HOME | DD

Inkthinker β€” Armored Layers

Published: 2003-11-19 02:04:28 +0000 UTC; Views: 35530; Favourites: 508; Downloads: 1817
Redirect to original
Description I stole this idea (of building a costume in multiple layers) completely from Amy Ganter, she's got a great webcomic called Reman Mythology which you can find here:

Reman Mythology

Really well-designed, excellent comic, worth checking out.

There are a few vulnerabilities I left open in the design, notably the knees and the underside of the arm, as well as the torso immediately under the arm (this is a problem even in modern, real-world body armor like Kevlar vests and the like). His upper arms should probably be encased much like his thighs, but oh, well...

The armor attaches with a series of buckles and ties... the buckles allow for a small size variation in the person wearing it.

He might wear a backpack, but he keeps a lot of items in the various voluminous pouches that are all around his belt, such as things to care for his weapons (whetstone, oils, cloth, etc.), small items that may contain magical healing powers, keys or money or whatever other little bits the character might need. The horn can be used to communicate with others over a distance by the use of various signal blasts. Since this fellow is using a large, two-handed broadsword, he uses no shield, but a small buckler might work well.

-EDIT-

A transcription of the notes is as follows (with the exception of the parenthesed comments):

1)
-hair cropped for sanitary purposes.
-tunic and pants are made of a thin but durable silk-like material (silk was famously used by Asian warriors for it's durability and breathability).
-pants are laced from top to bottom to allow access for nature's call (reason being that it's easier to reach the bottom of the laces beneath armor than it is to reach the top when in full kit... after getting dressed up it's not the time to find you want to take a whiz).
-socks are about calf-high and made of a heavier cloth at the toes, heel and sole.

2)
-heavy padded jacket, tied at the sides (quilted jackets were usually made of wool and helped to cushion the armor. I'm sure they smelled godawful).
-heavy boots with armor plating at the toes and top of the foot permanently attached.

3)
-almost full extent of elbow motion (I don't remember if that was to mean that this WAS nearly the full extent, or it ALLOWS nearly the full extent)
-leg armor attaches to garter belt over padding and by buckles at sides
-sleeve poking out (helps prevent chafing at the wrist)

4)
-light scale and banded mail protects sides, belly and groin with minimal loss of motion (this is loosely based on an actual Roman design)
-sometimes the fingers and the back of the hand may have plates sewn onto the fabric
-vulnerable spot (referring to the point where the thigh armor narrows above the knee, a design flaw on my part)
-heavy gloves
-side plate to help protect hamstrings (seen frequently in gothic plate)

5)
-buckles to adjust fit, NOT attach armor
-breastplate actually hinges at shoulder
-ties under arms, buckles over shoulders
-ties again

6)
-leather coif and gorget to help protect neck and head (for better protection chain would be used, but it's a lot heavier)
-horn is useful for signalling others in the heat of battle
-pouches may hold various items that come in useful, such as healing items or enhancements
-loops for holding sword scabbard (also, I believe, referred to as a "frog", don't ask me why... anyhow, this allows you to remove a sheathed sword without undoing the whole belt)
-for some, this is a full surcoat (as opposed to the sort of kilt thing he's wearing, which may still bear a coat of arms or other identifying symbol)

7)
-two-handed broadsword, 40" blade, approx. 10 lbs (which, as I later learned, is way too heavy)
-armsman's helm, offers some protection from rain and provides excellent visibility (also based on a real item of armor, though the brim was rarely so wide I think)


So there you go... lots of semi-innacurate imagined details.
Related content
Comments: 68

ElysianMoon [2014-07-03 00:40:47 +0000 UTC]

Such an awesome idea. Β This image helped me out a lot. Β I didn't realize how much under gear there was on such a character. Β Thank You.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to ElysianMoon [2014-07-24 03:20:52 +0000 UTC]

I'm glad it helps! It's a really old piece of mine, now, and I think I've learned a lot more about how real armor worked. Even though this design is pretty much nonsense from a historical perspective, it's maybe not too awful a fantasy design.

