks IgnusDei. I had in mind more in the way of quantity, placement and complexity of the details than how they are physically rendered. Maybe I just need to study a more examples.

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IgnusDei In reply to ShadowEngine [2009-04-17 17:52:21 +0000 UTC]

yeah, you really need an eye for detail. I recommend meditating on mechanical products, but those tend to be uninteresting. You might wanna pick this up, too:

[link]

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JerryCai [2009-04-17 05:41:05 +0000 UTC]

mmm i like it.. reminds a little of that big gun from Gantz

btw... is it me or does the 2 circular plates dont look parallel ?

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IgnusDei In reply to JerryCai [2009-04-17 05:47:14 +0000 UTC]

hm, weird...i might've picked the wrong angle when i took the 3d model's snapshot. i might have to redraw this.

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JerryCai In reply to IgnusDei [2009-04-18 02:01:39 +0000 UTC]

i think if u just change the perspective of that bar at the bottom... everything will look better, since you have a big perspective going on here
or just shift the plates a bit?

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