HOME | DD

IronClark — Keyblade Cards - Indie Set One

#behaviour #crossovers #horror #keyblades #kingdomhearts #platformer #rpg #endisnigh #owlboy #rougelike #indiegames #teammeat #dpadstudio #edmundmcmillen #hollowknight #undertale #teamcherry #enterthegungeon #dodgerollgames #deadbydaylight
Published: 2017-07-29 17:44:25 +0000 UTC; Views: 20618; Favourites: 384; Downloads: 151
Redirect to original
Description

The first set of Keyblades! All based on Indie games!
GUNKATA - 

  A Keyblade modeled after several firearms and bullets that appear in the game Enter the Gungeon by Dodge Roll Games! The Keyblade is designed to be fairly balanced in a Kingdom Hearts game, but it would be a Cursed item in Enter the Gungeon! It is mostly inspired by the format of the Bullet King's throne, with the chain being an ammunition bar and the Keychain being the bullet seen in the game's logo.

The World Logo is simply the aforementioned Gunegon! and the name, Gunkata, is named after the gunslinging trope!


OWLETT RISING - "

  A Keyblade modeled after the wooden and ruins aesthetic  that dots the world of Owlboy from D-Pad Studio! The Keyblade has range and defense in mind, forgoing attack, like Otus himself! The shaft and blade of the hilt is inspired by the ruins seen early in the game, with the shaft mostly being the cracked and detailed earth that leads into the Owl statue that is seen dotting the land, the hilt of the blade is inspired by the Pirate's ships, with several themes recreated in it. The chain is built from the chains seen in the game, where as the logo is simply the game's O in the logo.

The World Logo is named after Otus' home town, Vellie and designed after the ruins and the Pirate ships! The name references young owls, or Owletts, and the rising of Otus!


PALE VESSEL -

  A Keyblade modeled after the decaying city found in Hollow Knight from Team Cherry! The Keyblade is designed to be mostly balanced, but favors attack and speed overall. The Keyblade is inspired by the various small little details that can be found in the game, including the grooves and spikes. The Keychain is the Hollownest Seal. 

The World Logo is named after the Hollownest city itself, and is inspired by the text in the game. The name references the Hollow Knight, which is sometimes referred to as a vessel.

 

HOPE EATER -

 A Keyblade modeled after the weapons, the generators and the arms of the Entity found in Dead by Daylight by Behaviour! The Keyblade is designed to favor heavily in attack. The shaft of the blade is inspired by the weapon wielded by the Trapper, with arms of the Entity and a hook on the end. The Hilt of the blade is inspired by the Generators, and the handle inspired by the Hillbilly's face. The Keychain is the Entity's depiction in Benedict Baker's journal.

The World Logo is named after the fact that the game takes place in the various Realms of the Entity. The name references the fact that the Entity feeds on the Hope of humans.

  

DETERMINED SOUL -

A Keyblade modeled after the Underground world of Untertale made by Toby Fox! The Keyblade is designed to favor defense over attack, Mercy run guys, c'mon! The over all design of the Keyblade is inspired by the New Home castle, with evidence of the old home, the Ruins. The Keychain is the Delta Ruin.

The World Logo is named after the Underground! The name, Determined Soul, references the two key elements that reside in the game: Determination and the Soul.


WORLD ENDER - 

A Keyblade modeled after the dystopia of The End is Nigh made by Edmund McMillen! The Keyblade is designed to favor reach and speed, lacking in defense and attack. The design is inspired by the world that Ash resides in: a dark and decaying world with cracks and sloppy goop monsters! They Keychain is one of the game carts that Ash collects!

The World Logo is simply a recreation of the first level of the game, The End. The Name, World Ender, references the three apocalypses that Ash experiences.

Related content
Comments: 20

DaOneTrueJollyJoe [2024-08-07 01:39:11 +0000 UTC]

👍: 1 ⏩: 0

Austin7613 [2022-10-26 13:55:45 +0000 UTC]

👍: 0 ⏩: 0

Gabriel0704 [2021-07-22 02:26:21 +0000 UTC]

👍: 0 ⏩: 0

King-Aries [2019-01-25 05:44:21 +0000 UTC]

I love the dead by daylight keyblade!