πŸ‘: 0 ⏩: 1

ElysianMoon In reply to Inkthinker [2014-07-28 21:13:42 +0000 UTC]

That's what makes DA such a cool site, so many great artworks out there to teach me and help me with my own artwork. Β I'm glad I found your picture, it makes so much sense. Β I find drawing things a bit easier when it's still & drawn out instead of a moving picture like a movie. Β Though you make it seem so easy... LoL

πŸ‘: 0 ⏩: 0

Ruuku-Kabe [2013-01-13 21:20:47 +0000 UTC]

This armor is incredible! For some reason it reminds me of the much more medieval Final Fantasy's. I love it!
Hope you don't mind, but I'm going to have to try this armor building technique. Seems like it makes creating armor a lot less complex if you think about it piece by piece. ^_^

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Ruuku-Kabe [2013-01-15 03:21:51 +0000 UTC]

I don't mind, it's not something I can own.

I find armor a lot easier to design once I learned a bit about how different types of armor are made and the reasons why various pieces are shaped the way they are to interact with each other. This guy's a little out of date but the premise is reasonably sound.

πŸ‘: 0 ⏩: 0

effigytormented [2012-11-29 03:49:35 +0000 UTC]

I love the complexity within the historical context

πŸ‘: 0 ⏩: 0

Dieman [2012-02-06 09:08:30 +0000 UTC]

Of course the one that catches my eye is by you, haha, I love how you do D&D equipment and such things. Here I am looking for thigh armor refs and stumble upon this by chance...

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Dieman [2012-03-13 02:44:51 +0000 UTC]

Check out the designs in "Artesia" by Mark Smylie. Effing BRILLIANT fantasy series and very, very workable armor designs.

πŸ‘: 0 ⏩: 1

Dieman In reply to Inkthinker [2012-03-13 09:38:56 +0000 UTC]

I figured it out, more or less. If you're interested in seeing the finished product, look here: [link]

I hate to pimp my drawings but I really respect your work, thought I'd show you my attempt.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Dieman [2012-04-05 23:34:45 +0000 UTC]

Nice job! The only crit I'd give is that if you're going to go to that much trouble to draw detailed chain, you might as well draw it linking up properly. This is a bit more like scale in the way that it's overlapping rather than interlinking.

But it's got that busy, functional look that I dig, so overall I'd say it's good stuff!

πŸ‘: 0 ⏩: 1

Dieman In reply to Inkthinker [2012-04-06 06:16:28 +0000 UTC]

Thanks man, I really appreciate you taking the time to say a little something.

I should really have researched how chain actually looks instead of my usual BSing when dealing with it, but I suppose that's something for next time. I guess I was banking on people not looking THAT hard or really knowing how it should look. That's a totally fair comment though.

Yeah, I figured you may enjoy it, as your stuff provides good refs for gear. The only problem is I don't have the ability to turn off my desire to add more and more detail, which really bogs down the pictures. I just keep zooming in and adding things. Oh well, it got finished.

Thanks again!

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Dieman [2012-04-12 02:28:16 +0000 UTC]

More detail isn't a bad thing, you just gotta look to make it useful detail. Study the references enough and you'll be surprised how much of that you can add without needing to make up much of anything other than the aesthetic surface, which is where a lot of the fun resides anyhow. It looks to me like you're on the right track.

One more bit of advice, watch out for line tangents. See how the curve of the sword hilt connects with a line describing a fold in the cape cloth? The end result is that the two shapes blend and you confuse the planes and depth of the forms. It's an easy mistake to make (lord knows, I've done it enough), but also an easy one to watch out for.

πŸ‘: 0 ⏩: 1

Dieman In reply to Inkthinker [2012-04-13 06:05:29 +0000 UTC]

Yeah, I don't pay much attention to line tangents, but I wonder if it matters much when colour gets added to the final picture? They'll be much more dissimilar when it's done... Also, I tried to outline the sword and hand out in front with a faint white outline, which mitigates that problem a tiny bit. Well, live and learn.

πŸ‘: 0 ⏩: 0

Noctiped [2008-10-03 05:06:46 +0000 UTC]

Concerning the helmet, a friend of mine who makes armour made his first kettle-hat(just like that one) a while ago. Mistakenly it became about the size as the one you drew, too large, and now it has got the nickname "The combat sombrero" (Mexican hat)

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Noctiped [2008-10-06 05:12:50 +0000 UTC]

It keeps the rain off!

πŸ‘: 0 ⏩: 1

Noctiped In reply to Inkthinker [2008-10-06 15:26:27 +0000 UTC]

Until it rusts through anyway...

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Noctiped [2008-10-06 21:43:12 +0000 UTC]

Sand it! Coat it with paint!

I bet it'd drive you nuts with the noise, though. Must sound like a horse peeing on a steel drum. -5 to hearing checks during rain.

πŸ‘: 0 ⏩: 0

WEContact [2008-07-27 18:28:14 +0000 UTC]

I was using this for reference, (I'm very glad I stumbled across your work!) and I can't see how the armor at the elbow is held in place, and I can't really think of a good way to do it.

Is it maybe braced by the armor on the forearm?

πŸ‘: 0 ⏩: 2

bjsentu In reply to WEContact [2008-10-26 17:49:40 +0000 UTC]

Historically, It would have been "pointed" on, using lacing and such, or straps could very well have been used. Form your design, it appears as if the elbows are riveted or strapped into the vambraces, which are in turn fitted and kept on the arm by a good fit. We'll just say he has some well fitted vambraces then? XD

πŸ‘: 0 ⏩: 0

Inkthinker In reply to WEContact [2008-07-28 07:28:46 +0000 UTC]

Could be. Could also be internal straps that pull through the gaps to tighten around the upper and lower arms. It's also possible I just didn't think it through very well... this predates my good armor references, and I'm not afraid to just make crap up.

πŸ‘: 0 ⏩: 0

dragonsdale [2008-01-28 08:37:44 +0000 UTC]

now this is really good work! also, it helps me drawing better!
my compliments!

πŸ‘: 0 ⏩: 0

hilstad [2007-11-27 15:16:55 +0000 UTC]

I think you do the best equipment ever, I love "process" drawing like this and I love when you do character designs with little handwritten side notes (very DaVinci's Codex). So I went ape-shit when I saw this one! You know this would make a great poster, especially if you could preserve the aged paper/sepia look of it.

Historically I think the helmet brim was to protect from arrows (that's why it's made of metal). Guarding the wall, the first thing that would kill a good number of defenders would be a hail of arrows from above.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to hilstad [2007-11-27 17:27:10 +0000 UTC]

Thanks! I love doing codex-type notations myself, so I doubt you've seen the last of this sort of thing from me.

πŸ‘: 0 ⏩: 0

Heruman [2007-10-20 02:32:10 +0000 UTC]

Oh my god, you are a genious. I mean, all the details... Everything has an explication.. This one is a fav, probably the best fav I have T_T

πŸ‘: 0 ⏩: 0

JackHawkins [2007-09-24 05:37:25 +0000 UTC]

This piece is brilliant, really.

You have a way of creating art that defies most logic. It's a reasonably simplistic, yet faultlessly appeasing style. I just keep looking at it thinking that the secret of this piece's appeal will hit me, but I can't figure it out.

Suffice to say you're just a great artist, and I fucking adore your work.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to JackHawkins [2007-09-27 07:41:09 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

KriegsaffeNo9 [2007-08-09 16:29:01 +0000 UTC]

De-lightful!

πŸ‘: 0 ⏩: 0

butterfly-dragon [2007-06-26 22:43:12 +0000 UTC]

Ahhhh "refreshingly fantasy" fantasy armour... if there's something i always hate about roleplayers is that they usually show little fantasy

Regarding the vulnerabilities, there's little to be done: either you add a few protection pieces which greatly hinder movements or those areas will always get less protection. Several billion years of evolution did not come up with petter ideas... true that several billion years of evolution did not have to face what humans have built.

Usually the more practical solution in armouring those joints lies in putting heavily armored "drapings" that fall up to nearly halfway tru the arm and legs. Like a little scaly gown for the groin area and little armpoured shoulder drapings for the armpits. It's either that and/or heavy leather joints.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to butterfly-dragon [2007-07-06 07:02:08 +0000 UTC]

Kentaro Miura does the most excellent armor... his "common" designs are based strongly on actual Germanic, French and Italian designs, and when he extrapolates for his more fantastic designs, they're heavily practical while managing to also be unique and brilliant concepts. His "berserker" armor for the main character of the aptly-named Berserk offers amazing protection by way of interlocked plates that make for some impressive flexibility potential. The ultimate result would likely be too heavy for real application, but it's just real enough to be easily believable.