👍: 0 ⏩: 1

IronClark In reply to King-Aries [2019-02-03 23:35:33 +0000 UTC]

Thank you so much!

👍: 0 ⏩: 1

King-Aries In reply to IronClark [2019-02-03 23:37:24 +0000 UTC]

I do love the other just a fyi but the dead by Daylight blade design is just something I love. It looks like the entity made it. I even love the little keychain

👍: 0 ⏩: 0

Regreme [2018-12-15 04:56:44 +0000 UTC]

Out of curiosity, perhaps Hyper Light Drifter could be added to these? Just a thought.^^


And since you're a KH fan... had an idea you might like, if you're interested.^^

👍: 0 ⏩: 1

IronClark In reply to Regreme [2018-12-15 22:16:50 +0000 UTC]

Oh I will add Hyper Light Drifter to my list! 

And do tell!

👍: 0 ⏩: 1

Regreme In reply to IronClark [2018-12-15 22:39:45 +0000 UTC]

Well, imagine combining aspects of what we know to be possible with Keybladers. From the KH3 trailers, it seems Shotlocks are mostly, though not entirely, keyblade form specific. So, there's two Shotlock types: keyblade shotlocks and neutral shotlocks(not requiring specific keyblades). Then, from what we see of the Keyblade forms, the outfits recolor and gain texture aspects when the weapon changes, so some aspect of drive forms are still possible. And we know keyblade gliders and keyblade armors. And of course, command styles which apply aural like upgrades and combat abilities. So... why not make various combinations of them?


Like, say, what if when switching into a keyblade form... then enhancing it with a style like Limit or Wisdom, altering the combat abilities of the weapon. Or, say, taking a form like Valor, then dual wielding transformed states of weapons. Or, using Keyblade Armor in conjunction with Drive Forms to change the armor's texture and the wielder's powers.


Or, allowing a keyblade that has a transformed state to take on a keyblade glider state, and in turn allow the keyblade to have a transformed glider state.


Then, there's the option of using shotlocks with glider state.


...and lastly, using Command Styles as an enhancement and combat style change to all the above. Keyblade glider enhancement. Transformed keyblade enhancement. Or even drive form enhancement.

👍: 0 ⏩: 0

SundrpKitsunOfficial [2018-04-06 23:13:24 +0000 UTC]

I would wield both Pale Vessel and Determined Soul. O3O

👍: 0 ⏩: 0

Robocopp33 [2018-02-06 00:34:14 +0000 UTC]

I would dual-wield Determined Soul and Hope Eater.

Shield and sword, my friend. Shield and sword.

👍: 0 ⏩: 1

IronClark In reply to Robocopp33 [2018-02-09 17:37:58 +0000 UTC]

A good balance is a key to victory!

👍: 0 ⏩: 0

mrMagnarock [2018-01-21 04:30:42 +0000 UTC]

finaly.. someone who understands how to make keyblades look right..

👍: 0 ⏩: 1

IronClark In reply to mrMagnarock [2018-01-23 16:50:20 +0000 UTC]

That means a lot! I try very hard to make sure my Keyblades look right, either in their own respected series and in Kingdom Hearts!

👍: 0 ⏩: 0

davidstrife1 [2017-12-04 12:56:49 +0000 UTC]

hope eater and world eater seem almosttailor made for each other. one acting as the distraction, the other going in for the finnishing blow.

👍: 0 ⏩: 1

IronClark In reply to davidstrife1 [2018-01-15 17:22:53 +0000 UTC]

Honestly, I think of the descriptions last I never try balancing them!

👍: 0 ⏩: 0

Hiaad [2017-07-31 06:30:18 +0000 UTC]

I will totally pick the Pale Vessel X3

👍: 0 ⏩: 0

3jaager [2017-07-29 19:10:47 +0000 UTC]

dont now about the most came from undertale  search but like the looks its pretty great keep up the good work.

👍: 0 ⏩: 0

kamonohashi-gatez [2017-07-29 17:58:31 +0000 UTC]

Also Night in the Woods keyblade.

👍: 0 ⏩: 0

kamonohashi-gatez [2017-07-29 17:53:32 +0000 UTC]

Cannot wait for Bendy and the Ink Machine keyblade.

👍: 0 ⏩: 0