Of course, that armor won't appear in the English editions of the comic for another year or so, I think, but I like to read ahead when I can.

πŸ‘: 0 ⏩: 1

butterfly-dragon In reply to Inkthinker [2007-07-06 08:30:53 +0000 UTC]

I agree with you about Kentaro Miura. Luky me i'm italian, they're just printing right now the part where he has to confront the chief of kushans...

[not so much of a spoiler ahead]

and... i'm not liking this one fight... up to now he tried to take on some sort of plausibility, the kind you said. Here i see Gatsu changing direction in after being launched by using the sword as a sail (yeah, there is a tornado, but still...) jumping from floating barrel to floating barrel with just so much of a large splash (personally, with all that gear he should dive thru it)... i mean up till now it was fantasy but was somewhat plausible and believable, here he just stretched a lot my idea of what can be considered believable.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to butterfly-dragon [2007-07-06 10:02:37 +0000 UTC]

It's heroic fantasy... the fact that he can do such things is part of what makes him the hero! Besides, it very nearly did kill him, espescially flaming flying Zodd knocking him into the water.

It is outrageous, but it's not as though we don't know how he got that way... he's made a very logical series of progressions to go from normal to bad-ass.

πŸ‘: 0 ⏩: 1

butterfly-dragon In reply to Inkthinker [2007-07-06 10:45:09 +0000 UTC]

Given that i've read up to the panel where Zodd plunges him in the ocean, let me give my impressions:

Up 'til that point the "bad ass"-iness was somewhat plausible, when he swung the sword in one direction he plowed the ground with the opposite foot, when he jumped he did some realistic jumps, when he took a hit... ok, just in the very first volumes before the flashback he smashed through columns like a bad Saint Seya parody, usually he felt those hits.

In this last fight it was all confused, starting from the several meter high jumps which he never did before. Ok, so he now has power over the berserker armor, but still, Miura never forgot about momentum and its effects, most of the times he jumps on things off panel and/or on things which would either have broken or sunk with him given the sword and armor he has. No matter how agile he is the stuff that he jumps on should still feel the effects of those jumps, which is weird because up till that fight sequence the stuff was believable (in a "cause and effect" way). Another weird thing is Serpico was commented on being a great help but was nowhere to be seen during the whole action, he just falls down with him after the flaming sword. I dunno it feels like someone else wrote the combat for him.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to butterfly-dragon [2007-07-06 16:01:57 +0000 UTC]

I'd have to go back and double-check, but I think Serpico was helping by using his wind spirits to aid Guts in hopping about like that.

πŸ‘: 0 ⏩: 1

butterfly-dragon In reply to Inkthinker [2007-07-07 12:15:59 +0000 UTC]

I've checked because that's what i tought too, and i did want confirmation, but i could not find the confirmation anywhere.

πŸ‘: 0 ⏩: 0

cheeny [2006-08-31 20:52:23 +0000 UTC]

wow, thats awesome, i love the concept, i might just try somethin like this.......if i could fond i single think wrong eith it though i think it would be the fact that the sword would neve fit that shieth. but then again i dont think the swords fit the shieths i draw anyways.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to cheeny [2006-09-01 00:33:27 +0000 UTC]

I tend to draw all swords slightly oversized.

πŸ‘: 0 ⏩: 1

cheeny In reply to Inkthinker [2006-09-01 02:16:49 +0000 UTC]

lol, i think a lot of people do

πŸ‘: 0 ⏩: 0

cannibaljim [2006-05-15 04:12:43 +0000 UTC]

I would love to see a bigger version of this so I could read all the notes clearly!

πŸ‘: 0 ⏩: 1

Inkthinker In reply to cannibaljim [2006-05-15 05:12:39 +0000 UTC]

How about a transcription of the notes instead (check the Comments)?

πŸ‘: 0 ⏩: 1

cannibaljim In reply to Inkthinker [2006-05-15 05:33:25 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

Kojo2047 [2005-08-20 08:55:06 +0000 UTC]

Very well done...even fairly good accuracy on armor...tho its more medieval-esque than medieval. lol leave it to a nerd to notice that youve mixed 14th century italian w/ 15th century german and 17th century italian.

well done tho

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Kojo2047 [2005-08-20 11:59:17 +0000 UTC]

Shhhh... it'll be our secret.

I actually drew this before I got my true secret weapon for all things medieval, a copy of Medieval Costume, Armour & Weapons (no joke, that's the title, check it out on Amazon), which is just a ridiculously awesome reference for this sort of thing. I was more or less making it up as I went along, with the premise that the armor be simple enough to assemble and don by one's self, but articulate enough to allow a wide range of movement and not look too ridiculously heavy.

Of course, my most recent design is no more realistic, even with that I own this book... probably because the book's no good unless I actually use it for more than a really huge paperweight. But I do haul it out anytime I need a brainstorm for armor design.

πŸ‘: 0 ⏩: 1

Kojo2047 In reply to Inkthinker [2005-08-21 02:56:13 +0000 UTC]

I have a similar book, "Techniques of Medieval Armor Reproduction, the 14th Century". at the time it cost me about $100, but it really got me into making armor for mock fighting (cuz getting hit with a wooden pole while in a t-shirt and jeans sucks...like a lot). If i had any finished pieces i'd post them, but i've sold all of them at the local cutlery shop.

however i have a gauntlet that is all complete sans 3 fingers, i could take some pictures of that i guess. Check my gallery if youre intirested.

πŸ‘: 0 ⏩: 1

Inkthinker In reply to Kojo2047 [2005-08-21 05:02:10 +0000 UTC]

That's pretty cool. I had a roommate that was a leatherworker and pro-am armorer. His big dream last I spoke to him was to set up a workshop in his garage where he could work plate. Up to now, he's only done chain (a LOT of chain) and some scale, and a lot of leatherwork. He's got a full suit of armor, leather and chain, makes him look villianous as hell.

My book's a lot cheaper, but it's mostly just good for visual reference. All the illustrations are clean, simple line representations of armor from a whole huge variety of sources. Lot's of variety, all very simplified.

πŸ‘: 0 ⏩: 0

Peterus [2004-12-01 19:12:15 +0000 UTC]

Great.
Looking on a stuff this good makes me think of how much I'm still a padawan.

πŸ‘: 0 ⏩: 0

Ivanovaili [2004-10-25 19:11:30 +0000 UTC]

I love your commitment with detail! It really rocks!

πŸ‘: 0 ⏩: 0

akaderyl [2004-01-25 14:56:09 +0000 UTC]

oooOOOooo!
Excellent!

πŸ‘: 0 ⏩: 0

Inkthinker [2003-11-30 10:15:16 +0000 UTC]

Methinks that I shall redesign step 2... that padded jacket should have leather sleeves that reach to just below the elbow for added protection (because after that the character wears metal gauntlets, so more fabric would be bulky and redundant, but that underarm area needs more than the shirt between skin and sharp edge).

Also it should lace or button (or maybe even zip, what the hell) up the front rather than along the sides... this way a character can wear in sort of half-open as a regular jacket that still provides some protection... kinda like casual businesswear for a Fighter.

Like a tie and white shirt instead of the full suit... yeah...

πŸ‘: 0 ⏩: 1

botchiball In reply to Inkthinker [2003-11-30 12:18:51 +0000 UTC]

damn, all the thought you put into this is awesome. though i don't see the point in moving the split to the middle. don't you think someone rich enough to have a suit of armor like that would be able to afford another lighter suit for when they don't want the whole thing? also, they wouldn't really need buttons (or a zipper for that matter) because they wouldn't be dressing themselves right? this guy is from back in the day when they had slaves that would dress you right?

πŸ‘: 0 ⏩: 1

Inkthinker In reply to botchiball [2003-11-30 22:15:17 +0000 UTC]

If I were placing this into a historical context, sure... but I'm thinking of the suit of armor there as being something cheaply mass-manufactured, something that you would dress a guard or soldier in (thus the straps for size adjustment), and so they might concievably wear only part of the outfit while "off-duty"...

Plus there's something to be said for drawing parallels in your design aesthetics, to create recognizable and familiar concepts which are still presented in a new light.

πŸ‘: 0 ⏩: 1


| Next =>